At a Glance
- Tasks: Join our team to create amazing games and solve technical challenges.
- Company: FuturLab, an award-winning game studio with a vibrant culture.
- Benefits: Competitive salary, flexible work options, generous leave, and wellness support.
- Other info: Enjoy a fun workplace with regular social activities and free snacks!
- Why this job: Be part of a creative team and make an impact on hit games like PowerWash Simulator.
- Qualifications: 5+ years as a technical artist with strong C# and Python skills.
The predicted salary is between 36000 - 60000 ÂŁ per year.
We are FuturLab, the award-winning game studio behind PowerWash Simulator, the Velocity series, Peaky Blinders Mastermind, and many more awesome games. We are looking for a Senior Tech Artist to join our team on a 6 month fixed term contract and help bring original games to PC, consoles and VR! This is a unique opportunity to work on the awardâwinning global hit PowerWash Simulator.
As a Tech Artist in our friendly and collaborative team, you will be working closely with the tech art and art teams to deliver intuitive and useful art tooling. Along with our programmers, you will help solve complex technical issues, develop and support art pipelines, and ensure the projectâs artistic vision is achieved by developing appropriate technical solutions. As a member of our team, you are expected to be proactive, follow standards and best practices, as well as promote them and mentor less experienced team members.
Role and Responsibilities- Working closely with the tech art lead to deliver art tooling requirements
- Liaising with art and tech to collaborate tool improvements effectively
- Driving tool improvement efforts by informing best decisions and ensuring tooling is intuitive to use with great user experience
- Document tooling improvements for the team to follow
- Minimum of 5 years of experience in the games industry as a technical artist
- Strong C# knowledge and experience for tool creation
- Strong Python knowledge and experience for tool creation
- Strong knowledge and experience in Unity games engine for art and tooling
- Understanding of Blender modelling package and Blender tool creation
- Experience profiling CPU, GPU and memory usage
- Experience designing intuitive user interfaces and user experience
- Experience with tooling for Substance Painter, Substance Designer and ZBrush
- Great technical knowledge in 3D modelling
- Experience optimising for lowerâend hardware
- HLSL/GLSL knowledge to create performant shaders
- Amplify Shader Editor experience
- Compute shader knowledge
- Understanding of Unity's Scriptable Render Pipeline (URP/HDRP)
- Proficiency with Shader Graph and VFX for graph creation and custom tooling
- Competitive salary (dependent on experience)
- Monday to Friday 9am - 5pm (No weekends, No overtime, No Crunch!)
- Opportunity to work from home (UK only), out of our Brighton office, or hybrid
- 21 days annual leave + 9 Bank Holidays, which includes our very own FuturLab Bank Holiday! (Proârated)
- 2 Duvet Days. (No questions asked) (Proârated)
- Extra day off for your birthday
- Opportunities to attend and speak at gaming events/conferences
- Free game codes, game swag and merchandise
- Enhanced Sick Pay
- Enhanced Pension
- Remote therapy service through Spill - 8 x 50âminute virtual sessions over 6 months whenever you need them. Unlimited "ask a therapist" text questions
- Eye tests & standard glasses for display work
- Amazing offices with a great culture. E.g. Regular social activities, Free fresh fruit, Free iced treats in the Summer and Free locally roasted, Small Batch Coffee and Speciality Teas!
FuturLab foster an inclusive and welcoming culture. If you have the skills, experience and passion for the role then please get in touch as weâd love to hear from you!
Equal Opportunities: We welcome applicants from all backgrounds and are committed to making reasonable adjustments to the recruitment process as required, please add any adjustment requests to your application. Candidates without a valid UK work Visa cannot be considered.
Senior Technical Artist 6 Month FTC - UK Only (Remote/Hybrid/Brighton) employer: eTAGZ
Contact Detail:
eTAGZ Recruiting Team
StudySmarter Expert Advice đ¤Ť
We think this is how you could land Senior Technical Artist 6 Month FTC - UK Only (Remote/Hybrid/Brighton)
â¨Tip Number 1
Network like a pro! Reach out to folks in the gaming industry, especially those at FuturLab. A friendly chat can sometimes lead to opportunities that arenât even advertised yet.
â¨Tip Number 2
Show off your skills! Create a portfolio that highlights your best work as a Technical Artist. Make sure itâs easy to navigate and showcases your experience with tools like Unity and Blender.
â¨Tip Number 3
Prepare for interviews by brushing up on common technical questions related to C# and Python. We want to see how you solve problems, so be ready to discuss your thought process!
â¨Tip Number 4
Donât forget to apply through our website! Itâs the best way to ensure your application gets seen. Plus, we love hearing from passionate candidates who are excited about joining our team.
We think you need these skills to ace Senior Technical Artist 6 Month FTC - UK Only (Remote/Hybrid/Brighton)
Some tips for your application đŤĄ
Tailor Your CV: Make sure your CV highlights your experience as a technical artist, especially with C# and Python. We want to see how your skills align with the role, so donât be shy about showcasing relevant projects!
Craft a Compelling Cover Letter: Your cover letter is your chance to shine! Tell us why youâre passionate about game development and how you can contribute to our team. Mention specific tools or projects that excite you about working with us.
Showcase Your Portfolio: Include a link to your portfolio that demonstrates your technical artistry. We love seeing your work in action, so make sure itâs easy for us to navigate and highlights your best projects!
Apply Through Our Website: Donât forget to apply through our website! Itâs the best way for us to receive your application and ensures youâre considered for the role. We canât wait to hear from you!
How to prepare for a job interview at eTAGZ
â¨Know Your Tools Inside Out
Make sure youâre well-versed in the tools mentioned in the job description, especially C#, Python, and Unity. Prepare to discuss your past experiences with these technologies and how you've used them to solve complex technical issues.
â¨Showcase Your Artistic Vision
Be ready to talk about how youâve contributed to the artistic vision of previous projects. Bring examples of your work that demonstrate your ability to develop intuitive art tooling and improve user experience.
â¨Prepare for Technical Questions
Expect questions that dive deep into your technical knowledge, especially around profiling CPU, GPU, and memory usage. Brush up on your understanding of shader creation and the Unity Scriptable Render Pipeline to impress your interviewers.
â¨Emphasise Collaboration Skills
Since this role involves working closely with both tech and art teams, be prepared to discuss how youâve successfully collaborated in the past. Share specific examples of mentoring less experienced team members and promoting best practices within a team setting.