Create stylised characters and creatures from concept through implementation in Unreal Engine 5.
Location: United Kingdom - remote / West Midlands
Contract and work arrangement: Full-time contractor. Remote within the UK or West Midlands-based. Visa sponsorship is not available.
What you will do
- Sculpt, model, retopologize, UV and texture game assets, including rigging and animation.
- Integrate and review assets in-engine while balancing artistic direction and performance budgets.
What the studio is looking for
- Professional character/creature art experience and a portfolio including animation.
- Maya, ZBrush and Substance 3D Painter skills, with anatomy and stylisation knowledge.
- Rigging, animation and Unreal Engine 5 integration experience, plus clear communication.
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