Creature/ Character Modeler
Creature/ Character Modeler

Creature/ Character Modeler

Full-Time 36000 - 60000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Create stunning digital creatures and characters for film using advanced modelling techniques.
  • Company: Join Eyeline, a global creative studio pushing the boundaries of storytelling.
  • Benefits: Competitive salary, creative environment, and opportunities to work with cutting-edge technology.
  • Why this job: Be part of a passionate team transforming ambitious ideas into cinematic reality.
  • Qualifications: 3+ years VFX experience, expert in Maya, and strong understanding of anatomy.
  • Other info: Collaborative culture with excellent career growth and a commitment to creativity.

The predicted salary is between 36000 - 60000 £ per year.

Eyeline is a global team of risk takers, innovators and perfectionists who achieve creative visions and have fun doing it. A dynamic workforce nestled within the industry’s most intriguing cities, united by a drive to push the boundaries of storytelling.

Reporting to the Modeling Supervisor, the Creature / Character Modeler will execute digital sculpting and poly modeling skills for creating organic creatures and characters to be used in production with an emphasis on anatomy, photorealism, accuracy, detail, and function. Working within the in‑house modeling pipeline in close collaboration with the creature TD and rigging departments, the Modeller solves technical issues independently.

Key Responsibilities
  • Creates high‑quality models and UVs for use in production; implements improvements/changes based on review feedback and Supervisor/Lead direction.
  • Designs and implements high level conceptual to practical modeling.
  • Proactively recommends ongoing pipeline improvements; identifies potential issues, provides solutions, and escalates as needed.
  • Maintains a positive relationship with all stakeholder departments; attends meetings as needed.
  • Works within the defined pipeline.
  • Ensures continuity and supports other asset departments such as texture, lookdev, generalists, and rigging.
  • Completes assigned tasks in a timely manner.
Qualifications
  • Minimum three (3) years of VFX experience modeling photorealistic assets for live‑action feature films.
  • Excellent knowledge of animal and human anatomy.
  • Strong creative eye for organic form, function, and aesthetics.
  • Expert in Maya; could teach a class on how to use it and troubleshoot.
  • Excellent knowledge of ZBrush and/or Mudbox; Mari knowledge is a plus.
  • Excellent technical troubleshooting skills and problem‑solving abilities.
  • Demonstrated ability to take a design from ambiguous to full design implementation.
  • Strong understanding of rigging process and displacement map workflow.
  • Experience working on creatures, digi doubles, topology and blend shapes (preferred).
  • Eye for detail and ability to QC own work to ensure the highest quality before handing off assets.
  • Excellent time management and prioritization skills; experience working under tight deadlines.
  • Strong written and verbal communication skills.
  • Team player who is able to work independently with minimal supervision.

Location: London, England, United Kingdom

Creature/ Character Modeler employer: Eyeline

At Eyeline, we pride ourselves on being a vibrant and innovative employer that fosters creativity and collaboration in the heart of London. Our dynamic work culture encourages personal growth and artistic exploration, supported by cutting-edge technology and a commitment to excellence in visual effects. With opportunities for professional development and a focus on teamwork, we invite passionate individuals to join us in pushing the boundaries of storytelling.
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Contact Detail:

Eyeline Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Creature/ Character Modeler

✨Tip Number 1

Get your portfolio in tip-top shape! Showcase your best creature and character models, focusing on photorealism and anatomy. Make sure to include a variety of styles and techniques to impress the Eyeline team.

✨Tip Number 2

Network like a pro! Attend industry events or online meetups where you can connect with other VFX artists and potential employers. Don’t be shy—reach out to people on LinkedIn and let them know you’re keen to join the Eyeline crew!

✨Tip Number 3

Practice your pitch! Be ready to talk about your work and how it aligns with Eyeline’s vision. Highlight your problem-solving skills and how you’ve tackled challenges in past projects—this will show you’re a perfect fit for their dynamic team.

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re serious about joining Eyeline and ready to take risks with us in the world of VFX.

We think you need these skills to ace Creature/ Character Modeler

Digital Sculpting
Poly Modeling
Anatomy Knowledge
Photorealism
Maya Expertise
ZBrush Knowledge
Mudbox Knowledge
Technical Troubleshooting
Problem-Solving Skills
Rigging Process Understanding
Displacement Map Workflow
Creativity in Design Implementation
Time Management
Communication Skills
Team Collaboration

Some tips for your application 🫡

Show Off Your Skills: When you're crafting your application, make sure to highlight your experience with digital sculpting and poly modeling. We want to see your best work, so include a portfolio that showcases your photorealistic assets and any cool creatures you've modelled!

Tailor Your Application: Don't just send a generic application! Take the time to tailor your CV and cover letter to reflect the specific skills and experiences mentioned in our job description. Show us how you fit into our creative vision and what you can bring to the team.

Be Clear and Concise: We appreciate clarity! Make sure your written application is easy to read and straight to the point. Highlight your technical skills, like your expertise in Maya and ZBrush, but keep it engaging. We want to get to know you through your words!

Apply Through Our Website: Ready to take the plunge? Make sure you apply through our website for the best chance of getting noticed. It helps us keep everything organised and ensures your application gets to the right people. We can't wait to see what you've got!

How to prepare for a job interview at Eyeline

✨Know Your Tools Inside Out

Make sure you’re well-versed in Maya, ZBrush, and any other software mentioned in the job description. Be ready to discuss specific projects where you’ve used these tools, and maybe even demonstrate your skills if asked. This shows you’re not just familiar with the software but can also troubleshoot and innovate.

✨Showcase Your Anatomy Knowledge

Since a strong understanding of anatomy is crucial for this role, prepare to discuss how you apply this knowledge in your modelling work. Bring examples of your previous work that highlight your ability to create photorealistic characters and creatures, and be ready to explain your thought process behind them.

✨Be Ready to Problem-Solve

Expect questions that test your technical troubleshooting skills. Think of past challenges you’ve faced in your projects and how you resolved them. This will demonstrate your ability to work independently and your proactive approach to potential issues.

✨Communicate Effectively

Strong communication skills are key, especially when collaborating with different departments. Practice explaining your work clearly and concisely, as well as how you handle feedback. Being a team player who can articulate ideas will set you apart from other candidates.

Creature/ Character Modeler
Eyeline
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  • Creature/ Character Modeler

    Full-Time
    36000 - 60000 £ / year (est.)
  • E

    Eyeline

    50-100
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