Combine character animation and Unreal Engine implementation to build responsive melee combat. Location: Europe — remote / West Midlands, United Kingdom Contract and work arrangement: Full-time, permanent. Remote within Europe or West Midlands-based. Visa sponsorship is not available. What you will do Refine animation and implement state machines, blend spaces, montages and animation Blueprints. Develop movement and combat transitions, diagnose issues and optimize and document systems. What the studio is looking for Seven years at senior level in technical animation, or equivalent independent ownership of complex work. Melee-combat experience and practical Unreal skills, including motion matching, warping, IK and Control Rig. Blender or Maya proficiency and clear communication across a distributed team. #J-18808-Ljbffr