At a Glance
- Tasks: Create and animate 3D characters for immersive VR experiences.
- Company: Join an innovative design studio pushing the limits of virtual reality.
- Benefits: Enjoy flexible work arrangements, including remote options and a dynamic project scope.
- Why this job: Be part of cutting-edge VR projects that challenge your creativity and technical skills.
- Qualifications: Expertise in 3D animation, Unity, and VR development is essential.
- Other info: Contract work starts with 2-3 days, with potential for extension based on project needs.
The predicted salary is between 36000 - 60000 £ per year.
Unity Technical Artist / 3D Generalist – VR Contract
Our Client
I\’m recruiting on behalf of an innovative design studio specialising in cutting-edge VR experiences. They create experimental immersive projects and push the boundaries of what\’s possible in virtual reality.
The Opportunity
My client is seeking a Unity Technical Artist / 3D Generalist for contract work on VR projects for Quest devices. This is sprint-based work with flexible scope depending on R&D outcomes – starting with 2-3 days initially with potential for extension based on project needs.
What You\’ll Do
- Create and animate 3D characters for VR experiences
- Develop shaders, materials, and visual effects optimized for Quest
- Build custom Unity tools and workflows
- Collaborate closely with the development team
- Optimize content for real-time VR performance
- Work across the full 3D pipeline from modeling to implementation
Essential Requirements
- Expert-level 3D character animation skills
- Strong Unity experience in VR/real-time environments
- Experience developing for Meta Quest platforms
- 3D generalist skills (modeling, texturing, rigging, animation)
- Proven ability to work collaboratively with developers
- VR development experience required
Technical Skills
- Unity proficiency with Quest optimization knowledge
- Shader development (HLSL/ShaderGraph)
- 3D software expertise (Maya, Blender, etc.)
- Real-time rendering and performance optimization
- Version control systems
Work Arrangement
- Preferred: In-studio (London-based)
- Alternative: Hybrid or fully remote
- Contract: Sprint-based, starting 2-3 days
- Scope: Flexible based on R&D findings
To Apply
Please send your portfolio showcasing:
- 3D character animation work
- Unity/VR projects
- Real-time technical art examples
Unity Technical Artist employer: FourPointZero Recruitment Ltd
Contact Detail:
FourPointZero Recruitment Ltd Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Unity Technical Artist
✨Tip Number 1
Make sure to showcase your best 3D character animation work in your portfolio. Highlight projects that specifically demonstrate your skills in Unity and VR, as this will directly align with what the studio is looking for.
✨Tip Number 2
Familiarise yourself with the latest developments in VR technology, especially for Meta Quest platforms. Being able to discuss recent advancements or trends during an interview can set you apart from other candidates.
✨Tip Number 3
Prepare to discuss your experience with shader development and real-time performance optimisation. Having specific examples ready will demonstrate your technical expertise and problem-solving abilities.
✨Tip Number 4
Network with professionals in the VR and Unity communities. Engaging with others in the field can lead to valuable insights and potential referrals, which can significantly enhance your chances of landing the job.
We think you need these skills to ace Unity Technical Artist
Some tips for your application 🫡
Showcase Your Portfolio: Make sure to include a well-organised portfolio that highlights your 3D character animation work, Unity/VR projects, and real-time technical art examples. Tailor your portfolio to demonstrate your skills relevant to the job description.
Tailor Your CV: Customise your CV to reflect your experience with Unity, VR environments, and 3D generalist skills. Highlight specific projects where you developed shaders, materials, or collaborated with development teams.
Craft a Compelling Cover Letter: Write a cover letter that explains why you're passionate about VR and how your skills align with the innovative work of the design studio. Mention any relevant experience with Meta Quest platforms and your approach to optimising content for real-time performance.
Highlight Technical Skills: In your application, emphasise your technical skills such as shader development (HLSL/ShaderGraph), proficiency in 3D software like Maya or Blender, and experience with version control systems. This will show your readiness for the role.
How to prepare for a job interview at FourPointZero Recruitment Ltd
✨Showcase Your Portfolio
Make sure to bring a well-organised portfolio that highlights your 3D character animation work, Unity/VR projects, and real-time technical art examples. This is your chance to visually demonstrate your skills and creativity, so choose pieces that best represent your expertise.
✨Understand the Company’s Vision
Research the innovative design studio and their approach to VR experiences. Familiarise yourself with their past projects and be ready to discuss how your skills can contribute to pushing the boundaries of what's possible in virtual reality.
✨Prepare for Technical Questions
Expect questions related to Unity proficiency, shader development, and performance optimisation. Brush up on your knowledge of HLSL/ShaderGraph and be prepared to discuss your experience with 3D software like Maya or Blender, as well as version control systems.
✨Demonstrate Collaboration Skills
Since the role involves working closely with developers, be ready to share examples of how you've successfully collaborated in the past. Highlight your ability to communicate effectively and adapt to team dynamics, especially in a sprint-based environment.