At a Glance
- Tasks: Lead the creation of stunning 3D art for a new cosy game.
- Company: Join an established PC/Console studio known for their unique stylised projects.
- Benefits: Enjoy remote work flexibility and be part of a creative team.
- Why this job: Shape a brand new IP while leading a passionate team in a fun environment.
- Qualifications: Must have experience as a Lead Artist with skills in Unity and Blender.
- Other info: This role is remote but applicants must be based in the UK.
The predicted salary is between 42000 - 84000 £ per year.
Eleven Eleven are partnering with an established PC/Console Studio who are known for creating stylised projects. The team now require an experienced Lead 3D Artist with experience working with Blender & Unity to support the development of a stylised cosy game which will be a brand new IP.
They are now looking for someone who:
- Must have experience working as a Lead Artist
- Must have worked with Unity & Blender
- Must be based in the UK, with right to work secured (unfortunately visas can't be sponsored!)
- Be open to working remotely
Lead 3D Artist employer: Eleven Eleven
Contact Detail:
Eleven Eleven Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Lead 3D Artist
✨Tip Number 1
Network with other professionals in the gaming industry, especially those who have experience with stylised projects. Join relevant online communities or forums where you can connect with current employees at Eleven Eleven or similar studios.
✨Tip Number 2
Showcase your portfolio effectively by including specific examples of your work with Blender and Unity. Highlight any leadership roles you've had in previous projects to demonstrate your capability as a Lead Artist.
✨Tip Number 3
Prepare for potential interviews by researching Eleven Eleven's past projects and their approach to stylised art. This will help you align your vision with theirs and show that you're genuinely interested in their work.
✨Tip Number 4
Be ready to discuss your creative process and how you lead a team in developing artistic direction. Having clear examples of how you've successfully managed projects will set you apart from other candidates.
We think you need these skills to ace Lead 3D Artist
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights your experience as a Lead Artist, particularly with Blender and Unity. Include specific projects you've worked on that showcase your skills in creating stylised art.
Craft a Compelling Cover Letter: Write a cover letter that not only outlines your qualifications but also expresses your passion for the gaming industry and the specific project. Mention why you are excited about working on a new IP and how your leadership experience can benefit the team.
Showcase Your Portfolio: Include a link to your portfolio that features your best work as a 3D artist. Make sure to highlight any projects that demonstrate your ability to create stylised art and your proficiency with Blender and Unity.
Proofread Your Application: Before submitting, carefully proofread your application materials. Check for spelling and grammar errors, and ensure that all information is clear and concise. A polished application reflects your attention to detail.
How to prepare for a job interview at Eleven Eleven
✨Showcase Your Portfolio
Make sure to bring a well-organised portfolio that highlights your best work in 3D art, especially projects using Blender and Unity. This will give the interviewers a clear idea of your style and capabilities.
✨Demonstrate Leadership Skills
As a Lead 3D Artist, you'll need to show that you can lead a team effectively. Be prepared to discuss your previous leadership experiences and how you've successfully guided teams in past projects.
✨Understand the Company’s Vision
Research Eleven Eleven and their stylised projects. Understanding their vision for the new IP will allow you to align your answers with their goals and demonstrate your enthusiasm for the role.
✨Prepare for Technical Questions
Expect questions about your technical skills in Blender and Unity. Brush up on your knowledge of these tools and be ready to discuss specific techniques or challenges you've faced while using them.