At a Glance
- Tasks: Lead the lighting team to create stunning visuals in games, ensuring consistency and quality.
- Company: Join Firesprite, a dynamic game studio under PlayStation Studios, known for immersive storytelling.
- Benefits: Enjoy hybrid working, private medical insurance, dental scheme, and 25 days holiday.
- Why this job: Be part of a creative culture that values inclusivity and innovation in game development.
- Qualifications: Expertise in lighting for games, strong leadership skills, and experience with Unreal Engine required.
- Other info: Firesprite promotes a diverse workplace and encourages applications from all backgrounds.
The predicted salary is between 42000 - 84000 Β£ per year.
Firesprite is a visionary game development studio based in the heart of Liverpool.
Proud to be an integral part of the PlayStation Studios family, we create showcase games that take players on thrilling journeys, with memorable characters, captivating narratives, and shared moments of excitement. Our commitment to the core values of Inclusivity, Bravery, Responsiveness, and Entrepreneurialism is a key driving force behind our work culture.
Role Overview:
We are seeking a talented Lead Lighting Artist to join our team. Collaborating with Art Director, Cinematography Director and other Art Leads, the Lead Lighting Artist will be responsible for overseeing all aspects of lighting production and processes and to collaborate and empower the lighting team to succeed in achieving our ambitions for a game with best-in-class Lighting filled with atmosphere, tone, and mood!
Our ideal candidate not only has an expert grasp on the artistic craft and technical understanding of real-time Lighting, but also carries a well-rounded view of the craft and how it relates to overall game production, is a manager with a focus on team development and people-first approach, and above all else, possesses a passion for immersive gameplay and cinematic experiences, the ability to inspire and share their hard-earned expertise!
What you\βll be doing:
- Work with Art and Cinematography Direction to bring the Project Pillars to life through pushing for visual excellence and technical compliance for Lighting in an Unreal Engine based pipeline.
- Lead the Lighting team through maintaining consistency across the department providing direction and feedback, ensuring all team members understand their role in the department and know what is expected of them.
- Oversight of all lighting content including completion of production deliverables from initial previs to final polish pass.
- Oversee the lighting production and creative processes, pipeline and methodology and able to combine Art Direction goals and Team goals into an actionable plan for the success of the team and project.
- Collaborate and drive for solutions for purpose driven and scalable Lighting tooling, pipelines and technical standards with Lighting and Tech teams.
- Assume ownership of critical lighting systems and features, through collaborating in aligned development with other teams, continued maintenance and evolution of features and knowledge sharing within the lighting team and wider teams.
- Collaborate with other teams including Environment Art, Level Design, VFX, Cinematics and Tech Art to define collaborative processes that advances and enrich both narrative, gameplay and visual goals for the project.
- Work closely with the Lighting team as a people-focused manager through mentorship and coaching for team members including but not limited to 1:1s, career and craft development, performance evaluations, and goal-setting exercises.
- Manage external co-development teams through reviewing technical and visual aspects of lighting work and providing feedback and oversight
- Maintains current industry knowledge and possesses strong technical understanding of best-of-class game lighting, tools, techniques and workflows and shares findings.
What we\βre looking for:
- Experience in shipping multiple projects on major platforms.
- Portfolio should showcase an expert grasp on the craft of creating compelling visuals through lighting, as well as a gamut of experience in lighting for environments, characters and cinematics.
- Experience in production management processes and methodologies.
- Excellent production experience and understanding of Physically Based Rendering pipeline and good understanding of HDR pipelines.
- Expert proficiency and production experience lighting within a game engine (preferably Unreal Engine 4 or 5) and excellent understanding of tools, technologies and development & implementation of efficient and optimized lighting systems/pipeline and post-process effects.
- Excellent understanding of fundamentals of light, colour and value, visual compositions and photographic or cinematography techniques in relation to their application in games.
- Strong collaborative nature, proactive, self-motivated, and able to work with minimum direct supervision.
