At a Glance
- Tasks: Design and own engaging gameplay levels from concept to final polish.
- Company: Join ForthStar, a dynamic games company in Manchester, on a mission to create hit games.
- Benefits: Enjoy a four-day workweek, competitive salary, and a creative studio environment.
- Why this job: Be part of a passionate team making games that millions love to play daily.
- Qualifications: Experience in level design, Unity proficiency, and a strong portfolio showcasing your skills.
- Other info: Collaborative culture with opportunities for professional growth and innovation.
The predicted salary is between 35000 - 45000 £ per year.
About us
ForthStar is a unique games company based in Manchester, UK, on a mission to make big free-to-play hits. Established in 2023 by Playdemic Founders, Paul Gouge and Alex Rigby, and a team of exceptionally talented industry veterans, ForthStar's core belief is that the best games are made by highly accomplished teams with freedom for creative innovation. Our mission is clear: to make great games that millions of people love to play every day for years. We take pride in our commitment to building exceptional, mass-appeal games with highly engaging core mechanics that captivate our players and become essential daily entertainment. We believe in excellence and creative thinking and have a culture that promotes collaboration, innovation, and the continuous pursuit of better. We support each other to make ForthStar not just a workplace, but an inspirational space for creativity and professional growth. We are driven by our commitment to the service of our players and to each other. AI is a core part of how we work at ForthStar, not a bolt-on. It’s an opportunity to embrace the tech to scale your expertise and move at a pace that traditional workflows can’t match. We look for people who lead these tools thoughtfully, using them as a genuine force multiplier for their craft.
About the role
We are seeking an experienced Level Designer to join us as a key contributor at ForthStar. In this role, you will design and own gameplay-first levels that feel great to play — from first grey-box through to final tuning. We’re looking for a designer who can take full responsibility for the player experience and deliver levels that are clear, engaging, and satisfying. If you’re a mid-level designer passionate about creating highly engaging games that become essential daily entertainment, we’d love to hear from you!
What You'll Do
- End-to-End Ownership: Take ownership of levels, managing the design process from initial concept and layout through to final balancing and polish.
- Gameplay Integration: Translate abstract game visions and mechanics into concrete, playable 3D spaces that challenge and delight players.
- Rapid Prototyping: Build robust level blockouts (grey-boxing) in Unity to test flow, sightlines, and encounter pacing early in the production cycle.
- Technical Implementation: Set up and manage level logic, triggers, and scriptable elements, working closely with Coders to ensure technical execution matches your design intent.
- Iterative Refinement: Actively participate in playtests, analysing feedback and data to iterate on layouts, difficulty curves, and player signposting.
- Cross-Discipline Collaboration: Partner with the Art team to ensure level geometry supports high-end aesthetics while maintaining strict performance and collision standards.
- Performance Maintenance: Ensure levels remain optimised and performant throughout the development pipeline, troubleshooting issues as they arise.
- Workflow Contribution: Contribute to the refinement of internal design tools and methodologies to help improve the efficiency of the level design team.
- Milestone Management: Manage your own tasks and timeline effectively, working with Production to ensure levels are delivered on schedule and within scope.
What We're Looking For
Essential Skills
- Professional Portfolio: A proven showcase of shipped work (or high-quality personal projects) demonstrating a strong grasp of spatial design, player flow, and 3D composition.
- Unity Proficiency: Solid professional experience using Unity, specifically with level-building toolsets such as Prefabs, ProBuilder, or Terrain tools.
- Design Fundamentals: A strong understanding of core game design principles, including player psychology, difficulty scaling, and environmental storytelling.
- Grey-boxing Skills: Ability to rapidly conceptualise 3D environments using primitive geometry to prove out gameplay before involving the art team.
- Critical Thinking: The ability to objectively analyse your own work, accept constructive feedback, and provide meaningful input during peer reviews.
- Collaborative Mindset: Excellent communication skills and a proactive approach to solving problems within a fast-paced team environment.
Bonus Skills
- Environmental Art Interest: An eye for lighting, composition, and basic set dressing to help bridge the gap between design and final art.
- Technical Literacy: Experience implementing basic VFX triggers, animation events, or simple C# scripting within Unity.
- Competitive Design: Experience designing maps or encounters for competitive, PvP, or multiplayer titles.
- Mobile Experience: An understanding of the specific UX constraints and technical optimisations required for mobile platforms.
- Gaming Passion: A genuine interest in deconstructing modern mobile games and staying current with industry trends.
Working at ForthStar
This position is based on-site at our high-spec studio in Altrincham, Manchester. We operate on a four-day workweek and prioritise working from the studio during these days to enhance collaboration and productivity. Being in the studio allows for spontaneous teamwork, face-to-face interactions, and the opportunity to immerse ourselves in the energy that drives our mission.
Requirements
All applicants must be UK-based and legally eligible to work in the UK.
Recruitment Process
We are committed to hiring only the most talented individuals to fulfil our mission: to make great games that millions of people love to play every day for years. We conduct a fair and objective screening and interview process for all candidates. Our hiring decisions are based on how well each person's skills, experience and traits align with the job requirements and values of ForthStar.
Diversity
As an equal opportunities employer, we are dedicated to building a diverse and inclusive team. We believe that our company should reflect the diversity of our audiences and the wider society we engage with.
Level Designer in Altrincham employer: ForthStar
Contact Detail:
ForthStar Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Level Designer in Altrincham
✨Tip Number 1
Network like a pro! Reach out to industry folks on LinkedIn or at gaming events. A friendly chat can open doors that applications alone can't.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best level designs. Make it easy for potential employers to see what you can do.
✨Tip Number 3
Practice makes perfect! Use Unity to build and refine your levels. The more you experiment, the better you'll get at creating engaging gameplay.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we love seeing passionate candidates who are eager to join our team!
We think you need these skills to ace Level Designer in Altrincham
Some tips for your application 🫡
Showcase Your Best Work: Make sure your portfolio is top-notch! Highlight your best projects that demonstrate your skills in spatial design and player flow. We want to see what you can do, so pick pieces that really shine.
Tailor Your Application: Don’t just send a generic application. Take the time to tailor your CV and cover letter to ForthStar and the Level Designer role. Show us how your experience aligns with our mission and values!
Be Clear and Concise: When writing your application, keep it clear and to the point. We appreciate straightforward communication, so make sure your passion for game design comes through without any fluff.
Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way to ensure your application gets into the right hands. Plus, it shows us you’re serious about joining our team!
How to prepare for a job interview at ForthStar
✨Showcase Your Portfolio
Make sure to bring a well-organised portfolio that highlights your best work. Focus on projects that demonstrate your skills in spatial design and player flow, as these are crucial for the Level Designer role at ForthStar.
✨Know Your Tools
Brush up on your Unity skills, especially with level-building toolsets like Prefabs and ProBuilder. Be ready to discuss how you've used these tools in past projects and how they can help you create engaging gameplay experiences.
✨Emphasise Collaboration
ForthStar values teamwork, so be prepared to talk about your experience working with cross-discipline teams. Share examples of how you've collaborated with artists or coders to enhance level design and ensure a seamless player experience.
✨Prepare for Playtesting Discussions
Since iterative refinement is key, think about how you've used feedback from playtests in your previous work. Be ready to discuss specific instances where you analysed feedback and made meaningful changes to improve gameplay.