Remote Gameplay & Character Designer — Combat Systems

Remote Gameplay & Character Designer — Combat Systems

Full-Time 35000 - 45000 £ / year (est.) No working from home possible
Escape Velocity Entertainment

At a Glance

  • Tasks: Design captivating characters and develop exciting combat systems for gameplay.
  • Company: Escape Velocity Entertainment, a creative hub for gaming innovation.
  • Benefits: Private healthcare, generous PTO, and a supportive work environment.
  • Other info: Remote role with opportunities for creativity and growth.
  • Why this job: Join a passionate team and bring characters to life in thrilling games.
  • Qualifications: 2+ years in character design and a love for third-person mechanics.

The predicted salary is between 35000 - 45000 £ per year.

Escape Velocity Entertainment is searching for a Character Designer in the United Kingdom to craft engaging characters central to gameplay. You will collaborate with animators and programmers, developing combat mechanics and ensuring characters evolve from concept to release.

Applicants should have a minimum of 2 years’ experience in character design and a passion for third‑person mechanics. The role includes a variety of benefits such as private healthcare and generous PTO allowances.

Remote Gameplay & Character Designer — Combat Systems employer: Escape Velocity Entertainment

Escape Velocity Entertainment is an exceptional employer that fosters a creative and collaborative work culture, perfect for those passionate about game design. With opportunities for professional growth and a supportive environment, employees enjoy benefits like private healthcare and generous PTO allowances, making it an ideal place to thrive in the gaming industry.

Escape Velocity Entertainment

Contact Details:

Escape Velocity Entertainment Recruitment Team

We think you need these skills to ace Remote Gameplay & Character Designer — Combat Systems

Character Design
Combat Mechanics Development
Collaboration with Animators
Collaboration with Programmers
Concept Development
Third-Person Mechanics
Experience in Game Design