At a Glance
- Tasks: Join a global team to automate and support game builds and releases.
- Company: Electronic Arts, a leader in next-level entertainment experiences.
- Benefits: Enjoy competitive pay, healthcare, remote work options, and free games.
- Other info: Hybrid role with opportunities for growth in a creative environment.
- Why this job: Make an impact in the gaming world with innovative technology.
- Qualifications: 3+ years in software development and experience with automation tools.
The predicted salary is between 60000 - 80000 £ per year.
Locations: Guildford, Surrey, United Kingdom
Role ID 214027
Worker Type Regular Employee
Studio/Department CT - Operations
Work Model Hybrid
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
DRE are EA's global automation specialists. We are a team of more than 100 colleagues based in EA studios across North America, Europe and Asia-Pacific. We work with our internal partners (EA game studios) and support them by providing services related to Build & Test Automation, Continuous Integration, Metrics Reporting, and Virtual Infrastructure.
You would join the Development and Release Engineering team (DRE) as a Software Engineer focusing on build support. You will work with Maxis teams globally, assisting with build and release automation, configuration management, and system maintenance. You will report to the Development Director for the DRE Sims Support team. This is a hybrid model role. We require you to work in our Guildford office 3 days per week.
Responsibilities
- Work with game teams globally to ensure automation meets reliability requirements
- Maintain system health across multiple repositories
- Provide troubleshooting support for automation infrastructure
- Report regular status on assigned tasks and failure incidents for subsequent teams in another time zone to continue troubleshooting
- Document issues and solutions to help team members to improve processes and apply the solutions across a variety of different environments
Qualifications
- 3+ years of experience in software development
- 3+ years of experience with infrastructure as code tools (e.g. Terraform and Docker)
- Experience with build orchestration (e.g. Jenkins, Pipeline, and CI/CD in general)
- Familiarity with Perforce and Git
- Wide variety of debugging strategies
- Experience with Python and other scripting languages
- Experience with distributed systems
About Electronic Arts: We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Software Engineer in Surrey employer: Electronic Arts
Electronic Arts is an exceptional employer that fosters a vibrant and inclusive work culture in Guildford, where creativity and innovation are at the forefront. With a strong emphasis on employee growth, we offer tailored benefits that support physical, emotional, and career wellness, alongside opportunities for learning and experimentation. Join us to be part of a global community that values your contributions and empowers you to thrive in your role as a Software Engineer.
StudySmarter Expert Advice🤫
We think this is how you could land Software Engineer in Surrey
✨Join Local Tech Meetups
Get out there and mingle with fellow developers by joining local tech meetups. It’s a fantastic way to meet people who might be working at Electronic Arts or know someone who does. Plus, you can pick up some trendy tech skills and trends while you're at it!
✨Contribute to Open Source Projects
Show off your coding chops by jumping into open-source projects. Not only does this give you practical experience, but it also gets you noticed in the dev community. You'll create a killer portfolio that speaks volumes about your skills to Electronic Arts.
✨Tap into Online Developer Communities
Don’t underestimate the power of online developer communities like GitHub, Stack Overflow, and even Reddit. Participate in discussions, share your projects, and build your visibility. We can often find opportunities through these channels that can lead to a full-time gig at companies like Electronic Arts.
✨Explore Job Boards Specifically for Tech Roles
Keep your eyes peeled on job boards that focus on tech roles. Sites like TechCareers or Stack Overflow Jobs can often have listings for companies like Electronic Arts that might not show up on broader job sites. Make it a habit to check these regularly, and don’t hesitate to apply directly through our website!
We think you need these skills to ace Software Engineer in Surrey
Some tips for your application 🫡
Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.
Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at Electronic Arts.
Craft a killer cover letter:Your cover letter is your chance to stand out—make it personal! Explain why you want to work at Electronic Arts and how your skills align with the role. Show us your passion for software development. We dig enthusiastic candidates who understand the value of collaboration and continuous learning!
Be clear and concise:When it comes to writing your CV and cover letter, clarity is key. Avoid jargon that could confuse us and stick to simple, direct language. Highlight your achievements with quantifiable results where possible, and keep everything easy to read. A well-organised application goes a long way!
How to prepare for a job interview at Electronic Arts
✨Brush Up on Your Coding Skills
For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.
✨Know Your Tools and Frameworks
Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If Electronic Arts uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.
✨Showcase Your Projects
Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.
✨Prepare for Behavioural Questions
While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.