At a Glance
- Tasks: Create stunning UI content for EA SPORTS FC and collaborate with a creative team.
- Company: Join Electronic Arts, a leader in interactive entertainment and gaming.
- Benefits: Enjoy competitive pay, health coverage, remote work options, and personal growth opportunities.
- Other info: Dynamic, inclusive environment with excellent career advancement potential.
- Why this job: Be part of redefining football gaming and connect with millions of fans worldwide.
- Qualifications: 3+ years in game development with experience in UI design and collaboration.
The predicted salary is between 40500 - 49500 £ per year.
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA SPORTS is one of the most iconic entertainment brands – connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games. Building on an incredible 30-year foundation, we are redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game.
Together, we are taking the largest football club in the world to new heights – and this is just the beginning! With more opportunities than ever to create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC and welcome everyone to the club!
The Role
As a Technical UI Designer you will create UI content for EA Sports FC game, partnering with game designers, programmers and artists to develop features in the game using the Frostbite engine.
Responsibilities:
- Work with the team to structure, plan, estimate, and implement features that align with the game's goals, accessibility, and technical standards.
- Work with engineers, scripters, UX designers, and UI artists to implement UI features such as 2D and 3D layouts, menu logical flows, animations, AR, HUDs, and more.
- Use visual programming language to implement UI logic.
- Improve implementation based on feedback, design requirements, art, and creative direction.
- Report to technical directors and project managers.
- Have a collaborative and inclusive attitude.
Qualifications:
- 3+ years of professional game development experience working with game engines.
- Implemented UI screens, widgets, logic, and data flows in collaboration with other game disciplines.
- Experience in rapid prototyping to test the feasibility of concepts, taking an idea from start to finish on your own.
- Experience polishing features to AAA quality and maintaining them throughout the production cycle, promoting best practices.
- It's a bonus if you have experience with other UI systems such as Unity UI, Unreal UI, ImGui, WPF, or Qt.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Technical Artist, UI - EA SPORTS FC in Royal Leamington Spa employer: Electronic Arts
At Electronic Arts, we pride ourselves on being an exceptional employer that fosters creativity and innovation within a vibrant community. As a Senior VO Designer at Criterion Games, you will be part of a passionate team dedicated to crafting immersive gaming experiences, with access to comprehensive benefits that support your physical, emotional, and career wellness. Our inclusive work culture encourages personal growth and collaboration, making it an exciting place to contribute to the future of the Battlefield franchise.
StudySmarter Expert Advice🤫
We think this is how you could land Technical Artist, UI - EA SPORTS FC in Royal Leamington Spa
✨Join Local Tech Meetups
Get out there and mingle with fellow developers by joining local tech meetups. It’s a fantastic way to meet people who might be working at Electronic Arts or know someone who does. Plus, you can pick up some trendy tech skills and trends while you're at it!
✨Contribute to Open Source Projects
Show off your coding chops by jumping into open-source projects. Not only does this give you practical experience, but it also gets you noticed in the dev community. You'll create a killer portfolio that speaks volumes about your skills to Electronic Arts.
✨Tap into Online Developer Communities
Don’t underestimate the power of online developer communities like GitHub, Stack Overflow, and even Reddit. Participate in discussions, share your projects, and build your visibility. We can often find opportunities through these channels that can lead to a full-time gig at companies like Electronic Arts.
✨Explore Job Boards Specifically for Tech Roles
Keep your eyes peeled on job boards that focus on tech roles. Sites like TechCareers or Stack Overflow Jobs can often have listings for companies like Electronic Arts that might not show up on broader job sites. Make it a habit to check these regularly, and don’t hesitate to apply directly through our website!
We think you need these skills to ace Technical Artist, UI - EA SPORTS FC in Royal Leamington Spa
Some tips for your application 🫡
Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.
Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at Electronic Arts.
Craft a killer cover letter:Your cover letter is your chance to stand out—make it personal! Explain why you want to work at Electronic Arts and how your skills align with the role. Show us your passion for software development. We dig enthusiastic candidates who understand the value of collaboration and continuous learning!
Be clear and concise:When it comes to writing your CV and cover letter, clarity is key. Avoid jargon that could confuse us and stick to simple, direct language. Highlight your achievements with quantifiable results where possible, and keep everything easy to read. A well-organised application goes a long way!
How to prepare for a job interview at Electronic Arts
✨Brush Up on Your Coding Skills
For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.
✨Know Your Tools and Frameworks
Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If Electronic Arts uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.
✨Showcase Your Projects
Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.
✨Prepare for Behavioural Questions
While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.