At a Glance
- Tasks: Lead the artistic vision and development of a new stylised game.
- Company: Join an established PC/Console studio known for creative projects.
- Benefits: Enjoy remote work flexibility and a collaborative team environment.
- Why this job: Be part of an exciting new IP and showcase your artistic leadership.
- Qualifications: Must have experience as a Lead Artist with Unity and Blender skills.
- Other info: This role is remote but requires UK residency and work rights.
The predicted salary is between 42000 - 84000 £ per year.
Eleven Eleven are partnering with an established PC/Console Studio who are known for creating stylised projects. The team now require an experienced Lead 3D Artist with experience working with Blender & Unity to support the development of a stylised cosy game which will be a brand new IP.
They are now looking for someone who:
- Must have experience working as a Lead Artist
- Must have worked with Unity & Blender
- Must be based in the UK, with right to work secured (unfortunately visas can't be sponsored!)
- Be open to working remotely
Lead 3D Artist employer: Eleven Eleven
Contact Detail:
Eleven Eleven Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Lead 3D Artist
✨Tip Number 1
Network with other professionals in the gaming industry, especially those who have experience with stylised projects. Join relevant online communities or forums where you can connect with current employees at Eleven Eleven or similar studios.
✨Tip Number 2
Showcase your portfolio effectively by including specific examples of your work with Blender and Unity. Highlight any leadership roles you've had in previous projects to demonstrate your capability as a Lead 3D Artist.
✨Tip Number 3
Prepare for potential interviews by researching Eleven Eleven's previous projects. Understanding their style and approach will help you articulate how your skills align with their vision for the new IP.
✨Tip Number 4
Be proactive in reaching out to the hiring team via LinkedIn or other professional platforms. Express your enthusiasm for the role and the company, which can set you apart from other candidates.
We think you need these skills to ace Lead 3D Artist
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights your experience as a Lead Artist, particularly with Blender and Unity. Showcase relevant projects that demonstrate your leadership skills and artistic style.
Craft a Compelling Cover Letter: Write a cover letter that reflects your passion for creating stylised games. Mention specific experiences that align with the job description and express why you want to work on this new IP.
Showcase Your Portfolio: Include a link to your portfolio that features your best 3D art projects. Ensure it showcases your work in Blender and Unity, especially any stylised projects that relate to the role.
Highlight Remote Work Experience: If you have experience working remotely, mention it in your application. Discuss how you manage communication and collaboration in a remote setting, as this is crucial for the role.
How to prepare for a job interview at Eleven Eleven
✨Showcase Your Portfolio
Make sure to bring a well-organised portfolio that highlights your best work in 3D art, especially projects using Blender and Unity. This is your chance to visually demonstrate your skills and creativity, so choose pieces that align with the stylised aesthetic of the new IP.
✨Demonstrate Leadership Experience
As a Lead 3D Artist, you'll need to show that you can lead a team effectively. Prepare examples from your past roles where you've successfully managed projects or mentored junior artists. Highlight your leadership style and how it contributes to a positive team environment.
✨Understand the Company’s Vision
Research Eleven Eleven and their previous projects to understand their style and vision. Be ready to discuss how your artistic approach aligns with their goals for the new cosy game. This shows your genuine interest in the role and the company.
✨Prepare for Technical Questions
Expect questions about your technical skills, particularly in Blender and Unity. Brush up on your knowledge of these tools and be prepared to discuss specific techniques or challenges you've faced in your work. This will demonstrate your expertise and problem-solving abilities.