Lead Cinematic Artist - Cinematics - Hybrid/Remote(UK)
Lead Cinematic Artist - Cinematics - Hybrid/Remote(UK)

Lead Cinematic Artist - Cinematics - Hybrid/Remote(UK)

Liverpool Full-Time 36000 - 60000 £ / year (est.) Home office (partial)
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At a Glance

  • Tasks: Lead a team to create stunning in-game cinematic sequences for an exciting narrative adventure.
  • Company: Join Firesprite, a cutting-edge game studio under PlayStation Studios, based in vibrant Liverpool.
  • Benefits: Enjoy hybrid/remote work options, a creative environment, and opportunities for professional growth.
  • Why this job: Be part of an ambitious AAA project that pushes storytelling and immersion to new heights.
  • Qualifications: Proven experience as a Lead Cinematic Artist with a strong portfolio showcasing cinematic skills.
  • Other info: Firesprite values inclusivity and encourages applications from diverse backgrounds.

The predicted salary is between 36000 - 60000 £ per year.

Firesprite is a visionary game development studio based in the heart of Liverpool. Proud to be an integral part of the PlayStation Studios family, we create showcase games that take players on thrilling journeys, with memorable characters, captivating narratives, and shared moments of excitement. Our commitment to the core values of Inclusivity, Bravery, Responsiveness, Entrepreneurial and Professionalism is a key driving force behind our work culture.

Role Overview: We are looking for a Lead Cinematic Artist to construct high quality in-game cinematic sequences on a story-driven 'Narrative Adventure' with genre defining goals. This is an ambitious, AAA project with a heavy focus on atmosphere, storytelling, player agency and immersion into ground-breaking territory on next-generation hardware technologies.

Our ideal candidate is a Lead Cinematic Artist with a track record of crafting and delivering high quality camera work in cinematics and cutscenes. Working closely with the Cinematography Director and the team members to develop the cinematics from previs to final production. As a Lead you will train and help your team members and provide solutions to problems appearing in the cinematic pipeline and workflow. Ideally, we would love individuals to be based in the studio for 1-3 days per week, but we may consider those who have a preference for remote working in the UK.

What you will be doing:

  • You will lead, mentor and manage a team of cinematic artists to produce high-quality in-game cinematics that align with the tone and vision of the game.
  • Work with and manage outsource partners to help deliver and maintain the quality and vision of the game.
  • Work closely with the Director of Cinematography, Cinematic Director and other team members to help define and develop the cinematic camera work in the game.
  • Help to establish and drive the pipelines, processes and methodologies across the cinematic teams.
  • Plan and prioritise tasks to ensure that deliverables are completed on time and to desired quality.
  • Collaborate with the other team members and departments to resolve any technical challenges and push project quality.
  • Supervise members of the team and coach them to success through reviews and mentorship.

What we are looking for:

  • An experienced Lead Cinematic Artist.
  • A portfolio that showcases examples of visual storytelling and cinematography skills, focusing on: Framing, shot selection, scene composition, camera animation, and editing.
  • A great working knowledge of Unreal engine 5 sequencer, MotionBuilder, Maya or other equivalent 3D programs.
  • A great understanding of cinematic storytelling principles, cinematic language, literacy and visual storytelling theory in an interactive medium.
  • Excellent framing and animation skills for cinematic cameras.
  • A deep understanding of the latest cinematic pipelines and workflows.
  • An outstanding team collaborator and someone who can take the initiative in problem solving for the cinematics team.
  • Excellent communication, organisational and interpersonal skills.

Desirable skills:

  • Experience with Adobe Premiere or other similar video editing software.
  • Experience of Unreal 5 blueprints and other Unreal tools.
  • Experience with lighting.
  • Experience with editing.

Firesprite is proud to be an equal opportunity employer, with a commitment to a culture of inclusion and mutual respect for all employees from every walk of life, reflecting the community we make games for. We welcome and encourage applications from all suitable applicants regardless of age, disability, sex, gender reassignment, sexual orientation, pregnancy and maternity, race, religion or belief and marriage and civil partnerships.

