Software Engineer - UI

Software Engineer - UI

Full-Time 60000 - 80000 £ / year (est.) Home office (partial)
Electronic Arts

At a Glance

  • Tasks: Join a passionate team to develop cutting-edge UI for AAA racing games.
  • Company: Electronic Arts, a leader in gaming with a vibrant community.
  • Benefits: Enjoy competitive pay, health support, remote work options, and career growth.
  • Other info: Collaborative environment with opportunities for creativity and innovation.
  • Why this job: Shape the future of racing games and make your mark in the industry.
  • Qualifications: Expertise in C++, UI programming, and experience with game development.

The predicted salary is between 60000 - 80000 £ per year.

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Our award‑winning Codemasters studio is looking for a UI Engineer to join the F1 team. Working in a passionate close‑knit team with other engineers, designers and content creators, we’ll make sure your voice doesn’t get lost in the crowd. You’ll be part of a team delivering ‘AAA’ racing games within a studio that will value and recognise your contributions. You will help to re‑invent and shape Codemasters’ most ambitious F1 racing title ever, from its inception to a genre‑defining experience. Our mission is to be the world’s number one racing games developer – so if you share our ambition, please join us for the road ahead.

Our UI Engineers help bring the game’s rich 2D and 3D UI screens to life and are responsible for all technical aspects of UI features, including frontend screens, in‑game HUD elements, user interactions and overall user experience. The focus is on delivering the vision of the UI art and design teams to build remarkable games that are a joy to interact with.

Responsibilities:

  • Reporting to a Lead engineer you will take an active part in developing technical designs and implementations for UI features.
  • Implement high quality code in a large codebase within a cross discipline agile team and maintain and extend existing code in UI areas.
  • Work with your lead, the game design, experience design, and production teams to evaluate the technical feasibility of features, contribute to technical documentation and help manage scope.
  • Test and refine features and support the automation of feature testing.
  • Work with and support engineers in other disciplines with the features you work on.
  • Provide estimates for feature development and report these to the team.
  • Help identify technical debt and contribute to paying it off over the course of development.

Qualifications and Skills:

  • Expert C++ knowledge
  • Knowledge of general UI related programming.
  • Use of debugging and profiling tools.
  • Finite state machines.
  • 3D Maths and geometry.
  • Cross platform and console development experience.
  • Ideally, at least 1 shipped, full‑lifecycle game title in a UI related role.

About Electronic Arts: We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Software Engineer - UI employer: Electronic Arts

Electronic Arts is an exceptional employer, offering a vibrant work culture that fosters creativity and collaboration within its award-winning Codemasters studio in Birmingham. As a Software Engineer - UI, you will be part of a passionate team dedicated to delivering groundbreaking racing games, with ample opportunities for professional growth and a comprehensive benefits package that prioritises your well-being and work-life balance. Join us to contribute to the future of gaming while enjoying a supportive environment that values your unique contributions.

Electronic Arts

Contact Details:

Electronic Arts Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Software Engineer - UI

Join Local Tech Meetups

Get out there and mingle with fellow developers by joining local tech meetups. It’s a fantastic way to meet people who might be working at Electronic Arts or know someone who does. Plus, you can pick up some trendy tech skills and trends while you're at it!

Contribute to Open Source Projects

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We think you need these skills to ace Software Engineer - UI

C++
UI Programming
Debugging Tools
Profiling Tools
Finite State Machines
3D Maths
Geometry

Some tips for your application 🫡

Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.

Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at Electronic Arts.

Craft a killer cover letter:Your cover letter is your chance to stand out—make it personal! Explain why you want to work at Electronic Arts and how your skills align with the role. Show us your passion for software development. We dig enthusiastic candidates who understand the value of collaboration and continuous learning!

Be clear and concise:When it comes to writing your CV and cover letter, clarity is key. Avoid jargon that could confuse us and stick to simple, direct language. Highlight your achievements with quantifiable results where possible, and keep everything easy to read. A well-organised application goes a long way!

How to prepare for a job interview at Electronic Arts

Brush Up on Your Coding Skills

For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.

Know Your Tools and Frameworks

Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If Electronic Arts uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.

Showcase Your Projects

Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.

Prepare for Behavioural Questions

While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.