At a Glance
- Tasks: Teach and inspire students in Game Design, sharing your industry experience.
- Company: Join Escape Studios, a leading school for animation, games, and VFX.
- Benefits: Flexible hybrid working, competitive holiday allowance, and continuous learning opportunities.
- Other info: Dynamic environment with strong industry connections and excellent career growth potential.
- Why this job: Shape the future of game design while working with industry veterans and top-tier partners.
- Qualifications: Experience in game design or teaching, with a passion for mentoring students.
The predicted salary is between 40500 - 49500 £ per year.
Location
6 Mitre Passage, North Greenwich, London, SE10 0ER (hybrid option available)
Escape Studios is one of the UK's leading animation, games and VFX schools, with several BAFTA and Oscar winners counted amongst our alumni.
We are not the typical HE provider, we are unique and do things differently, our courses are designed and delivered with industry experts within a welcoming, close-knit and successful community.
Our world-class industry partners include Industrial Light & Magic, Creative Assembly, Play Station London Studio, Frame Store, The Mill, DNEG, Milk VFX Cinesite, Blue Zoo and MPC, while our partnership with Epic Games means we're also one of the UK's only Unreal Authorized Training Centers.
Approved and endorsed internationally as a Rookies School, we came No 1 in the world for Production Excellence in Immersive Media in the Rookies 2023 rankings and 4th in the UK for Games Design.
We are also a Houdini certified school.
We offer a range of undergraduate, postgraduate and short courses.
Our graduates (Escapees) have worked on games such as, Assassin's Creed, Lords of the Fallen, Forza Horizon 5, the new Fable, and GTA6.
Our Escapees, work at companies such as Framestore, Rare, Sumo digital, Playground Games, Climax, Rebellion, Electric Square, Fire without Smoke, Super Massive, Studio Gobo, Natural Motion, Lucid Games, Dimension Studio, n Dreams, XR Games and many more!
About the department
As a Game Design Tutor, you will be part of the Interactive and Realtime Department, which teaches courses in, Game Art, Game Design, Tech Art, Character Creation, and Realtime FX, as well as new courses in development, such as Concept Art and Experience Design, Programming for Games and VFX and UI/UX.
Our tutors are development veterans who work hard to create the most up to date and relevant courses for the Games, Animation and Realtime industries.
We each bring our experience and passion to Escape, we want you to join us and help shape and teach our fantastic courses.
We're a driven, creative, supportive and fun group of people.
We are closely supported by our industry connections as a growing organisation, we work in a fast-paced environment but one where we nurture talent, share ideas and work collaboratively.
The Game Design Tutor is part of a team responsible for the development and delivery of the Game Design programs to our Undergraduate and MA students and will work with the Head of Creative Technology and Head of Games as well as other members of the team.
- We are looking for Games Designers who have released games and or interactive immersive experiences, or a Games Design Lecturer / Teacher who has contributed towards the creation of interactive entertainment.
- You should have experience and an understanding of production and have been part of a professional development cycle.
- You need to be capable of explaining the Game Design development process, technical principles and creating learning materials.
- We are looking for tutors who have a range of skills in Game Design and understand the latest pipelines and how that can apply to a student's work, as well as the technical limitations of the project.
- You will be comfortable teaching the foundations of Game Design, helping students understand the craft and good practice, as well as also working at a more complex level, depending on the specific class.
- You will be comfortable briefing students on industry-based projects and guiding them as individuals or in groups, providing formative feedback as well as summative reviews, and of course marking work
- Delivering training courses to students in a classroom environment, online and when necessary, to individuals and professional customers on and off-site
- Providing one-to-one feedback, coaching, show-reel clinics and support to students with a range of backgrounds and abilities
- Organising workloads to a schedule and work under pressure when required
- Cooperation with the Marketing, Sales, and Recruitment teams to support and participate in promotional and business development activities.
Experience and Qualifications
If you do not possess the experience below, we will still consider applicants who have a willingness to learn and have compelling examples of Games Design.
- Worked on at least one released game or interactive experience
- Understanding of modern Games Design, systems, mechanics and techniques
- Understanding of Unreal Engine, (desirable) if you don't know Unreal we can provide training
- Game Design systems and Level Design
- Understanding of Blueprints and game engine optimisation (desirable)
- Have experience or understanding of Graphic design tools for UI, UX and UE5 UMG (desirable)
- Have experience with Packaging games and troubleshooting
- Teaching experience and/or a willingness to undertake teaching training with eventual membership of the HEA, postgraduate qualifications are also acceptable
- Understanding of Q+A and Agile Development
- Understanding of Analog Game Design
- You must have a degree or MA
- Research and Development
- Learning and development, we want you to keep your edge and pass that on to our students and the team.
