Lighthouse Games is seeking Senior Material Artist, UK
Lighthouse Games is seeking Senior Material Artist, UK

Lighthouse Games is seeking Senior Material Artist, UK

Full-Time 50000 - 70000 ÂŁ / year (est.) Home office (partial)
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At a Glance

  • Tasks: Create stunning materials for a groundbreaking new game using Unreal Engine.
  • Company: Join Lighthouse Games, a visionary AAA studio in Royal Leamington Spa.
  • Benefits: Enjoy 25 days holiday, birthday leave, and private healthcare.
  • Other info: Collaborative culture with excellent career growth opportunities.
  • Why this job: Be part of a creative team pushing the boundaries of visual fidelity in gaming.
  • Qualifications: AAA experience and mastery of Unreal Engine required.

The predicted salary is between 50000 - 70000 ÂŁ per year.

Lighthouse Games is currently seeking a visionary Senior Material Artist to join our founding team in Royal Leamington Spa. This is a rare opportunity to be part of a new, AAA studio defined by a pedigree of industry-leading talent and an unyielding ambition to set a new benchmark for visual fidelity in gaming. Working on a ground-breaking new IP within the Unreal Engine ecosystem, you will be the bridge between technical excellence and artistic beauty. You will not just be making textures; you will be defining the physical soul of a brand-new world.

Job Overview:

  • Location: Royal Leamington Spa, England, United Kingdom
  • Employment Type: Full-time
  • Work Model: Hybrid
  • Salary Range: Competitive / Discretionary (Commensurate with AAA Senior Experience)
  • Project Type: Unannounced AAA New IP
  • Engine Focus: Unreal Engine 5+

Detailed Job Description & Studio Vision

At Lighthouse Games, we believe that “best-in-class” isn’t a goal—it’s our starting point. Located in the heart of the UK’s “Silicon Spa,” our studio is built on the philosophy that great games are the result of empowered talent working in a collaborative, supportive environment.

As a Senior Material Artist, you are more than a contributor; you are a specialist leader. You will work at the intersection of the Environment, Foliage, Scanning, and Vehicle teams to ensure that every surface—from the microscopic grain of a weathered rock to the high‑gloss finish of a performance vehicle—tells a story. You will be supported by a dedicated team of Technical Artists and Scanning Artists, giving you access to high‑end photogrammetry data and the latest rendering technologies to push the boundaries of what is possible in real‑time.

Your primary focus will be the development of high‑quality, PBR‑compliant materials. You will ensure that all assets meet the rigorous standards of a modern AAA title. This involves a deep understanding of light interaction, surface roughness, and albedo accuracy. You will leverage node‑based workflows to create dynamic, layered materials that respond realistically to the game’s lighting environment.

A Senior Material Artist at Lighthouse doesn’t work in a vacuum. You will act as a consultant and collaborator for:

  • Environment & Foliage: Authoring shaders that handle wind, moisture, and seasonal changes.
  • Scanning Artists: Processing raw photogrammetry data into game‑ready, tiling materials.
  • Vehicle & Character Teams: Creating specialized shaders for paint, fabric, skin, and metal.

Efficiency is the backbone of AAA development. You will be responsible for defining and documenting the material creation pipeline. This includes:

  • Establishing clear parameters and workflows for the wider art team.
  • Standardizing naming conventions and folder structures.
  • Creating “Master Materials” in Unreal Engine that allow for flexible, instance‑based workflows, reducing the overhead for junior and mid‑level artists.

Technical Innovation

Working alongside Render Engineers and Technical Artists, you will help define the requirements for new material shaders. You will stay at the forefront of industry trends, investigating new tools and techniques (such as neural texture compression or advanced displacement methods) to increase both visual quality and team productivity.

Candidate Requirements

To excel in this role, you must possess a blend of high‑level artistic taste and technical discipline. We are looking for candidates who can demonstrate:

  • AAA Experience: A proven track record of creating realistic PBR materials for high‑profile, shipped video games.
  • Unreal Engine Mastery: Expert‑level knowledge of the Unreal Engine Material Editor. You should be comfortable with complex math within shaders and optimizing instruction counts without sacrificing visual quality.
  • Software Proficiency: Beyond Unreal, you should be an expert in the industry‑standard “Substance Suite” (Designer and Painter) and have strong experience with 3D authoring tools like 3ds Max, Blender, or Maya.
  • Analytical Mindset: The ability to deconstruct real‑world surfaces into their constituent parts and replicate them digitally.
  • Organizational Excellence: AAA development is a massive machine; you must have disciplined work habits and the ability to manage your time effectively within a hybrid team structure.

