Rebellion required Mid-Level Animation Programmer (C++) in Runcorn

Rebellion required Mid-Level Animation Programmer (C++) in Runcorn

Runcorn Full-Time 45000 - 65000 £ / year (est.) Home office (partial)
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At a Glance

  • Tasks: Join our elite Tech Team to develop cutting-edge animation systems for thrilling video games.
  • Company: Rebellion, a leading independent game developer with a creative and collaborative culture.
  • Benefits: Enjoy generous leave, private medical insurance, and a supportive work environment.
  • Other info: Flexible hybrid working options and a vibrant studio culture in Oxford.
  • Why this job: Make a real impact on gaming by bringing characters to life through innovative animation programming.
  • Qualifications: Proficient in C++ with a passion for character movement and animation systems.

The predicted salary is between 45000 - 65000 £ per year.

For three decades, Rebellion has stood as a titan of independent game development. Founded by Jason and Chris Kingsley, we are a unique creative powerhouse that transcends gaming. From our state-of-the-art film studios and board game divisions to the legendary worlds of 2000AD and Judge Dredd, we thrive on creative freedom and technical excellence. We are looking for a talented Mid-Level Animation Programmer to join our elite Tech Team. This is a pivotal role within our Engine Animation Team, where you will contribute to one of our upcoming large-scale projects. You will be part of the seasoned crew responsible for some of the world’s most renowned shooters, working at the intersection of code and artistry to bring digital characters to life.

The Mission: Bridging Motion and Logic

In the world of high-end tactical shooters and action titles, animation is the heartbeat of gameplay. It is the difference between a character that feels “robotic” and one that feels responsive, lethal, and alive. As an Animation Programmer at Rebellion, you will act as a vital bridge between our animators, technical animators, and project engineers. Your primary tool will be Asura, our powerful proprietary engine. You won’t just be “hooking up” animations; you will be architecting the systems that allow for seamless movement, fluid combat transitions, and the expressive character responsiveness that our players expect. This is an opportunity to dive deep into the internal workings of real-time animation, influencing how millions of players experience our digital worlds.

Key Responsibilities

  • Engine and Runtime Development
    • System Architecture: Develop and implement robust animation code within our in-house engine. You will maintain and evolve features within our animation systems, ensuring high performance and stability.
    • Runtime Logic: Focus on the runtime execution of animations, ensuring that transitions are smooth and that the visual appeal of in-game characters is matched by their responsiveness to player input.
    • Bug Resolution: Identify and resolve complex bugs within both familiar and unfamiliar areas of the codebase, utilizing advanced debugging and profiling techniques.
  • Tooling and Content Collaboration
    • Pipeline Support: Work closely with content creators (animators and tech artists) to design and write tools that empower them to create incredible work more efficiently.
    • Class Implementation: Write and test larger C++ classes with complex functionality, ensuring that new gameplay mechanics are integrated seamlessly with the animation system.
    • FSM Management: Design and implement Finite State Machines (FSM) and related control systems that govern complex character behaviors and movement sets.
  • Documentation and Peer Support
    • Technical Writing: Create, review, and update both technical documentation for fellow programmers and user documentation for the art and design teams.
    • Cross-Disciplinary Support: Provide technical guidance and support to other team members and programmers from different disciplines, fostering a culture of knowledge sharing.

Required Technical Qualifications

We are seeking a programmer who is passionate about the “how” and “why” of character movement. You should have a solid foundation in software engineering and a specific interest in the mathematics of motion.

  • C++ Expertise: High proficiency in C++ is mandatory. You should have experience developing and maintaining complex, high-performance systems.
  • Animation System Knowledge: A strong understanding of the architecture and internal workings of real-time animation systems (e.g., blending, IK, procedural animation).
  • 3D Mathematics: A good working knowledge of 3D mathematics and geometry (vectors, quaternions, matrices) is essential for handling character transformations and spatial logic.
  • State Machine Logic: Confident experience in designing and implementing Finite State Machines and related logic-driven animation control systems.
  • Debugging & Profiling: Expert usage of IDEs and profiling tools to diagnose bottlenecks and resolve memory or performance issues.

Benefits and Rebellion Life

Rebellion is a stable, independently owned studio that prioritises the wellbeing and creative growth of its staff. We offer a comprehensive benefits package designed to support you in every stage of your life.

  • Generous Leave: 22 days of holiday plus a dedicated Christmas closure (typically 4 days) and all UK Bank Holidays. Leave increases annually after 5 years of service.
  • Health & Wellness: Private Medical Insurance, healthcare cash plans (including dental and vision), and life assurance.
  • Financial Security: Enhanced pension scheme, interest-free/tax-free loans, and income protection.
  • Support Systems: Enhanced family leave and an Employee Assistance Programme (EAP) providing mental health and wellbeing support.
  • Social & Extras: A wide range of discounts, freebies, and social events, along with free hot drinks and a handy onsite tuck shop at our headquarters.