You will have time so you can learn and develop our curriculum, deliver it, and importantly contribute to its ongoing development.
We want tutors to continue developing new skills and methodologies.
- Our engine of choice is Unreal Engine 5.
If you have used other engines or software, that is fine as you will be given time and help to get up to speed.
Our use of software changes in line with industry, we also use Adobe Suite for graphics-based tasks and UI as well as Maya and Blender for 3D.
- Development plans are aligned to the needs of courses and to the tutor, we continually review and provide training or on-line courses to help develop areas of interest.
- Time is given for research, dependent on the teaching timetable
- We encourage tutors to join industry associations and attend Games and Realtime conferences, timetable and costs permitting.
- For team projects we have industry mentors review students work and help advise our briefs and course direction, developers such as, Creative Assembly, Sony, Rockstar, Rocksteady, Improbable and many more, this affords us fantastic exposure to some of the best talent in the UK
- Working hours
- The working day is 9 till 6, 5 days a week (there is room for negotiation dependant on circumstances)
- Teaching contact hours can vary dependant on Undergraduate and Post Graduate timetables.
A term-time minimum could be 16 hours a week with the rest of the time taken up with various duties such as course development, providing feedback, marking and research, and potentially supporting other modules.
- The Degree Course has two terms a year running September to May, but there can be teaching initiatives in the summer.
- The MA in Game Design is 2.5 days a week, is a year in length, a mix of in class and independent study supported by the tutor and can run twice a year.
- Location / Hybrid working / working from home
- Our brand-new campus is in Greenwich Peninsula, right next to the O2 Arena, the tube station is Greenwich North, a 5 min walk away
- On non-teaching days we can work from home, so our work pattern is hybrid in nature, generally staff are in the studios 2.5-5 days a week depending on the teaching timetable.
- We are flexible on hours so if you are teaching in the morning you can work from home in the afternoon dependant on duties and meetings
We know that one size doesn't fit all, so our workplace programmes meet the different needs of our diverse teams, and their families.
- Staff work flexibly with a hybrid approach
- Starting holiday of 25 days increasing to 30
- #J-18808-Ljbffr
Game Design Tutor in London employer: Escape Studios
Escape Studios is an exceptional employer, offering a vibrant and supportive work culture where creativity thrives. Located in the heart of North Greenwich, our hybrid working model allows for flexibility while being part of a close-knit community that nurtures talent and fosters professional growth. With access to industry-leading partners and ongoing development opportunities, you will be empowered to shape the future of game design education alongside passionate colleagues.
StudySmarter Expert Advice🤫
We think this is how you could land Game Design Tutor in London
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We think you need these skills to ace Game Design Tutor in London
Some tips for your application 🫡
Show Off Your Passion for Learning:When applying for a role in digital learning and education at Escape Studios, make sure to sprinkle your application with examples of your enthusiasm for teaching and learning technologies. Share specific experiences where you've used, designed, or implemented digital learning solutions, as this shows us that you truly get the field.
Highlight Relevant Education and Certification:In the digital learning space, having a strong educational background can set you apart. Don't shy away from showcasing your degrees, certifications, or relevant courses related to e-learning, instructional design, or educational technology. We love seeing candidates who have actively invested in their learning journey!
Tailor Your CV to the Role:Your CV is your first impression, so let's make it count! Focus on your skills directly related to digital learning, such as course development, learning management systems, and data analysis. Be sure to show measurable results from your past roles to demonstrate your impact and effectiveness.
Craft a Compelling Cover Letter:In your cover letter, express not just your qualifications, but your vision for the future of digital education. Discuss how your experiences align with the mission of Escape Studios and highlight any innovative ideas you might have for enhancing learning experiences. This is your chance to connect with us on a deeper level!
How to prepare for a job interview at Escape Studios
✨Get Hands-On with Learning Technologies
Familiarise yourself with common digital learning tools and platforms, like LMS systems or authoring tools that Escape Studios might use. Understanding these will give you an edge and show you’re ready to jump in from day one!
✨Showcase Your Creativity in Lesson Design
Prepare a portfolio of your past projects if you have them, or create sample lesson plans or digital content demos. Being able to discuss your creative approach to engaging students can really set you apart in a full-time role at Escape Studios.
✨Brush Up on Educational Trends
Stay in the loop with the latest trends in digital education, like gamification or personalised learning experiences. This will help you engage in meaningful discussions during the interview and demonstrate your passion for the field.
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Expect to be asked about your experience working collaboratively with educators or other stakeholders. Consider discussing how you've contributed to a team effort in creating engaging educational content or improving student outcomes.