Principal Graphics Hardware Architect
Principal Graphics Hardware Architect

Principal Graphics Hardware Architect

Nottingham Full-Time 130000 - 180000 £ / year (est.) Home office (partial)
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At a Glance

  • Tasks: Lead the design of next-gen GPUs and collaborate with teams to innovate.
  • Company: Join a pioneering semiconductor company shaping the future of graphics technology.
  • Benefits: Enjoy hybrid working, bonuses, private healthcare, and a supportive work environment.
  • Why this job: Make a significant impact in a cutting-edge tech space while collaborating with industry leaders.
  • Qualifications: 5+ years in graphics software development and expertise in modern 3D graphics APIs required.
  • Other info: Opportunity for patenting inventions and engaging with global customers.

The predicted salary is between 130000 - 180000 £ per year.

My Client, a pioneering force in the semiconductor industry, is seeking a Senior Principal Graphics Hardware Architect. We are looking for passionate Graphics architects who are committed to efficiency and innovation. You will work with a dedicated team to understand industry trends, communicate with stakeholders, and develop detailed architectural feature specifications. Your role will involve deep analysis to meet power, performance, area, and bandwidth requirements, as well as collaboration with our research, modelling, and product teams to advance our technology roadmap.

Key Responsibilities:

  • Architecture Development: Define and deliver detailed architectural feature specifications for next-gen GPUs.
  • Industry Insight: Stay abreast of industry trends and their impact on GPU design.
  • Collaboration: Work with stakeholders to gather new ideas and requirements.
  • Technical Analysis: Perform in-depth analysis to meet PPA and bandwidth targets.
  • Innovation: Collaborate with the research group to map novel algorithms to efficient implementations.
  • Roadmap Development: Contribute to defining a forward-looking technology roadmap with the product team.
  • Implementation Support: Assist the implementation team through design and verification phases.
  • Performance Validation: Work with the performance team to review data and validate completed implementations.
  • Engineering Reviews: Participate in reviews and recommend improvements.
  • Influence and Innovation: Influence our long-term technology roadmap and advance our innovations.
  • External Collaboration: Liaise with key customers and industry standards bodies as needed.
  • Intellectual Property: Patent your inventions.

Technical Skills:

  • A background of 5+ years in commercial software development in a graphics-related field.
  • In-depth knowledge of at least one modern 3D graphics API and its associated software ecosystems (e.g. Vulkan, DirectX, OpenGL ES, Metal).
  • Demonstrable technical expertise in the optimisation of software targeting such ecosystems (e.g. game engines, visual effects, UI frameworks).
  • Experience with GPU profiling or API tracing tools.
  • Knowledge of how to write and optimize graphics shaders or compute kernels.
  • Understanding of both the fixed-function and programmable aspects of GPU architecture.
  • Experience of working directly with senior technical stakeholders and mapping their requirements and requests back into product roadmap items.
  • Excellent problem-solving abilities along with the ability to break down and solve problems and complex situations which lack existing solutions.
  • Experience of architecting software products spanning multiple development teams and enabling iterative development.

Highly Desirable Skills:

  • A solid understanding of computer architecture at both instruction level and system level, e.g. understanding memory and communication interfaces and how they impact software.
  • Experience of working closely with silicon architects and design engineers to improve platforms for software applications.
  • Exposure to graphics/display drivers for Android/Linux/Windows operating systems.
  • Experience interacting with open-source communities and external ecosystems.
  • Understanding of debug or performance analysis hardware in support of application development.
  • Experience with presenting at a technical conference or supporting external events and shows.
  • Occasional willingness to travel, working onsite to support or train our customers around the world.
  • A breadth of software programming experience that spans multiple languages and development platforms.

Salary and Benefits:

  • Salary £130,000 – £180,000 per annum (Salary depends on experience and skillset brought to the role)
  • Hybrid Working - 2 days on Site per Week
  • Bonuses
  • Private Health care
  • Pension scheme
  • Life insurance
  • Attractive location
  • Ample free car parking
  • Opportunity to work at a cutting-edge technology company
  • Chance to make a significant impact on the future of wireless technology
  • Collaborative and supportive work environment

My client offers a 3-stage process that can be completed within 2 weeks subject to your availability.