Life at Rebellion Studios

While this role can be based in Warwick or Runcorn, our Oxford HQ serves as a central hub for our tech culture. Oxford provides a unique blend of historical beauty and modern innovation.

Our Inclusive Culture

At Rebellion, we foster an environment where you are encouraged to be yourself. We work in our own way, and we celebrate that as the key to our three decades of success. We are actively recruiting for a diverse team because we know that a representative group makes better products. Whether you are neurodiverse, from a different cultural background, or have a unique life path, your talent is what matters most to us.

Application Requirements

  • Your CV/Resume: Highlighting your experience with C++ and game animation systems.
  • Cover Letter: (Optional but encouraged) Detailing your interest in animation programming and any specific projects you have worked on.
  • Code Samples: (If available) Links to GitHub or specific examples of C++ systems you have architected.

Please note: This role is only open to candidates with the permanent right to work in the UK. Rebellion cannot provide visa sponsorship at this time.

Rebellion required Mid-Level Animation Programmer (C++) in Runcorn employer: Festybay

Rebellion is an exceptional employer that champions creativity and technical excellence, offering a vibrant work culture where collaboration thrives. With a comprehensive benefits package, including generous leave, private medical insurance, and enhanced family support, employees are empowered to grow both personally and professionally. Located in the historic city of Oxford, our studio provides a unique blend of innovation and tradition, making it an inspiring place to contribute to groundbreaking projects in the gaming industry.

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Contact Details:

Festybay Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Rebellion required Mid-Level Animation Programmer (C++) in Runcorn

Tip Number 1

Network like a pro! Reach out to folks in the gaming industry, especially those at Rebellion. Attend events, join online forums, and don’t be shy about sliding into DMs. You never know who might have the inside scoop on job openings!

Tip Number 2

Show off your skills! Create a portfolio that highlights your C++ projects and animation systems. Make it visually appealing and easy to navigate. This is your chance to impress and demonstrate your passion for animation programming.

Tip Number 3

Prepare for interviews by brushing up on your technical knowledge. Be ready to discuss your experience with animation systems and C++. Practice coding challenges and be prepared to explain your thought process. Confidence is key!

Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen. Plus, you can tailor your submission to highlight how your skills align with Rebellion's mission. Don’t miss out on this opportunity!

We think you need these skills to ace Rebellion required Mid-Level Animation Programmer (C++) in Runcorn

C++ Expertise
Animation System Knowledge
3D Mathematics
Finite State Machines (FSM)
Debugging & Profiling
System Architecture
Runtime Logic

Some tips for your application 🫡

Show Off Your C++ Skills:Make sure your CV highlights your experience with C++. We want to see how you've tackled complex systems and what you've built. If you've got any cool projects or code samples, don't be shy—share them!

Craft a Compelling Cover Letter:Even though it's optional, a cover letter can really set you apart. Use it to express your passion for animation programming and mention any specific projects that showcase your skills. Let us know why you're excited about joining Rebellion!

Be Clear and Concise:When writing your application, clarity is key. Avoid jargon and keep your language straightforward. We want to understand your experience and skills without having to decipher complicated terms.

Apply Through Our Website:We encourage you to apply directly through our website. It’s the best way to ensure your application gets into the right hands. Plus, it shows us you're serious about joining the Rebellion!

How to prepare for a job interview at Festybay

Know Your C++ Inside Out

Make sure you brush up on your C++ skills before the interview. Be prepared to discuss your experience with complex systems and how you've tackled performance issues in the past. They’ll likely want to see your problem-solving approach, so think of specific examples where you’ve used C++ to create or improve animation systems.

Understand Animation Systems

Familiarise yourself with real-time animation concepts like blending, IK, and procedural animation. Be ready to explain how these elements work together to create responsive character movements. You might even be asked to solve a hypothetical problem related to animation during the interview, so practice articulating your thought process.

Showcase Your Debugging Skills

Prepare to discuss your debugging and profiling techniques. Rebellion values high-performance systems, so be ready to share examples of how you've identified and resolved bugs in previous projects. Highlight any tools you’ve used and how they helped you optimise performance.

Collaborate and Communicate

Since this role involves working closely with animators and tech artists, demonstrate your ability to collaborate effectively. Think of instances where you’ve supported cross-disciplinary teams and how you’ve communicated technical concepts to non-programmers. This will show that you can bridge the gap between code and artistry.