Rendering Algorithm Engineer (Various levels)
Rendering Algorithm Engineer (Various levels)

Rendering Algorithm Engineer (Various levels)

Cambridge Full-Time No home office possible
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Job Description

Rendering Algorithm Researcher – Onsite (Cambridge, UK)

About the Role:

As a Rendering Algorithm Researcher, you will play a key role in designing and optimizing advanced rendering algorithms for their world-leading GPU solution. Working within a dynamic and collaborative R&D team, you will help develop innovative rendering techniques and optimize performance across GPU and SOC levels.

What You’ll Do:

  • Develop and implement rendering algorithms, prototyping them on mobile platforms.
  • Collaborate with cross-functional teams to enhance GPU performance.
  • Optimize rendering solutions at both the GPU subsystem and SOC level.

What We’re Looking For:

  • Degree in Computer Science or Electrical Engineering (BSEE/BSCS required, MS/PhD preferred).
  • Expertise in graphics algorithms and a deep understanding of game rendering pipelines.
  • Strong knowledge of graphics APIs such as Vulkan, OpenGLES, Metal.
  • Excellent team player with a self-motivated and results-driven mindset.

Desirable:

  • Experience in advanced rendering algorithm development.
  • Hands-on experience with 3D Gaussian Splatting and game frame generation.
  • Familiarity with game super sampling techniques.
  • Strong understanding of mobile GPU architecture.
  • Experience with game engines, particularly Unreal Engine 4 or 5.

Interested to know more?

Apply here with your CV .

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Contact Detail:

European Tech Recruit Recruiting Team

Rendering Algorithm Engineer (Various levels)
European Tech Recruit
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