Senior Combat Designer
Senior Combat Designer

Senior Combat Designer

Full-Time 36000 - 60000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Design and refine engaging combat experiences for immersive gameplay.
  • Company: Join a passionate gaming studio near Birmingham with a supportive culture.
  • Benefits: Enjoy extra time off, team outings, and a fun work environment.
  • Why this job: Make an impact on player experiences through innovative combat design.
  • Qualifications: Experience in combat design for FPS and melee systems is essential.
  • Other info: Collaborate with talented teams and grow your skills in a dynamic setting.

The predicted salary is between 36000 - 60000 £ per year.

We are seeking a highly skilled and experienced Senior Combat Designer to join our team. In this role, you will be responsible for designing and refining engaging, responsive, and challenging combat experiences that are central to our title's gameplay. You'll work closely with cross-functional teams including design, animation, and engineering to ensure that our combat systems are intuitive, immersive, and rewarding for players.

Responsibilities

  • Develop, prototype, and iterate on core combat mechanics, including player controls, enemy AI, and weapon systems.
  • Design and balance combat features such as character abilities, weapon interactions, combo systems, and difficulty scaling.
  • Ensure that combat systems align with the overall game vision and enhance the player's experience and engagement.
  • Design and implement combat systems for first-person ranged and melee combat, as well as third-person melee combat, ensuring fluidity, responsiveness, and depth.
  • Work closely with game designers, level designers, animators, and engineers to ensure cohesive and polished combat interactions.
  • Participate in cross-functional reviews and playtests, providing actionable feedback and refining combat elements to achieve high-quality gameplay.
  • Collaborate with the narrative and audio teams to ensure that combat feels immersive and is well-integrated into the game's world and story.
  • Conduct regular playtests to gather feedback, identify issues, and drive iterative improvements in combat mechanics.
  • Analyse player data and feedback to balance combat elements, ensuring that difficulty, responsiveness, and pacing align with player expectations.
  • Use data-driven decision-making to optimise and adjust combat mechanics, AI behaviours, and damage models for an engaging and fair experience.
  • Implement combat mechanics and prototypes using industry-standard tools and engines (e.g. Unity, Unreal Engine).
  • Collaborate with the engineering team to address technical challenges and ensure smooth gameplay experiences.
  • Create and maintain thorough design documentation for combat systems, detailing mechanics, user inputs, and design intentions.
  • Stay up to date with current trends and best practices in combat design, especially in genres similar to our projects.
  • Propose new and innovative approaches to combat that differentiate our games and enhance player satisfaction.
  • Contribute to a culture of creativity and experimentation, encouraging the team to explore unique ideas in combat design.
  • Participate in staff interviews, onboarding, mentorship programs and performance reviews, fostering skill development and growth.

This position is ideal for someone who is not only passionate about combat design but also dedicated to enhancing player experience through innovative mechanics and gameplay systems. The ideal candidate will have deep experience in both first-person shooter (FPS) and third-person melee combat systems, across both PvE and PvP environments. Proven track record of successful combat design project contribution. Portfolio can demonstrate expertise in designing combat mechanics for at least one published title.

Qualifications

  • Strong familiarity with game engines (e.g. Unreal Engine, Unity) and combat prototyping tools, as well as a working knowledge of scripting and/or visual scripting.
  • Deep understanding of combat mechanics, including first-person shooters, third-person melee combat, enemy behaviours, AI design, player abilities, and controls.
  • Excellent communication and collaboration skills, with a proven ability to work effectively with cross-functional teams.
  • Lead by example, keeping an enthusiastic attitude for the project whilst motivating and supporting a diverse team.
  • Strong analytical and problem-solving skills, with a data-driven approach to balancing and optimising combat systems.
  • A keen understanding of player psychology and engagement, with the ability to design combat that is both challenging and satisfying for players.
  • Strong attention to detail, with a commitment to delivering polished, high-quality combat experiences.
  • Experience working on AAA titles or high-profile projects.
  • Familiarity with various combat-focused game genres (e.g. action RPGs, fighting games, first-person shooters, third-person action games) and a broad knowledge of combat mechanics in those genres.
  • Demonstrate commitment to understanding player expectations alongside current developments and technological advancements within the gaming industry.

