At a Glance
- Tasks: Define and develop cutting-edge GPU architecture and performance models for next-gen SoCs.
- Company: Global fabless semiconductor leader enabling 2 billion connected devices annually.
- Benefits: Competitive salary, innovative projects, and opportunities for professional growth.
- Other info: 100% onsite role in Cambridge with excellent career advancement potential.
- Why this job: Join a dynamic team shaping the future of mobile and AI technology.
- Qualifications: Degree in computer science or engineering; experience in GPU architecture and modelling.
The predicted salary is between 63000 - 77000 £ per year.
Our client is a global fabless semiconductor company enabling nearly 2 billion connected devices a year. They are a market leader in developing innovative systems on chip (SoC) for mobile devices, home entertainment, connectivity and IoT products. As a leader in SoC design, the company's GPU IP team is focused on industry leading, feature rich and PPA competitive GFX IP optimisation, customisation and development, deployed across flagship and mainstream mobile SoC as well as adjacent markets including laptop, IoT, AI, VR/AR and automotive. The team is growing across Architecture, Driver, Compiler, Performance, Power and Model disciplines at their Cambridge site.
Please note - this role is 100% onsite in the Cambridge area.
What you will be doing:
- You will define and develop best in class GPU architecture and performance and power models for next generation SoCs, building and maintaining cycle accurate, performance and functional models of GPU subsystems such as shader cores, fixed function units, memory hierarchy and interconnect.
- Using modelling and profiling, you will explore architectural tradeoffs across performance, power and area to guide micro-architecture decisions, and analyse workloads including games, graphics benchmarks, GPU compute and AI/ML kernels through simulation and hardware profiling to identify bottlenecks and optimisation opportunities.
- You will collaborate closely with model, RTL, DV, driver, compiler and performance teams to ensure architectural intent is correctly implemented, verified and tuned, and provide architectural input to compiler, driver and runtime teams to maximise utilisation of the GPU hardware.
- The role also involves developing methodologies, tools and automation flows for GPU performance estimation, capacity planning and regression analysis, leading debug and root cause analysis of performance, power and bandwidth issues seen in models, emulation and silicon, and driving cross team technical discussions that influence the roadmap for next generation GPUs.
What we're looking for:
- You will hold a bachelor's, master's or higher degree in computer science, electrical or computer engineering or a closely related field.
- Experience in GPU, graphics, high performance compute, AI accelerator or related architecture and modelling areas.
- Strong experience with performance and/or cycle accurate modelling, simulation frameworks or architectural exploration for complex SoCs or accelerators, a solid understanding of graphics and compute APIs such as Vulkan, OpenGL and DirectX and/or GPU compute frameworks including OpenCL, CUDA or Metal, and proficiency in at least one modelling or implementation language such as C/C++, SystemC or Python scripting for data analysis and automation.
- Experience with performance analysis tools, profiling methodologies and workload characterisation for games, benchmarks and GPU compute workloads is important, as are strong written and verbal communication skills and the ability to present complex technical topics clearly and drive consensus across teams.
Nice to have:
- Experience with mobile or low power GPU design and power/performance tradeoff analysis would be an advantage, along with a background in compiler, driver or runtime optimisation for GPUs or accelerators.
- Familiarity with ML/AI workloads and DNN operators and their mapping onto GPU or accelerator architectures.
- Experience collaborating with silicon implementation, physical design and DV teams on performance and power sign off.
Principal GPU Architect - Performance / Power Modelling / SystemC / C+ / Python employer: European Tech Recruit
Join a leading global technology organisation in Edinburgh, where innovation meets collaboration. As an AI Engineer, you'll be part of a dynamic research and development team dedicated to pushing the boundaries of multimodal AI and edge computing. Enjoy a supportive work culture that fosters professional growth, offers competitive benefits, and provides unique opportunities to work on groundbreaking projects that shape the future of intelligent mapping and spatial reasoning systems.
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We think this is how you could land Principal GPU Architect - Performance / Power Modelling / SystemC / C+ / Python
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We think you need these skills to ace Principal GPU Architect - Performance / Power Modelling / SystemC / C+ / Python
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