At a Glance
- Tasks: Develop cutting-edge graphics frameworks and tools for AR/VR experiences.
- Company: Meta creates technologies that connect people and redefine social interaction.
- Benefits: Enjoy flexible work options, innovative projects, and a vibrant team culture.
- Why this job: Join us at the forefront of technology, shaping the future of connection and creativity.
- Qualifications: 5+ years in graphics software engineering or 2+ years with a PhD; strong C/C++ skills required.
- Other info: Work on exciting projects like Spark AR and Horizon, collaborating with top experts.
The predicted salary is between 43200 - 72000 £ per year.
Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free AR, and push the future of computing platforms. We are a team of world-class experts developing and shipping products at the intersection of hardware, software and content. As a Graphics Software Engineer on the Reality Labs team at Meta, you can help build new, innovative software that radically redefine the way people work, play and connect. What we build today could one day be the norm. So to be here today is to truly be at the heart of change and the frontier of what's to come.
Responsibilities:
- Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance
- Partner closely with various infrastructure and product teams across Meta, on camera, graphics, upcoming hardware, media enhancements, and more to create real-time rendering architecture
- Building tools and pipelines for generating very realistic synthetic images
- Enable high fidelity experiences through remote compute solutions on smaller devices with limited battery
- Building rendering subsystems for platforms such as Spark AR and Horizon
- Document and support graphics features
- Developing high-quality, performant, and maintainable code
- Collaborate with cross-functional engineering teams to deliver innovation into AR/VR products
Minimum Qualifications:
- 5+ years of graphics software engineering experience or 2+ years of graphics software engineering experience with PhD
- Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
- Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems
- 5+ years of experience with C/C++ programming
- 5+ years of object-oriented and component-based design experience
- Problem-solving and communication skills
Preferred Qualifications:
- Experience delivering AAA Games, working on Graphics subsystems, the Game experience, Tooling, Animation subsystems, or Middleware
- Knowledge of ray tracing, rasterization and linear algebra
- Experience with low level performance profiling and optimization
- Experience with character animation and behavior
- Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles
- Experience with any of DirectX/Vulkan/OpenGL/Metal
- Experience with Unity and/or Unreal Engine
- Experience with Python, Lua and/or other scripting languages in a game development context
About Meta:
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today-beyond the constraints of screens, the limits of distance, and even the rules of physics.
Graphics Software Engineer, Rendering - Reality Labs employer: Facebook
Contact Detail:
Facebook Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Graphics Software Engineer, Rendering - Reality Labs
✨Tip Number 1
Familiarise yourself with the latest trends in graphics software engineering, especially in AR and VR. Understanding the current technologies and frameworks used in the industry will help you speak confidently about your knowledge during interviews.
✨Tip Number 2
Network with professionals in the field by attending relevant conferences or meetups. Engaging with others who work at Meta or in similar roles can provide valuable insights and potentially lead to referrals.
✨Tip Number 3
Showcase your projects that involve 3D graphics, especially those that demonstrate your skills in C/C++ and real-time rendering. Having a strong portfolio can set you apart from other candidates.
✨Tip Number 4
Prepare for technical interviews by practising coding challenges related to graphics algorithms and performance optimisation. Being well-prepared will help you demonstrate your problem-solving skills effectively.
We think you need these skills to ace Graphics Software Engineer, Rendering - Reality Labs
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights relevant experience in graphics software engineering, particularly focusing on your work with C/C++, 3D graphics features, and any specific projects related to AR/VR. Use keywords from the job description to align your skills with what Meta is looking for.
Craft a Compelling Cover Letter: In your cover letter, express your passion for innovative graphics technology and how your background aligns with the responsibilities of the role. Mention specific projects or experiences that demonstrate your problem-solving skills and ability to collaborate with cross-functional teams.
Showcase Your Projects: If you have worked on any notable projects, especially those involving AAA games or graphics subsystems, include links or descriptions in your application. This will provide tangible evidence of your skills and experience in the field.
Prepare for Technical Questions: Be ready to discuss your technical expertise in graphics programming, including your experience with ray tracing, rasterization, and performance optimisation. Familiarise yourself with common interview questions related to graphics software engineering to showcase your knowledge effectively.
How to prepare for a job interview at Facebook
✨Showcase Your Technical Skills
Be prepared to discuss your experience with C/C++ programming and any graphics frameworks you've worked on. Highlight specific projects where you implemented 3D graphics features like lighting and shaders, as this will demonstrate your technical expertise.
✨Understand the Company’s Vision
Familiarise yourself with Meta's mission and the innovative products being developed in Reality Labs. Showing that you understand how your role as a Graphics Software Engineer fits into their vision for AR and VR will impress your interviewers.
✨Prepare for Problem-Solving Questions
Expect to face technical challenges during the interview. Brush up on your problem-solving skills and be ready to explain your thought process clearly. This is crucial, especially when discussing low-level performance profiling and optimisation.
✨Collaborate and Communicate
Since the role involves working closely with cross-functional teams, emphasise your collaboration and communication skills. Share examples of how you've successfully partnered with other teams in past projects to deliver innovative solutions.