Application and Location

Please include your CV, portfolio and cover letter (optional) within your application. If your examples are from previous works with another studio, please make sure samples are cleared for release by copyright owners. Links to an online portfolio are preferable, otherwise we accept showreels via Dropbox or other secure sharing platforms.

Based just outside Birmingham, Flix offers a friendly, nurturing work environment with the opportunity to build games as part of an extremely talented, ambitious studio. The team is made up of welcoming, passionate, active gamers that support one another in all aspects of development. We also offer the following:

  • Additional time off over the Christmas period on top of standard holidays.
  • Team outings and events.
  • Summer BBQ + Festive party.

Senior Combat Designer employer: Flix

Flix is an exceptional employer located just outside Birmingham, offering a friendly and nurturing work environment where creativity thrives. As a Senior Combat Designer, you'll be part of a passionate team dedicated to crafting engaging gameplay experiences, with ample opportunities for professional growth and collaboration across disciplines. Enjoy unique benefits such as additional time off during the Christmas period, team outings, and a vibrant culture that celebrates innovation and teamwork.
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Contact Detail:

Flix Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Senior Combat Designer

✨Tip Number 1

Network like a pro! Reach out to folks in the gaming industry, especially those who work at studios you admire. Attend events, join online forums, and don’t be shy about sliding into DMs on LinkedIn. You never know who might have the inside scoop on job openings!

✨Tip Number 2

Show off your skills! Create a portfolio that highlights your best combat design work. Include gameplay videos, prototypes, and any relevant projects. Make sure it’s easy to navigate and showcases your unique style. We love seeing creativity in action!

✨Tip Number 3

Prepare for interviews by brushing up on your knowledge of current trends in combat design. Be ready to discuss your favourite mechanics and how they enhance player experience. We want to see your passion and expertise shine through!

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re genuinely interested in joining our team. Don’t forget to tailor your application to highlight your combat design experience!

We think you need these skills to ace Senior Combat Designer

Combat Design
Game Mechanics Development
Player Controls Design
Enemy AI Design
Weapon Systems Design
Balancing Combat Features
First-Person Shooter (FPS) Expertise
Third-Person Melee Combat Expertise
Data Analysis for Gameplay
Prototyping with Unity
Prototyping with Unreal Engine
Scripting and Visual Scripting Knowledge
Cross-Functional Collaboration
Communication Skills
Attention to Detail

Some tips for your application 🫡

Show Off Your Skills: Make sure your CV highlights your combat design experience, especially any work on FPS or melee systems. We want to see your portfolio showcasing your best projects, so don’t hold back!

Tailor Your Application: When applying, customise your cover letter to reflect how your skills align with our game vision. We love seeing candidates who understand what we’re about and can bring fresh ideas to the table.

Be Clear and Concise: Keep your application materials clear and to the point. We appreciate well-structured documents that make it easy for us to see your qualifications and passion for combat design.

Apply Through Our Website: Don’t forget to submit your application through our website! It’s the best way for us to receive your materials and ensures you’re considered for the role. We can’t wait to see what you’ve got!

How to prepare for a job interview at Flix

✨Know Your Combat Mechanics

Make sure you brush up on the latest trends in combat design, especially in FPS and third-person melee systems. Be ready to discuss your previous work and how it aligns with the role. Having a solid understanding of player psychology and engagement will help you stand out.

✨Showcase Your Portfolio

Your portfolio is your best friend! Include examples that highlight your expertise in designing combat mechanics. If possible, focus on projects that demonstrate your ability to create engaging and balanced combat experiences. Make sure everything is cleared for release!

✨Collaborate Like a Pro

This role involves working closely with cross-functional teams, so be prepared to discuss how you've successfully collaborated in the past. Share specific examples of how you’ve contributed to team projects and how you handle feedback during playtests.

✨Ask Insightful Questions

Interviews are a two-way street! Prepare thoughtful questions about the studio's approach to combat design and how they integrate narrative and audio elements. This shows your genuine interest in the role and helps you gauge if it's the right fit for you.

Senior Combat Designer
Flix
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  • Senior Combat Designer

    Full-Time
    36000 - 60000 £ / year (est.)
  • F

    Flix

    100-200
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