Compiler Engineer - GPU / GPU Architecture / Graphics / Performance Optimization in Bedford
Compiler Engineer - GPU / GPU Architecture / Graphics / Performance Optimization

Compiler Engineer - GPU / GPU Architecture / Graphics / Performance Optimization in Bedford

Bedford Full-Time No home office possible
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Compiler Engineer – GPU / GPU Architecture / Graphics / Performance Optimization

We are partnered with a leading technology innovator who is pushing the boundaries of next generation computing experiences. They are looking for a GPU Compiler Engineer to work on advanced GPU cores, helping drive performance and power efficiency across cutting edge products.

In this role, you will work closely with cross functional engineering teams to architect, design, implement, and optimize GPU compiler and software solutions that meet demanding customer and product requirements.

You will be involved across the development lifecycle and have real influence on performance, power, and software design decisions.

What You Will Be Doing:

  • Applying GPU knowledge to architect, design, implement, verify, and optimize GPU cores with a focus on performance and power
  • Building functional model simulations and developing software to validate graphics functionality, performance, and power targets
  • Programming and running graphics tests using industry tools and methodologies to identify functional, performance, and power issues
  • Collaborating with internal teams, third party vendors, and external users to guide implementation and ensure alignment with technical and product goals
  • Developing driver and compiler software to support GPU products
  • Writing detailed technical documentation and feature descriptions to support GPU software usage and implementation

What We Are Looking For:

  • Strong background in GPU architecture, graphics, or parallel computing
  • Experience developing compiler and or driver software for GPU or graphics related products
  • Solid understanding of performance and power optimization techniques
  • Hands on experience with simulation, testing, and debugging of graphics or GPU systems
  • Ability to collaborate effectively with cross functional engineering teams
  • Master’s degree or PhD in Computer Engineering, Computer Science, Electrical Engineering, or a related field
  • 5+ years of relevant GPU industry experience

Location Requirement

This role requires 5 days per week onsite in our clients Cambridge office.

If this sounds interesting and you\’d like to learn more, click the link below to apply or email me with a copy of your CV on

By applying to this role you understand that we may collect your personal data and store and process it on our systems. For more information please see our Privacy Notice (

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Contact Detail:

European Tech Recruit Recruiting Team

Compiler Engineer - GPU / GPU Architecture / Graphics / Performance Optimization in Bedford
European Tech Recruit
Location: Bedford
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  • Compiler Engineer - GPU / GPU Architecture / Graphics / Performance Optimization in Bedford

    Bedford
    Full-Time
  • E

    European Tech Recruit

    50-100
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