Remote Lead Rigger & Rigging Tools Architect

Remote Lead Rigger & Rigging Tools Architect

Full-Time 50000 - 70000 Β£ / year (est.) Working from home possible
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At a Glance

  • Tasks: Lead character rigging and mentor a talented rigging team.
  • Company: Escape Velocity Entertainment Inc, a dynamic game development studio.
  • Benefits: Generous PTO, private healthcare, and flexible remote work options.
  • Other info: Join a vibrant team and elevate your career in game development.
  • Why this job: Shape high-fidelity character performance and collaborate with creative teams.
  • Qualifications: Five years in the game industry, Maya rigging expertise, and Unreal Engine experience.

The predicted salary is between 50000 - 70000 Β£ per year.

Escape Velocity Entertainment Inc is seeking a Lead Rigger to oversee character rigging and mentor the rigging team. You will collaborate with Animation, Art Direction, and Production teams to define quality standards and workflows for high-fidelity character performance across all platforms.

The ideal candidate has five years of experience in the game industry, expertise in Maya rigging, and previous experience with Unreal Engine.

Benefits include a generous PTO allowance, private healthcare, and remote work options.

Remote Lead Rigger & Rigging Tools Architect employer: Escape Velocity Entertainment Inc

Escape Velocity Entertainment Inc is an exceptional employer that fosters a collaborative and innovative work culture, allowing you to thrive as a Lead Rigger while working remotely. With a strong emphasis on employee growth, you will have the opportunity to mentor a talented rigging team and contribute to high-fidelity character performance across various platforms. Enjoy generous benefits such as private healthcare and a substantial PTO allowance, making it a rewarding place to advance your career in the gaming industry.

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Contact Details:

Escape Velocity Entertainment Inc Recruitment Team

We think you need these skills to ace Remote Lead Rigger & Rigging Tools Architect

Character Rigging
Maya Rigging
Unreal Engine
Team Leadership
Collaboration
Quality Standards Definition
Workflow Development