At a Glance
- Tasks: Create stunning 3D assets for the hit game PowerWash Simulator.
- Company: Join FuturLab, a creative studio known for its innovative gaming experiences.
- Benefits: Enjoy flexible working options, competitive salary, and unique perks like Duvet Days and free game subscriptions.
- Other info: Remote work available; inclusive culture with regular social activities.
- Why this job: Be part of a collaborative team shaping a beloved game with millions of players.
- Qualifications: Experience in game art, proficiency in 3D software, and a passion for creativity are essential.
The predicted salary is between 30000 - 42000 € per year.
3D Artist - 12-Month FTC - (UK only/Remote/Hybrid - Brighton)
3 weeks ago Be among the first 25 applicants
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eTAGZ provided pay range
This range is provided by eTAGZ. Your actual pay will be based on your skills and experience — talk with your recruiter to learn more.
Base pay range
This is a fixed term 12-month contract.
Make a splash as a 3D Artist on FuturLab\'s award-winning PowerWash Simulator!
We\'re seeking a passionate 3D artist to soak our environments in style and douse in-game objects with distinctive designs. Join our incredible art team: where asset creation meets level design in a uniquely collaborative and creative way.
PowerWash Simulator was a huge surprise hit in Early Access and released to great acclaim in July 2022. But the story is far from over; join us to be part of the game\'s success! With millions of dedicated players, we are continuing to support the game and its community with regular updates. We have partnered with some prestigious IPs so far, bringing legendary locations such as Midgar and Croft Manor to life. From cool collaborations to leaving your stamp on our original universe of Muckingham: we\'re looking for a talented artist who\'s excited to get stuck in.
As a 3D Artist on PowerWash Simulator, you\'ll...
- Be working with the Lead Artist to create assets and props.
- Collaborate creatively with our design department to ensure that our environments and cleanable items enable the ideal player experience.
- At least one previously shipped game title as an artist.
- A Strong understand of art fundamentals such as lighting and shape.
- Comfortable using 3DS Max, Maya or Blender, Substance Designer / Painter and Zbrush. Experience with Blender is a plus.
- Ability to create efficient and game ready models, applying best practices such as good UV layouts and geometry.
- Unity experience.
- A general understanding of game design and development.
- Able to work both individually and in a small team.
- Excellent communication skills with a friendly and positive demeanour.
- Self-motivated and diligent.
- A passion for creating art.
- Competitive salary (dependent on experience)
- Performance related bonus.
- Bi-annual salary reviews based on your performance.
- Monday to Friday 9am - 5pm (No weekends, No overtime, No Crunch!)
- Opportunity to work from home (UK only), out of our Brighton office, or hybrid.
- 21 days annual leave + 9 Bank Holidays, which includes our very own FuturLab Bank Holiday!
- 2 Duvet Days. (No questions asked)
- Extra day off for your birthday.
- Studio closure over the Christmas period.
- 5 paid training and 2 paid volunteer days per year to work on your personal development.
- Opportunities to attend and speak at gaming events/conferences.
- Free MS Game Pass or PS+ subscription
- Free game codes, game swag and merchandise.
- Bike2work scheme.
- Enhanced Maternity - 9 months full pay (statutory benefit topped up by FL)
- Paternity leave - 8 weeks full pay
- Enhanced Sick Pay.
- Enhanced Pension.
- Private Healthcare, includes dental and optical cover.
- Remote therapy service through Spill -8 x 50-minute virtual sessions over 6 months whenever you need them. Unlimited ‘ask a therapist\' text questions.
- Eye tests & standard glasses for display work.
- Amazing offices with a great culture. E.g. Regular social activities, Free fresh fruit, Free iced treats in the Summer and Free locally roasted, Small Batch Coffee and Speciality Teas!
If you have the skills, experience and passion for the role then please get in touch as we\'d love to hear from you!
Equal Opportunities
We welcome applicants from all backgrounds and are committed to making reasonable adjustments to the recruitment process as required, please add any adjustment requests to your application.
Candidates without a valid UK work Visa cannot be considered.
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#J-18808-Ljbffr3D Artist - 12-Month FTC - (UK only/Remote/Hybrid - Brighton) employer: eTAGZ
FuturLab is an exceptional employer, offering a vibrant and inclusive work culture that prioritises employee well-being and professional growth. With flexible working options, competitive benefits including enhanced maternity and paternity leave, and opportunities for personal development, you will thrive in a supportive environment while contributing to the success of the acclaimed PowerWash Simulator. Join a passionate team in Brighton where creativity flourishes and your contributions truly matter.
StudySmarter Expert Advice🤫
We think this is how you could land 3D Artist - 12-Month FTC - (UK only/Remote/Hybrid - Brighton)
✨Tip Number 1
Familiarise yourself with the specific tools mentioned in the job description, such as 3DS Max, Maya, Blender, and Unity. Having a solid understanding of these software packages will not only boost your confidence but also demonstrate your readiness to hit the ground running.
✨Tip Number 2
Showcase your previous work effectively. Create a portfolio that highlights your best 3D art pieces, especially those from shipped game titles. Make sure to include examples that reflect your understanding of lighting, shape, and efficient modelling practices.
✨Tip Number 3
Engage with the gaming community and follow FuturLab on social media. This will help you stay updated on their projects and culture, allowing you to tailor your conversations during interviews and show genuine interest in their work.
✨Tip Number 4
Prepare to discuss your collaborative experiences. Since the role involves working closely with the design department, be ready to share examples of how you've successfully collaborated in past projects, highlighting your communication skills and positive attitude.
We think you need these skills to ace 3D Artist - 12-Month FTC - (UK only/Remote/Hybrid - Brighton)
Some tips for your application 🫡
Tailor Your CV:Make sure your CV highlights relevant experience as a 3D artist, especially any previously shipped game titles. Emphasise your skills in 3DS Max, Maya, Blender, and Unity, as well as your understanding of art fundamentals.
Craft a Compelling Cover Letter:Write a cover letter that showcases your passion for creating art and your excitement about working on PowerWash Simulator. Mention specific aspects of the game that inspire you and how you can contribute to its success.
Showcase Your Portfolio:Include a link to your portfolio that demonstrates your best work as a 3D artist. Make sure to feature projects that highlight your ability to create efficient, game-ready models and your understanding of lighting and shape.
Highlight Collaboration Skills:In your application, mention any previous experiences where you collaborated with design teams or worked in small groups. This will show your ability to communicate effectively and contribute positively to a team environment.
How to prepare for a job interview at eTAGZ
✨Showcase Your Portfolio
Make sure to bring a well-organised portfolio that highlights your best 3D art pieces. Include a variety of work that demonstrates your skills in different areas, such as asset creation and level design, as this will show your versatility and creativity.
✨Understand the Game
Familiarise yourself with PowerWash Simulator before the interview. Play the game if you can, and think about how your artistic style could enhance the existing environments and objects. This knowledge will help you discuss your ideas confidently.
✨Prepare for Technical Questions
Be ready to discuss your experience with software like 3DS Max, Maya, Blender, and Unity. Brush up on your understanding of art fundamentals, UV layouts, and geometry, as these topics may come up during the technical part of the interview.
✨Demonstrate Team Collaboration Skills
Since the role involves working closely with the design department, be prepared to share examples of how you've successfully collaborated with others in past projects. Highlight your communication skills and positive attitude, as these are key traits they are looking for.