GPU Software Architect - Vulkan / DirectX / Graphics APIs (Graphics & GPU Architecture) in Cambridge
GPU Software Architect - Vulkan / DirectX / Graphics APIs (Graphics & GPU Architecture)

GPU Software Architect - Vulkan / DirectX / Graphics APIs (Graphics & GPU Architecture) in Cambridge

Cambridge Full-Time 60000 - 80000 £ / year (est.) No home office possible
European Tech Recruit

At a Glance

  • Tasks: Design and develop cutting-edge features for modern 3D graphics APIs.
  • Company: Join an innovative tech organisation shaping the future of GPU technology.
  • Benefits: Competitive salary, flexible work options, and opportunities for professional growth.
  • Other info: Dynamic team environment with exciting projects and career advancement potential.
  • Why this job: Make a real impact on next-gen graphics and collaborate with top industry experts.
  • Qualifications: 4+ years in GPU software architecture and hands-on experience with modern graphics APIs.

The predicted salary is between 60000 - 80000 £ per year.

We are currently partnered with an innovative technology organisation developing next-generation GPU and graphics technologies. They are looking to hire a GPU Software Architect to help define and shape future graphics API features and GPU software architecture for advanced rendering workloads.

Key responsibilities

  • Design and develop new features for modern 3D graphics APIs
  • Investigate and evaluate enhancements to graphics APIs and their implications on GPU hardware and software architecture
  • Draft API extensions and contribute to technical specifications and interface definitions
  • Prototype API and interface changes to validate architectural concepts and workflows
  • Collaborate with hardware architects and driver development teams to influence future GPU architecture decisions

Key requirements

  • BSc, MSc, or PhD in Computer Science, Electrical Engineering, Graphics, or related discipline
  • 4+ years of experience in GPU software architecture, graphics software, or driver development
  • Hands-on experience with one or more modern graphics APIs such as Vulkan, OpenGL ES, DirectX 11/12, or Metal
  • Strong understanding of graphics rendering pipelines, GPU architectures, and modern rendering workloads

If you are interested in this position, please send a CV to Alistair@eu-recruit.com.

GPU Software Architect - Vulkan / DirectX / Graphics APIs (Graphics & GPU Architecture) in Cambridge employer: European Tech Recruit

Join a forward-thinking technology organisation at the forefront of GPU and graphics innovation, where your expertise as a GPU Software Architect will directly influence the development of cutting-edge graphics APIs. With a collaborative work culture that fosters creativity and technical excellence, you will have ample opportunities for professional growth and development in a dynamic environment. Located in a vibrant tech hub, this role offers unique advantages such as access to industry-leading projects and a supportive team dedicated to pushing the boundaries of graphics technology.
European Tech Recruit

Contact Detail:

European Tech Recruit Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land GPU Software Architect - Vulkan / DirectX / Graphics APIs (Graphics & GPU Architecture) in Cambridge

✨Tip Number 1

Network like a pro! Reach out to folks in the industry, especially those who work with GPU software or graphics APIs. A friendly chat can lead to insider info about job openings that aren't even advertised yet.

✨Tip Number 2

Show off your skills! Create a portfolio showcasing your projects related to GPU architecture and graphics APIs. This is your chance to demonstrate your hands-on experience and passion for the field.

✨Tip Number 3

Prepare for technical interviews by brushing up on your knowledge of Vulkan, DirectX, and other graphics APIs. We recommend doing mock interviews with friends or using online platforms to get comfortable with the questions you might face.

✨Tip Number 4

Don't forget to apply through our website! It’s the best way to ensure your application gets noticed. Plus, we love seeing candidates who take the initiative to connect directly with us.

We think you need these skills to ace GPU Software Architect - Vulkan / DirectX / Graphics APIs (Graphics & GPU Architecture) in Cambridge

GPU Software Architecture
Graphics APIs
Vulkan
DirectX
OpenGL ES
Metal
Graphics Rendering Pipelines
Driver Development
C++
Real-Time Rendering
Ray Tracing
Mesh Shading
Neural Rendering
GPU Performance
Collaboration with Hardware Architects

Some tips for your application 🫡

Tailor Your CV: Make sure your CV highlights your experience with GPU software architecture and graphics APIs. Use keywords from the job description to show that you’re a perfect fit for the role.

Showcase Your Projects: Include any relevant projects or prototypes you've worked on, especially those involving Vulkan, DirectX, or other graphics APIs. This gives us a clear picture of your hands-on experience and skills.

Be Clear and Concise: When writing your application, keep it straightforward. We appreciate clarity, so avoid jargon unless it's necessary. Make sure we can easily see your qualifications and enthusiasm for the role.

Apply Through Our Website: We encourage you to apply directly through our website. It streamlines the process and ensures your application gets to the right people quickly. Plus, it shows you're keen on joining our team!

How to prepare for a job interview at European Tech Recruit

✨Know Your Graphics APIs

Make sure you brush up on your knowledge of Vulkan, DirectX, and other graphics APIs. Be ready to discuss your hands-on experience with these technologies and how you've applied them in past projects. This will show that you're not just familiar with the theory but have practical skills too.

✨Showcase Your Architectural Insight

Prepare to talk about GPU software architecture and rendering pipelines. Think of specific examples where you've designed or developed features for graphics APIs. Highlight any enhancements you've evaluated and their implications on hardware and software architecture.

✨Collaborate Like a Pro

Since collaboration is key in this role, be ready to discuss how you've worked with hardware architects and driver development teams in the past. Share examples of how your input influenced architectural decisions and improved project outcomes.

✨Prototype and Validate

Be prepared to discuss any prototyping you've done for API changes or architectural concepts. Talk about the workflows you validated and how they contributed to successful project delivery. This shows your ability to turn ideas into tangible results.

GPU Software Architect - Vulkan / DirectX / Graphics APIs (Graphics & GPU Architecture) in Cambridge
European Tech Recruit
Location: Cambridge

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