At a Glance
- Tasks: Create stunning natural environments and collaborate with a talented team of artists.
- Company: Join Electronic Arts, a leader in next-level entertainment experiences.
- Benefits: Enjoy flexible work options, competitive pay, and comprehensive wellness programs.
- Other info: Embrace creativity in a diverse and collaborative environment.
- Why this job: Be part of the iconic Battlefield franchise and shape immersive gaming worlds.
- Qualifications: 5+ years in vegetation art for AAA titles and a strong portfolio.
The predicted salary is between 50000 - 65000 £ per year.
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A place where creativity thrives, new perspectives are invited, and ideas matter. Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.
At Criterion Games we cherish our rich, award-winning history of crafting quality games with joy and passion. We believe that healthy and engaged teams are the key to building great games, so we place enormous value on collaboration, fresh ideas, and diverse perspectives. Criterion is a place where you can unleash your creativity and be part of something extraordinary.
Role Overview
We are looking for a Senior Vegetation Artist to join our Environment Art team at Criterion, based either onsite or hybrid in Guildford. Reporting to the Environment Art Director and working with our Lead Environment Artists, you will help create world-class natural environments that feel believable and grounded. You'll collaborate with Vegetation Artists across the wider project to push quality, strengthen the craft, and shape how our worlds look and play.
What you’ll do
- Help shape the vegetation vision for the project, work with Art Directors and Lead Artists to bring our worlds to life.
- Set the quality bar by creating benchmark vegetation assets - from hero trees to ground cover.
- Collaborate with Environment Artists and Level Designers to ensure vegetation supports gameplay, composition, and biome storytelling.
- Help evolve vegetation pipelines, workflows, and best practices.
- Work with Technical Art to balance beauty and performance across platforms.
- Support planning and prioritisation conversations to ensure vegetation is delivered at the right quality and scale.
- Provide feedback, mentorship, and guidance to teammates and external partners.
- Stay curious - exploring new techniques, tools, and ideas that push the vegetation craft forward.
Who you are
- A senior-level vegetation artist with a portfolio demonstrating exceptional visual quality and technical execution in real-time environments.
- 5+ years of experience creating high-quality environment or vegetation art for shipped AAA titles.
- Deep knowledge of vegetation workflows - modelling, texturing, shaders, wind, LODs — and tools such as Maya, SpeedTree, Houdini, Substance, and photogrammetry pipelines.
- A solid understanding of optimisation and large-scale world building.
- Someone who enjoys collaborating, sharing knowledge, and raising the bar for the whole team.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. We empower you to do great work and pursue opportunities for growth. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. Electronic Arts is an equal opportunity employer.
Senior Environment Artist - Vegetation in Surrey employer: Electronic Arts
Contact Detail:
Electronic Arts Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Senior Environment Artist - Vegetation in Surrey
✨Tip Number 1
Network like a pro! Reach out to current or former employees at Electronic Arts on LinkedIn. A friendly chat can give you insider info and maybe even a referral, which can really boost your chances.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best vegetation art. Make sure it’s easy to navigate and showcases your process. We want to see how you bring environments to life!
✨Tip Number 3
Prepare for the interview by brushing up on your knowledge of the latest tools and techniques in vegetation art. Be ready to discuss how you’ve tackled challenges in past projects and how you can contribute to the team at Criterion.
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets seen. Plus, it shows you’re serious about joining the EA family and being part of something special.
We think you need these skills to ace Senior Environment Artist - Vegetation in Surrey
Some tips for your application 🫡
Showcase Your Best Work: Make sure your portfolio is top-notch! Highlight your best vegetation art pieces that demonstrate your skills and creativity. We want to see what you can bring to the table, so don’t hold back!
Tailor Your Application: When applying, tailor your application to reflect the job description. Mention specific tools and techniques you’ve used that align with our needs, like Maya or SpeedTree. This shows us you’re a perfect fit for the role!
Be Authentic: Let your personality shine through in your written application. We value fresh ideas and diverse perspectives, so don’t be afraid to share your unique approach to vegetation art and how you collaborate with others.
Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way to ensure your application gets into the right hands. Plus, it’s super easy and straightforward!
How to prepare for a job interview at Electronic Arts
✨Showcase Your Portfolio
Make sure to bring a well-organised portfolio that highlights your best vegetation art. Include a variety of projects that demonstrate your skills in modelling, texturing, and using tools like SpeedTree and Houdini. Be ready to discuss the techniques you used and the challenges you overcame in each piece.
✨Understand the Company Culture
Research Electronic Arts and Criterion Games to understand their values and culture. They value creativity, collaboration, and fresh ideas, so be prepared to share how your unique perspective can contribute to their team. Show enthusiasm for being part of a community that thrives on innovation.
✨Prepare for Technical Questions
Expect questions about your knowledge of vegetation workflows and optimisation techniques. Brush up on your understanding of LODs, shaders, and performance balancing across platforms. Being able to articulate your technical expertise will show that you're not just creative but also technically savvy.
✨Demonstrate Collaboration Skills
Since the role involves working closely with other artists and level designers, be ready to discuss your experience in collaborative environments. Share examples of how you've mentored others or contributed to team projects, highlighting your ability to raise the bar for the whole team.