Senior Level Designer in Manchester

Senior Level Designer in Manchester

Manchester Full-Time 45000 - 55000 £ / year (est.) Home office (partial)
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At a Glance

  • Tasks: Create immersive locations and sandbox experiences for epic space adventures.
  • Company: Join Cloud Imperium Games, a leader in innovative gaming with a passionate community.
  • Benefits: Competitive salary, diverse workplace, and opportunities for personal and professional growth.
  • Other info: Collaborative environment with a focus on diversity and creativity.
  • Why this job: Be part of groundbreaking projects that redefine the gaming universe.
  • Qualifications: Experience in AAA game development and strong skills in level design tools.

The predicted salary is between 45000 - 55000 £ per year.

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”.

We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

As a Senior Level Designer you will be working closely with the Lead Level Designer, Assistant Content Director and the Art team to build Locations and Sandbox experiences for Star Citizen and Squadron 42.

You will take part in building everything from small outposts to large sprawling cities across multiple planets, moons, and solar systems.

Together with the Artists you will be at the core of building out our Sandbox experience and bring the universe to life!

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations.

We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe.

Join us as we break boundaries and make videogame history.

What does a Senior Level Designer at CIG do?

Work closely with Game Designers and Artists in building a wide range of great locations for the Star Citizen and Squadron 42 universe.

Drive the gameplay intent of the sandbox experience as well as implementing dynamic puzzles and traversal challenges with a systemic approach.

Prototype level interactions, puzzles, challenges, events and layouts of modular content.

Work closely with your fellow Level Designers, helping and mentoring junior members and participate in creating a collaborate atmosphere within the team.

  • Work with the tools team to provide feedback and end user experiences for location tools and procedural content.

What do we expect from our Senior Level Designer?

Experience in developing and shipping AAA title/titles and understanding the process of building levels/locations from concept to final.

Excellent knowledge of Game Editors and block out tools with a strong emphasis on 3D blockouts and location flow.

Technical experience working with advanced editor tools and modular/procedural content.

Excellent communication skills and experience working across disciplines.

  • Experience with working on open world multiplayer games.
  • Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives.

Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone.

As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment.

The universe is as vast and varied as the people in it, and it’s our differences that make it special.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

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Senior Level Designer in Manchester employer: Foundry 42 Ltd. Uk

At Cloud Imperium Games, we pride ourselves on being an exceptional employer that values diverse talent and fosters a collaborative work culture. Our Manchester studio offers unique opportunities for professional growth in a cutting-edge environment, where you can take ownership of innovative AV systems and contribute to groundbreaking projects like Star Citizen. Join us in a community-driven atmosphere that celebrates creativity and inclusivity, making every day at work a chance to push the boundaries of gaming.

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Contact Details:

Foundry 42 Ltd. Uk Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Senior Level Designer in Manchester

Join Local Tech Meetups

Get out there and mingle with fellow developers by joining local tech meetups. It’s a fantastic way to meet people who might be working at Foundry 42 Ltd. Uk or know someone who does. Plus, you can pick up some trendy tech skills and trends while you're at it!

Contribute to Open Source Projects

Show off your coding chops by jumping into open-source projects. Not only does this give you practical experience, but it also gets you noticed in the dev community. You'll create a killer portfolio that speaks volumes about your skills to Foundry 42 Ltd. Uk.

Tap into Online Developer Communities

Don’t underestimate the power of online developer communities like GitHub, Stack Overflow, and even Reddit. Participate in discussions, share your projects, and build your visibility. We can often find opportunities through these channels that can lead to a full-time gig at companies like Foundry 42 Ltd. Uk.

Explore Job Boards Specifically for Tech Roles

Keep your eyes peeled on job boards that focus on tech roles. Sites like TechCareers or Stack Overflow Jobs can often have listings for companies like Foundry 42 Ltd. Uk that might not show up on broader job sites. Make it a habit to check these regularly, and don’t hesitate to apply directly through our website!

We think you need these skills to ace Senior Level Designer in Manchester

Level Design
Game Design
3D Modelling
Game Editors
Block Out Tools
Procedural Content
Communication Skills

Some tips for your application 🫡

Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.

Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at Foundry 42 Ltd. Uk.

Craft a killer cover letter:Your cover letter is your chance to stand out—make it personal! Explain why you want to work at Foundry 42 Ltd. Uk and how your skills align with the role. Show us your passion for software development. We dig enthusiastic candidates who understand the value of collaboration and continuous learning!

Be clear and concise:When it comes to writing your CV and cover letter, clarity is key. Avoid jargon that could confuse us and stick to simple, direct language. Highlight your achievements with quantifiable results where possible, and keep everything easy to read. A well-organised application goes a long way!

How to prepare for a job interview at Foundry 42 Ltd. Uk

Brush Up on Your Coding Skills

For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.

Know Your Tools and Frameworks

Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If Foundry 42 Ltd. Uk uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.

Showcase Your Projects

Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.

Prepare for Behavioural Questions

While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.