While not mandatory, we highly value candidates who bring “extra” to the table. These skills will help you integrate more deeply with our specific project needs:

  • Photogrammetry Knowledge: Experience with reality capture software and the photography techniques required to capture high‑bitrate surface data.
  • Natural Sciences: A fundamental interest or education in geology (how rocks form and weather), dendrology (the study of trees/wood), or architecture (building materials and structural integrity).
  • Motorsport Passion: Given the nature of our project, an interest in the materials, finishes, and engineering of motorsports is a significant plus.

Time Off & Work-Life Balance

  • Generous Annual Leave: 25 days of holiday per year.
  • Birthday Leave: An extra day off to celebrate your birthday.
  • Studio Shutdown: A full studio closure between Christmas and New Year, allowing you to recharge with family and friends without using your holiday entitlement.
  • Discretionary Bonus: A scheme designed to reward the hard work and success of the team.
  • Private Pension: A competitive scheme to help you plan for the future.
  • Private Healthcare: Full medical coverage for peace of mind.
  • Dental & Optical: Comprehensive care including regular check‑ups and treatments.
  • Mental Health Support: Access to professional resources and a culture that prioritises psychological safety.
  • Well‑being Benefits: Various initiatives aimed at keeping our team healthy, both physically and mentally.

The Lighthouse Culture

Joining Lighthouse Games means more than just a new job title. It means joining a community of creators in Royal Leamington Spa, a historic town famous for its beautiful parks, stunning architecture, and its status as a global hub for game development. Our Hybrid Working model offers the best of both worlds: the focused, collaborative energy of a world‑class studio space and the flexibility to manage your personal life through remote work days. We are building a studio where your voice is heard, your craft is respected, and your career growth is a priority. Lighthouse Games is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

Lighthouse Games is seeking Senior Material Artist, UK employer: Festybay

Lighthouse Games is an exceptional employer located in the vibrant Royal Leamington Spa, a renowned hub for game development. Our studio fosters a collaborative and supportive work culture, empowering talented individuals to push the boundaries of visual fidelity in gaming. With generous benefits including 25 days of annual leave, private healthcare, and a commitment to employee growth, we prioritise your well-being and career advancement in a dynamic hybrid working environment.
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Contact Detail:

Festybay Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Lighthouse Games is seeking Senior Material Artist, UK

✨Tip Number 1

Network like a pro! Reach out to industry folks on LinkedIn or at gaming events. A friendly chat can open doors that applications alone can't.

✨Tip Number 2

Show off your portfolio! Make sure it’s up-to-date and highlights your best work. When you get the chance, share it during interviews to showcase your skills.

✨Tip Number 3

Prepare for those interviews! Research Lighthouse Games and their projects. Tailor your answers to show how your experience aligns with their vision and values.

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re genuinely interested in joining our team.

We think you need these skills to ace Lighthouse Games is seeking Senior Material Artist, UK

PBR Material Development
Unreal Engine Mastery
Substance Suite Expertise
3D Authoring Tools Proficiency
Shader Authoring
Photogrammetry Knowledge
Analytical Mindset
Organisational Excellence
Collaboration Skills
Technical Innovation
Attention to Detail
Time Management
Artistic Vision
Understanding of Light Interaction

Some tips for your application 🫡

Show Your Passion: When you're writing your application, let your enthusiasm for the role shine through! Talk about why you love creating materials and how you see yourself contributing to our vision at Lighthouse Games.

Tailor Your Portfolio: Make sure to showcase your best work that aligns with what we're looking for. Highlight projects where you've created PBR materials or worked with Unreal Engine, as this will really grab our attention!

Be Clear and Concise: Keep your application straightforward and to the point. We appreciate clarity, so make sure your experience and skills are easy to find and understand. No need for fluff—just show us what you can do!

Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way to ensure your application gets into the right hands and shows us you're serious about joining our team at Lighthouse Games!

How to prepare for a job interview at Festybay

✨Know Your Materials

Before the interview, brush up on your knowledge of PBR materials and how they interact with light. Be ready to discuss specific examples from your past work where you created realistic textures and materials, especially in Unreal Engine.

✨Showcase Your Process

Prepare to explain your material creation pipeline. Discuss how you establish workflows and naming conventions, and be ready to share any 'Master Materials' you've created that demonstrate your ability to streamline processes for junior artists.

✨Collaborative Spirit

Lighthouse Games values collaboration, so think of examples where you've worked closely with other teams, like Environment or Vehicle teams. Highlight how you’ve contributed to shader development or tackled challenges together.

✨Stay Ahead of Trends

Research the latest trends in material creation and rendering technologies. Be prepared to discuss any new tools or techniques you've explored, such as neural texture compression, and how they could benefit the studio's projects.

Lighthouse Games is seeking Senior Material Artist, UK
Festybay

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