At a Glance
- Tasks: Create immersive animations and collaborate with a talented team in a hybrid role.
- Company: Framestore, a leader in innovative immersive experiences.
- Benefits: Exciting projects, creative environment, and opportunities for career growth.
- Why this job: Join a cutting-edge studio and shape the future of animation in real-time storytelling.
- Qualifications: Experience with Unreal Engine and strong animation skills required.
- Other info: Dynamic, inclusive workplace with a commitment to accessibility.
The predicted salary is between 36000 - 60000 £ per year.
Please note this position is hybrid and requires regular days in our London studio as well as potential travel, so we cannot accommodate fully remote working. This role is an ASAP start and 12-month contract (with potential for future extension); we cannot provide VISAs or UK relocation so please only apply if you are already able to work in the UK.
Framestore's Immersive Studio is a world-leading innovator in crafting immersive experiences that transcend the screen, catapulting you into extraordinary realms of adventure. Combining our unrivalled creative craftsmanship with our technical prowess, we’re dedicated to reframing expectations for both IP owners and their guests with creative technology, location-based entertainment, and mind-blowing theme park rides. Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.
The Role
Framestore is looking for a Technical Animator to join our Immersive team, working at the intersection of animation, technology and real-time storytelling. This role is ideal for an experienced Animator with strong Unreal Engine knowledge, or a Technical Artist with a background in animation who enjoys building systems as much as crafting motion.
You’ll work closely with Technical Artists, Developers, and our Animation and Rigging teams to bring the level of polish seen in our Film and TV work into real-time experiences. From XR and interactive projects to themed attractions, you’ll help shape how animation lives and breathes in engine. You’ll focus on building, implementing and refining animation systems in game engine(s), while supporting the tools and workflows that enable artists across the division to do their best work. You’ll balance performance and artistic intent, troubleshoot complex problems, and collaborate closely with development and pipeline teams to create compelling, responsive experiences.
You’ll also be:
- Implementing and maintaining animation systems within Unreal Engine
- Collaborating with Pipeline and Rigging teams to develop tools that extend VFX workflows into engine
- Troubleshooting and resolving animation-related technical issues
- Optimising animation performance while preserving creative quality
- Creating and maintaining clear, practical documentation
- Working with the Development team to support strong gameplay and interaction experiences
Please note that whilst Unreal Engine is our preferred engine, we would also be happy to hear from candidates with experience using other game engines, whether proprietary or otherwise, even if you don’t meet every requirement listed below.
Essential Skills:
- Extensive experience working in engine (UE 5 preferred) in a games or real-time environment
- Deep knowledge of Unreal animation systems, including Control Rig, Motion Matching, Contextual Animation, procedural layering, blending, transitions, physics assets and dynamics
- Experience with animation blueprints and engine state machines
- Strong understanding of animation and rigging pipelines in Unreal and/or VFX
- Confidence working with Python
- Solid knowledge of anatomy, motion, weight, balance and form
- Understanding of constraints, deformers and their limitations
- Strong communication skills, good organisation, and a proactive, collaborative mindset
Desirable Skills:
- Working knowledge of C++
- Experience with performance capture, retargeting and rig hookups
- FACS-based animation
- Experience creating content for XR or interactive projects
- Experience working with stylised characters
Accessibility Statement
Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.
Application Process & Deadline
To apply, please complete the linked application form by clicking the above button, if you are unable to do so or the button doesn't work please email your resume and portfolio to recruiters@framestore.com with the subject line: [Technical Animator - Immersive - London]. This role is looking to hire ASAP so the application can be taken down at any time - please make sure to apply if you are interested! We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—we are happy to accommodate your needs.
Technical Animator - Immersive in London employer: Framestore Limited
Contact Detail:
Framestore Limited Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Technical Animator - Immersive in London
✨Tip Number 1
Get your portfolio in tip-top shape! Showcase your best work, especially projects that highlight your skills in Unreal Engine and animation. Make sure it’s easy to navigate and visually appealing—first impressions count!
✨Tip Number 2
Network like a pro! Connect with industry folks on LinkedIn or attend local meetups. You never know who might have the inside scoop on job openings or can put in a good word for you.
✨Tip Number 3
Prepare for interviews by brushing up on your technical knowledge and soft skills. Be ready to discuss your experience with animation systems and how you’ve tackled challenges in past projects. Confidence is key!
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets seen. Plus, keep an eye on our job postings—opportunities pop up all the time, and we’d love to see your name in the mix!
We think you need these skills to ace Technical Animator - Immersive in London
Some tips for your application 🫡
Show Off Your Skills: Make sure to highlight your experience with Unreal Engine and any animation systems you've worked with. We want to see how your skills align with what we're looking for, so don't hold back!
Tailor Your Application: Take a moment to customise your CV and cover letter for this role. Mention specific projects or experiences that relate to the Technical Animator position, as it shows us you're genuinely interested in joining our team.
Keep It Clear and Concise: When writing your application, aim for clarity. Use straightforward language and structure your information well. We appreciate a well-organised application that makes it easy for us to see your qualifications.
Apply Through Our Website: We encourage you to apply directly through our website. It’s the quickest way for us to receive your application, and we can’t wait to see what you bring to the table!
How to prepare for a job interview at Framestore Limited
✨Know Your Unreal Engine Inside Out
Make sure you brush up on your Unreal Engine skills, especially the animation systems like Control Rig and Motion Matching. Be ready to discuss how you've used these tools in past projects and how they can enhance real-time storytelling.
✨Showcase Your Collaborative Spirit
This role involves working closely with various teams, so be prepared to share examples of how you've successfully collaborated with Technical Artists, Developers, or Animation teams. Highlight your communication skills and proactive mindset during the interview.
✨Prepare for Technical Challenges
Expect to face some technical questions or challenges related to animation systems and troubleshooting. Brush up on your problem-solving skills and think of specific instances where you've resolved complex issues in your previous roles.
✨Bring Your Portfolio to Life
Your portfolio should not just showcase your work but also tell a story about your creative process. Be ready to explain your contributions to each project, especially those that involved animation systems and real-time experiences.