Cloud Imperium Games in Manchester is seeking an Audio Programmer to advance the audio technology of a proprietary game engine powering a vast universe. You will enhance tools for sound designers and refine workflows to bring worlds to life using state-of-the-art PC hardware and APIs. The role focuses on researching and implementing audio technology, debugging in a large codebase, and collaborating with other software teams to deliver scalable audio features for immersive space simulations. #J-18808-Ljbffr
Audio Programmer: Build Immersive Space Audio Tech employer: Foundry 42 Ltd. Uk
At Cloud Imperium Games, we pride ourselves on being an exceptional employer that values diverse talent and fosters a collaborative work culture. Our Manchester studio offers unique opportunities for professional growth in a cutting-edge environment, where you can take ownership of innovative AV systems and contribute to groundbreaking projects like Star Citizen. Join us in a community-driven atmosphere that celebrates creativity and inclusivity, making every day at work a chance to push the boundaries of gaming.