Remote Technical Animator – Unreal Rigging & Pipelines in Birmingham

Remote Technical Animator – Unreal Rigging & Pipelines in Birmingham

Birmingham Full-Time 35000 - 45000 Β£ / year (est.) Working from home possible
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At a Glance

  • Tasks: Create and manage advanced animation systems for exciting game projects.
  • Company: Flix Interactive, a dynamic studio focused on innovative gaming experiences.
  • Benefits: Flexible remote work, competitive pay, and opportunities for professional growth.
  • Other info: Collaborative environment with a focus on delivering high-quality gaming experiences.
  • Why this job: Join a creative team and shape the future of gaming with your animation skills.
  • Qualifications: Experience in technical animation, rigging, and a passion for game development.

The predicted salary is between 35000 - 45000 Β£ per year.

Flix Interactive is seeking a skilled technical animator to own and deliver advanced animation systems for internal projects and co-development partners.

You will design rigs, tools and pipelines for high-quality character, creature and gameplay motion, ensuring adherence to the game’s aesthetic and narrative requirements.

Collaboration with Leads and Production is essential for timely delivery.

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Remote Technical Animator – Unreal Rigging & Pipelines in Birmingham employer: FLIX INTERACTIVE

Flix Interactive is an exceptional employer located just outside Birmingham, offering a supportive and collaborative work environment for passionate gamers. With opportunities for personal and professional growth, employees enjoy additional time off during the festive season, engaging team outings, and a vibrant culture that celebrates creativity and teamwork. If you're eager to contribute to an ambitious studio while working alongside talented individuals, Flix is the perfect place for you.

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Contact Details:

FLIX INTERACTIVE Recruitment Team

We think you need these skills to ace Remote Technical Animator – Unreal Rigging & Pipelines in Birmingham

Technical Animation
Rigging
Animation Systems Design
Tools Development
Pipelines Creation
Character Animation
Creature Animation