Senior ML Engineer – In-Game Bots & AI Systems in London

Senior ML Engineer – In-Game Bots & AI Systems in London

London Full-Time 72000 - 88000 Β£ / year (est.) On-site
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At a Glance

  • Tasks: Design and deploy ML models for bots in real-time games.
  • Company: Join Epic Games, a leader in gaming innovation.
  • Benefits: Competitive salary, flexible hours, and opportunities for growth.
  • Other info: Collaborative environment with a focus on creativity and innovation.
  • Why this job: Shape the future of gaming with advanced AI technology.
  • Qualifications: Experience in machine learning and a passion for gaming.

The predicted salary is between 72000 - 88000 Β£ per year.

Epic Games seeks an applied research engineer to advance bots and intelligent agents in real-time games.

You will design, implement, and deploy production-ready ML models at scale within our ecosystem, focusing on bots, world modeling, and automated QA/testing tasks.

You will work at the intersection of computer vision, NLP, and machine learning, evaluating new data channels and contributing to a cutting-edge AI roadmap for Unreal Engine content teams.

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Senior ML Engineer – In-Game Bots & AI Systems in London employer: Epicgames

Epic Games is an exceptional employer that fosters a collaborative and innovative work culture, making it an ideal place for passionate individuals in the gaming industry. With a strong focus on employee well-being, we offer comprehensive benefits including 100% coverage for health insurance, a robust mental well-being program, and opportunities for professional growth within the cutting-edge realm of Unreal Cloud Services. Join us in shaping the future of game development while enjoying a supportive environment that values creativity and teamwork.

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Contact Details:

Epicgames Recruitment Team

We think you need these skills to ace Senior ML Engineer – In-Game Bots & AI Systems in London

Machine Learning
Computer Vision
Natural Language Processing (NLP)
Model Deployment
Data Evaluation
AI Systems Design
Real-time Game Development