At a Glance
- Tasks: Lead the creation of stunning 3D art for a new cosy game.
- Company: Join an established PC/Console studio known for their unique stylised projects.
- Benefits: Enjoy remote work flexibility and be part of a creative team.
- Why this job: Shape a brand new IP while leading a passionate team in a fun environment.
- Qualifications: Must have experience as a Lead Artist and proficiency in Unity & Blender.
- Other info: This role is remote but applicants must be based in the UK.
The predicted salary is between 42000 - 84000 £ per year.
Eleven Eleven are partnering with an established PC/Console Studio who are known for creating stylised projects. The team now require an experienced Lead 3D Artist with experience working with Blender & Unity to support the development of a stylised cosy game which will be a brand new IP.
They are now looking for someone who:
- Must have experience working as a Lead Artist
- Must have worked with Unity & Blender
- Must be based in the UK, with right to work secured (unfortunately visas can't be sponsored!)
- Be open to working remotely
Lead 3D Artist employer: Eleven Eleven
Contact Detail:
Eleven Eleven Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Lead 3D Artist
✨Tip Number 1
Network with other professionals in the gaming industry, especially those who have experience with stylised projects. Attend online events or forums where you can connect with current employees at the studio or similar companies.
✨Tip Number 2
Showcase your leadership skills by discussing any previous team projects where you took charge. Be prepared to share specific examples of how you guided your team through challenges and contributed to the overall success of a project.
✨Tip Number 3
Familiarise yourself with the studio's previous work and their unique style. This will not only help you tailor your discussions but also demonstrate your genuine interest in their projects during interviews.
✨Tip Number 4
Prepare a portfolio that highlights your best work with Blender and Unity, focusing on stylised art. Make sure to include any relevant projects that showcase your ability to lead and collaborate effectively.
We think you need these skills to ace Lead 3D Artist
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights your experience as a Lead Artist, particularly with Blender and Unity. Include specific projects you've worked on that showcase your skills in creating stylised art.
Craft a Compelling Cover Letter: Write a cover letter that not only outlines your qualifications but also expresses your passion for the gaming industry and the specific project. Mention why you are excited about working on a new IP and how your leadership can contribute to the team's success.
Showcase Your Portfolio: Include a link to your portfolio that features your best work as a 3D artist. Make sure to highlight any projects that demonstrate your ability to create stylised art and your proficiency with Blender and Unity.
Follow Application Instructions: Carefully read the application instructions provided by the company. Ensure that you submit all required documents and adhere to any specified formats or guidelines to avoid any issues during the review process.
How to prepare for a job interview at Eleven Eleven
✨Showcase Your Portfolio
As a Lead 3D Artist, your portfolio is your best friend. Make sure to present a well-organised selection of your work that highlights your experience with Blender and Unity, especially any stylised projects you've worked on.
✨Demonstrate Leadership Skills
Since this role requires leadership, be prepared to discuss your previous experiences managing teams. Share specific examples of how you guided your team through challenges and contributed to the creative process.
✨Understand the Company’s Vision
Research Eleven Eleven and their projects. Familiarise yourself with their style and ethos, and be ready to discuss how your vision aligns with theirs, particularly in creating a new IP.
✨Prepare for Technical Questions
Expect questions about your technical skills in Blender and Unity. Brush up on your knowledge of both tools, and be ready to discuss techniques or workflows you’ve used in past projects.