Principal Graphics Hardware Architect employer: Elite People Partners Ltd

Join a pioneering force in the semiconductor industry as a Senior Principal Graphics Hardware Architect, where innovation and efficiency are at the heart of our mission. Enjoy a collaborative and supportive work environment that fosters employee growth, with opportunities to influence cutting-edge technology and make a significant impact on the future of wireless technology. With competitive salaries, hybrid working options, and comprehensive benefits including private healthcare and a pension scheme, we are committed to providing an excellent workplace for passionate professionals.
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Contact Detail:

Elite People Partners Ltd Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Principal Graphics Hardware Architect

✨Tip Number 1

Network with professionals in the semiconductor and graphics hardware industry. Attend relevant conferences or meetups to connect with potential colleagues and stakeholders, as personal connections can often lead to job opportunities.

✨Tip Number 2

Stay updated on the latest trends in GPU architecture and graphics APIs. Follow industry news, read research papers, and engage in online forums to demonstrate your passion and knowledge during interviews.

✨Tip Number 3

Prepare to discuss your previous projects in detail, especially those that involved collaboration with multiple teams. Highlight your problem-solving skills and how you’ve successfully navigated complex technical challenges.

✨Tip Number 4

Consider contributing to open-source projects related to graphics hardware or software. This not only enhances your skills but also showcases your commitment to the field and can make your application stand out.

We think you need these skills to ace Principal Graphics Hardware Architect

5+ years in commercial software development in a graphics-related field
In-depth knowledge of modern 3D graphics APIs (e.g. Vulkan, DirectX, OpenGL ES, Metal)
Technical expertise in optimisation of software for graphics ecosystems
Experience with GPU profiling or API tracing tools
Ability to write and optimise graphics shaders or compute kernels
Understanding of fixed-function and programmable aspects of GPU architecture
Experience working with senior technical stakeholders
Excellent problem-solving abilities
Experience architecting software products across multiple development teams
Solid understanding of computer architecture at instruction and system level
Experience working with silicon architects and design engineers
Exposure to graphics/display drivers for Android/Linux/Windows
Experience interacting with open-source communities
Understanding of debug or performance analysis hardware
Experience presenting at technical conferences
Broad software programming experience across multiple languages and platforms

Some tips for your application 🫡

Tailor Your CV: Make sure your CV highlights your experience in graphics hardware architecture and software development. Emphasise your knowledge of 3D graphics APIs and any relevant projects you've worked on.

Craft a Compelling Cover Letter: Write a cover letter that showcases your passion for innovation in the semiconductor industry. Mention specific achievements that demonstrate your problem-solving abilities and collaboration with stakeholders.

Highlight Technical Skills: In your application, clearly outline your technical expertise, especially in GPU profiling, shader optimisation, and your understanding of computer architecture. Use examples to illustrate your experience.

Showcase Industry Knowledge: Demonstrate your awareness of current industry trends and how they influence GPU design. This can set you apart as a candidate who is not only skilled but also engaged with the field.

How to prepare for a job interview at Elite People Partners Ltd

✨Showcase Your Technical Expertise

Be prepared to discuss your in-depth knowledge of 3D graphics APIs and your experience with GPU profiling tools. Highlight specific projects where you optimised software for these ecosystems, as this will demonstrate your hands-on experience and technical prowess.

✨Demonstrate Problem-Solving Skills

Expect to face complex scenarios during the interview. Prepare examples that showcase your problem-solving abilities, particularly in situations where existing solutions were lacking. This will illustrate your analytical thinking and innovation.

✨Understand Industry Trends

Stay updated on the latest trends in the semiconductor and graphics hardware industries. Be ready to discuss how these trends could influence GPU design and architecture, showing that you are proactive and engaged in your field.

✨Prepare for Collaboration Questions

Since collaboration is key in this role, think of examples where you've worked with stakeholders or cross-functional teams. Be ready to explain how you gathered requirements and contributed to a technology roadmap, showcasing your teamwork and communication skills.

Principal Graphics Hardware Architect
Elite People Partners Ltd
E
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