Lead Cinematic Artist - Cinematics - Hybrid/Remote(UK) employer: Firesprite

Firesprite is an exceptional employer, offering a dynamic and inclusive work culture that fosters creativity and collaboration in the heart of Liverpool. As part of the PlayStation Studios family, employees benefit from opportunities for professional growth and mentorship while working on ambitious AAA projects that push the boundaries of storytelling and technology. With a flexible hybrid/remote working model, team members can enjoy a balanced work-life experience while contributing to groundbreaking games that resonate with players worldwide.
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Contact Detail:

Firesprite Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Lead Cinematic Artist - Cinematics - Hybrid/Remote(UK)

✨Tip Number 1

Familiarise yourself with the latest trends in cinematic storytelling and game design. Understanding what makes a narrative adventure engaging will help you align your vision with Firesprite's goals.

✨Tip Number 2

Showcase your leadership skills by discussing past experiences where you've mentored or managed a team. Highlighting your ability to guide others will resonate well with the role's requirements.

✨Tip Number 3

Network with professionals in the gaming industry, especially those who have worked on AAA projects. Building connections can provide insights into the company culture and potentially lead to referrals.

✨Tip Number 4

Prepare to discuss your experience with Unreal Engine 5 and other relevant software during interviews. Being able to articulate your technical skills and how they apply to cinematic workflows will set you apart.

We think you need these skills to ace Lead Cinematic Artist - Cinematics - Hybrid/Remote(UK)

Leadership and Mentoring
Cinematic Storytelling Principles
Camera Work and Animation
Framing and Shot Selection
Scene Composition
Editing Skills
Unreal Engine 5 Sequencer
MotionBuilder
Maya or Equivalent 3D Programs
Cinematic Language and Literacy
Problem-Solving Skills
Collaboration and Teamwork
Communication Skills
Organisational Skills
Understanding of Cinematic Pipelines and Workflows
Experience with Adobe Premiere or Similar Video Editing Software
Knowledge of Unreal 5 Blueprints and Tools
Lighting Techniques

Some tips for your application 🫡

Tailor Your Portfolio: Make sure your portfolio highlights your best work in visual storytelling and cinematography. Focus on showcasing your skills in framing, shot selection, and scene composition, as these are crucial for the Lead Cinematic Artist role.

Highlight Relevant Experience: In your CV and cover letter, emphasise your experience with Unreal Engine 5, MotionBuilder, and Maya. Mention any specific projects where you led a team or managed cinematic workflows, as this aligns with the job requirements.

Showcase Team Collaboration Skills: Firesprite values collaboration, so include examples of how you've worked effectively within a team. Discuss any mentoring or coaching experiences you've had, as well as how you've resolved technical challenges in past projects.

Craft a Compelling Cover Letter: Write a cover letter that reflects your passion for storytelling and game development. Address how your values align with Firesprite's core principles of inclusivity, bravery, and professionalism, and express your enthusiasm for contributing to their ambitious AAA project.

How to prepare for a job interview at Firesprite

✨Showcase Your Portfolio

Make sure to bring a well-organised portfolio that highlights your best work in visual storytelling and cinematography. Focus on showcasing your skills in framing, shot selection, and camera animation, as these are crucial for the role.

✨Understand Their Vision

Research Firesprite and their projects to understand their unique approach to game development. Be prepared to discuss how your vision aligns with their commitment to storytelling and immersive experiences.

✨Demonstrate Leadership Skills

As a Lead Cinematic Artist, you'll need to mentor and manage a team. Be ready to share examples of how you've successfully led teams in the past, resolved conflicts, and fostered collaboration among team members.

✨Familiarise Yourself with Tools

Brush up on your knowledge of Unreal Engine 5, MotionBuilder, and other relevant software. Be prepared to discuss your experience with these tools and how you can leverage them to enhance the cinematic pipeline at Firesprite.

Lead Cinematic Artist - Cinematics - Hybrid/Remote(UK)
Firesprite
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  • Lead Cinematic Artist - Cinematics - Hybrid/Remote(UK)

    Liverpool
    Full-Time
    36000 - 60000 £ / year (est.)

    Application deadline: 2027-06-15

  • F

    Firesprite

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