At a Glance
- Tasks: Support users in character creation and solve technical challenges with MetaHuman.
- Company: Epic Games creates award-winning games and innovative engine technology for stunning interactive experiences.
- Benefits: Enjoy a collaborative culture, flexible work options, and opportunities to attend exciting trade shows.
- Why this job: Join a passionate team and make an impact in the world of digital humans and game development.
- Qualifications: Experience in character animation, Unreal Engine, and a proactive attitude towards learning new tech.
- Other info: Open to applicants across North America and Europe; eager learners are encouraged to apply!
The predicted salary is between 28800 - 42000 £ per year.
Technical Artist, Developer Relations (Metahuman)
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Technical Artist, Developer Relations (Metahuman)
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WHAT MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
ENGINEERING – UNREAL ENGINE
What We Do
Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of engineering experts are always innovating to improve the tools and technology that empower content developers worldwide.
What You\’ll Do
We are looking for a Technical Artist (Character Tech Artist/Technical Animator) to join our Developer Relations team. As part of this team, you will interact with our end users from various industries, locations, and experience levels to support their use of the MetaHuman product, supporting their character creation pipeline from initial concept to in-game deployment. You will help customers understand and solve complex challenges related to character animation, such as rigging, clothing, grooms, physics, and materials development while ensuring optimal performance in Unreal Engine. The ideal candidate is a proactive technical generalist with experience creating and animating game characters, passionate about digital humans, comfortable working across various character-related disciplines, and enthusiastic about sharing knowledge through demos, tutorials, documentation, and direct support.
In this role, you will
- Consult MetaHuman customers as they navigate complex problems in rigging, facial rigging, animation, groom setup, clothing, physics, and rendering
- Support customers through character pipeline workflows, troubleshooting, solving technical issues and debug and reproduce customer issues, providing clear samples and feedback
- Work closely with the development teams within Epic, serving as a direct liaison between them and our customers
- Represent Epic Games asynchronously on our support portal and in person by attending trade shows such as UEFest and traveling to visit customers directly
- Create and present knowledge-sharing resources such as live presentations, tutorials, and documentation
- Maintain conversations with internal and external multidisciplinary teams to influence the direction of the product through customer insights
- Advocate for our customers\’ adoption and continued use of MetaHuman and for continuously improving the MetaHuman platform
What We\’re Looking For
- Self-motivated and excellent verbal and written communication skills to collaborate positively with our team and customers
- Proactive problem-solving attitude, with enthusiasm and curiosity to learn new technologies rapidly
- Professional experience as a technical artist or animator, particularly with character pipelines from modeling to animation, rigging, physics, and runtime optimization
- Strong knowledge of Unreal Engine, specifically in areas relevant to characters (Animation Blueprints, performance profiling with Insights, rendering, rigging, physics, etc.)
- Experience using Maya, Houdini, or other DCC applications
- Prior experience with or active interest in MetaHuman technology
- Experience with game development or VFX pipelines focused on digital human technologies
- Groom experience with Houdini or similar tools
- Technical writing background or experience creating customer-facing documentation
- Experience with FACS (Facial Action Coding System)-based facial rigs
Even if you don\’t exactly fit all the points above, but are eager and willing to learn, we encourage you to apply!
This role is open to multiple locations in North America and Europe (excluding CA, NY, & WA).
About Us
Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we\’ve been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic\’s award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
Seniority level
-
Seniority level
Entry level
Employment type
-
Employment type
Full-time
Job function
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Job function
Design, Art/Creative, and Information Technology
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Industries
Computer Games, Software Development, and Entertainment Providers
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Technical Artist, Developer Relations (Metahuman) employer: Epic Games
Contact Detail:
Epic Games Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Technical Artist, Developer Relations (Metahuman)
✨Tip Number 1
Familiarise yourself with MetaHuman technology and Unreal Engine. Spend time exploring the tools and features available, as this will not only boost your confidence but also allow you to engage in meaningful conversations during interviews.
✨Tip Number 2
Network with professionals in the gaming and animation industry. Attend relevant events or online forums where you can connect with current Epic Games employees or other technical artists to gain insights and advice about the role.
✨Tip Number 3
Prepare to showcase your problem-solving skills. Think of specific examples from your past experiences where you've tackled complex challenges in character animation or rigging, as these will be valuable during discussions with the hiring team.
✨Tip Number 4
Stay updated on the latest trends in character animation and digital humans. Being knowledgeable about current industry standards and innovations will demonstrate your passion and commitment to the field, making you a more attractive candidate.
We think you need these skills to ace Technical Artist, Developer Relations (Metahuman)
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights relevant experience as a technical artist or animator, particularly in character pipelines. Emphasise your skills with Unreal Engine and any experience with MetaHuman technology.
Craft a Compelling Cover Letter: In your cover letter, express your passion for digital humans and your proactive problem-solving attitude. Mention specific projects or experiences that demonstrate your ability to support customers through complex character animation challenges.
Showcase Your Technical Skills: Include a portfolio or links to previous work that showcases your expertise in rigging, animation, and using tools like Maya or Houdini. Highlight any documentation or tutorials you've created to share knowledge with others.
Prepare for Potential Questions: Anticipate questions related to your experience with character pipelines and Unreal Engine. Be ready to discuss how you would approach troubleshooting customer issues and your methods for creating effective knowledge-sharing resources.
How to prepare for a job interview at Epic Games
✨Showcase Your Technical Skills
Make sure to highlight your experience with character pipelines, rigging, and animation during the interview. Be prepared to discuss specific projects where you've used Unreal Engine and any relevant DCC applications like Maya or Houdini.
✨Demonstrate Problem-Solving Abilities
Since the role involves troubleshooting complex issues, be ready to share examples of how you've approached and solved technical challenges in the past. This will show your proactive attitude and ability to think critically.
✨Communicate Clearly
Excellent verbal and written communication skills are essential for this position. Practice explaining technical concepts in a way that is easy to understand, as you may need to support customers with varying levels of expertise.
✨Express Enthusiasm for Learning
The ideal candidate is someone who is eager to learn new technologies. Share your passion for digital humans and any recent developments in the field that excite you. This will demonstrate your commitment to growth and innovation.