GPU Driver & System Software Engineer (Principal)

GPU Driver & System Software Engineer (Principal)

Full-Time 60000 - 80000 £ / year (est.) No working from home possible
European Tech Recruit

At a Glance

  • Tasks: Join a cutting-edge team to develop advanced GPU and system software.
  • Company: World-leading semiconductor technology company driving innovation in GPU tech.
  • Benefits: Competitive salary, flexible work options, and opportunities for professional growth.
  • Other info: Collaborative environment with opportunities to influence future GPU designs.
  • Why this job: Make a real impact on next-gen technologies across diverse platforms like AI and VR.
  • Qualifications: Strong experience in GPU drivers and excellent C/C++ programming skills required.

The predicted salary is between 60000 - 80000 £ per year.

Join a world-leading semiconductor technology company at the forefront of advanced GPU and system-on-chip innovation. This is an opportunity to become part of a highly specialised GPU development team working on next-generation technologies across mobile, computing, AI, automotive, IoT and VR/AR platforms. The organisation develops advanced semiconductor solutions that power billions of connected devices globally, and its GPU technology plays a critical role across an expanding range of high-performance applications.

This position is suited to an engineer who wants to work beyond a single layer of the GPU software stack. You will have the opportunity to contribute across graphics and compute APIs, kernel-mode drivers, firmware, hardware/software co-design and system-level performance optimisation.

The role

You will work closely with GPU architects, micro-architecture specialists, compiler engineers and modelling teams to maximise silicon performance and influence future GPU designs. Key areas of responsibility include:

  • Designing, implementing and optimising functionality for graphics and compute APIs such as Vulkan, DirectX, OpenGL ES and OpenCL.
  • Developing low-level GPU software, including kernel-mode drivers and firmware, with a focus on scheduling, memory management, stability and execution efficiency.
  • Investigating complex performance issues across the full software and hardware stack, including driver overhead, bandwidth utilisation, compute throughput and power/performance trade-offs.
  • Contributing software expertise to hardware architecture and micro-architecture decisions for future GPU generations.
  • Leading technically challenging debugging and development activities while supporting and mentoring other engineers.
  • Working flexibly across API, driver, firmware and performance domains rather than being restricted to a single area of ownership.

What we're looking for

You should bring strong experience in GPU drivers, graphics systems or low-level systems software, together with excellent C/C++ programming skills and confidence working close to hardware. Ideally, you will have:

  • Deep expertise in one or more graphics or compute APIs, including Vulkan, DirectX 12, OpenCL or OpenGL ES.
  • A strong understanding of GPU architecture and internals, including memory hierarchies, command submission, scheduling, synchronisation, graphics pipelines and performance bottlenecks.
  • Experience working across different areas of the GPU stack, from APIs and kernel drivers through to firmware, compilers and hardware architecture.
  • The ability to lead complex technical investigations and contribute to high-level engineering decisions.

Additional experience in GPU performance analysis, firmware, virtualisation, compiler technology or runtime optimisation would be valuable. Exposure to AI/ML workloads, DNN operators or mapping computational workloads onto GPUs and accelerators would also be advantageous. This is an opportunity to work on advanced GPU technology where software engineering decisions can directly influence future silicon architecture and real-world graphics, compute and AI performance.

European Tech Recruit

Contact Details:

European Tech Recruit Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land GPU Driver & System Software Engineer (Principal)

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We think you need these skills to ace GPU Driver & System Software Engineer (Principal)

C/C++ Programming
GPU Drivers
Graphics Systems
Low-Level Systems Software
Graphics APIs (Vulkan, DirectX 12, OpenCL, OpenGL ES)
GPU Architecture Understanding
Memory Management

Some tips for your application 🫡

Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.

Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at European Tech Recruit.

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How to prepare for a job interview at European Tech Recruit

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Prepare for Behavioural Questions

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