- Experience with mentorship, guidance and skills development.
- Expert grasp on communications and organisational skills.
- Open to criticism but also possessing an excellent capacity to solve both creative and technical problems.
Desirable skills:
- Previous leadership or equivalent experience.
- Good experience with DaVinci Resolve.
- In-depth understanding of Blueprints or other tools.
- In-depth knowledge and experience with Shaders, Materials, Profiling, and technical aspects of game art.
- Good experience in mentoring and guiding members from internal and external teams
Benefits:
- Discretionary bonus opportunity
- Hybrid Working (within Flexmodes)
- Private Medical Insurance
- Dental Scheme
- 25 days holiday per year
- Access to cycle garage and showers
Firesprite is proud to be an equal opportunity employer, with a commitment to a culture of inclusion and mutual respect for all employees from every walk of life, reflecting the community we make games for. We welcome and encourage applications from all suitable applicants regardless of age, disability, sex, gender reassignment, sexual orientation, pregnancy and maternity, race, religion or belief and marriage and civil partnerships.
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Lead Lighting Artist - Art - Hybrid/Remote (UK) employer: Firesprite
Contact Detail:
Firesprite Recruiting Team
StudySmarter Expert Advice π€«
We think this is how you could land Lead Lighting Artist - Art - Hybrid/Remote (UK)
β¨Tip Number 1
Familiarise yourself with the latest trends and techniques in game lighting, especially within Unreal Engine. This knowledge will not only help you during interviews but also demonstrate your commitment to staying current in the industry.
β¨Tip Number 2
Network with professionals in the gaming industry, particularly those who work in lighting or art roles. Attend industry events or join online forums to connect with potential colleagues and learn about their experiences at companies like Firesprite.
β¨Tip Number 3
Prepare to discuss your previous projects in detail, focusing on your role in lighting and how you contributed to the overall visual storytelling. Be ready to share specific examples of challenges you faced and how you overcame them.
β¨Tip Number 4
Showcase your leadership skills by highlighting any experience you have in mentoring or managing teams. Discuss how you foster collaboration and creativity within a team, as this aligns with the people-focused approach that Firesprite values.
We think you need these skills to ace Lead Lighting Artist - Art - Hybrid/Remote (UK)
Some tips for your application π«‘
Tailor Your CV: Make sure your CV highlights relevant experience in lighting production, particularly with Unreal Engine. Showcase your leadership skills and any projects where you've successfully managed a team.
Craft a Compelling Cover Letter: Write a cover letter that reflects your passion for immersive gameplay and cinematic experiences. Mention specific projects you've worked on and how they align with the values of Firesprite, such as inclusivity and bravery.
Showcase Your Portfolio: Include a portfolio that demonstrates your expertise in lighting for environments, characters, and cinematics. Ensure it showcases a range of styles and techniques, particularly those relevant to game development.
Highlight Collaborative Experience: Emphasise your ability to work collaboratively with various teams, such as Environment Art and VFX. Provide examples of how you've driven solutions and enriched visual goals in past projects.
How to prepare for a job interview at Firesprite
β¨Showcase Your Portfolio
Make sure to bring a well-organised portfolio that highlights your best lighting work. Focus on projects that demonstrate your expertise in creating compelling visuals through lighting, especially in environments, characters, and cinematics.
β¨Understand the Company Culture
Firesprite values inclusivity, bravery, responsiveness, and entrepreneurialism. Be prepared to discuss how you embody these values in your work and how you can contribute to their culture.
β¨Prepare for Technical Questions
Expect questions about your technical understanding of lighting systems, particularly in Unreal Engine. Brush up on your knowledge of Physically Based Rendering and HDR pipelines, as well as any relevant tools and techniques.
β¨Demonstrate Leadership Skills
As a Lead Lighting Artist, you'll need to show your ability to mentor and guide a team. Be ready to share examples of how you've developed team members in the past and how you plan to foster a collaborative environment.