Combine character animation and Unreal Engine implementation to build responsive melee combat.
Location: Europe — remote / West Midlands, United Kingdom
Contract and work arrangement: Full-time, permanent. Remote within Europe or West Midlands-based. Visa sponsorship is not available.
What you will do
- Refine animation and implement state machines, blend spaces, montages and animation Blueprints.
- Develop movement and combat transitions, diagnose issues and optimize and document systems.
What the studio is looking for
- Seven years at senior level in technical animation, or equivalent independent ownership of complex work.
- Melee-combat experience and practical Unreal skills, including motion matching, warping, IK and Control Rig.
- Blender or Maya proficiency and clear communication across a distributed team.
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