At a Glance
- Tasks: Design and prototype engaging golf courses for the popular game Golf Clash.
- Company: Join the award-winning team at EA Mobile - Playdemic.
- Benefits: Enjoy a hybrid work model, competitive salary, and wellness support.
- Other info: Opportunities for growth and mentorship in a dynamic environment.
- Why this job: Be part of a creative community that values your ideas and innovation.
- Qualifications: 3+ years in game development with strong golf knowledge and design skills.
The predicted salary is between 35000 - 45000 £ per year.
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Founded in 2010, Playdemic is a BAFTA Award winning developer and publisher of mobile games, focused on creating fun and engaging, free-to-play game services for iOS and Android, including the global smash hit, Golf Clash.
Our culture and values place great emphasis upon open communication, autonomy and empowerment. We believe in encouraging people to be the best they can be and giving them the tools to achieve their goals. Innovation and creative risk taking is encouraged, whilst maintaining developments meeting the needs of the business. Our flat and transparent approach to decision making creates a shared culture of success.
We are committed to constantly improving our working practices and collective knowledge through training and support. Golf Clash has been entertaining millions of players for over 9 years, and it is our goal to continue providing exciting new features and content to our fans for many more years to come. We are presenting a rare opportunity for a highly motivated Level Designer to join the Golf Clash team and help us to continue to grow and develop our game.
After a comprehensive onboarding experience, you will have the opportunity to work as a Level Designer on a globally successful game enjoyed by millions. As a Level Designer within the Golf Clash team at Playdemic, you will collaborate with Product, Production, QA, Design, Environment Art, Live-Ops, Analytics and Engineering to create new course content, improve existing holes, and support events, tournaments and other live-service requirements.
Clear, regular communication with senior peers and the wider design team will be important, alongside close collaboration with cross-disciplinary partners to maintain course quality, readability and tooling improvements. Once settled in the role, you will take increasing ownership of the courses you develop. All outlined tasks should be completed to a high quality standard and within necessary timelines. To support this, Playdemic will provide any mentoring and training required to perform your tasks.
Responsibilities
- Collaboratively ideate, design, prototype and review new Golf Clash courses.
- Create holes that deliver readable, fair and engaging risk/reward decisions across different player skill levels and equipment setups.
- Use golf literacy, course architecture principles and Golf Clash knowledge to design holes that are fun and challenging across tours and events.
- Maintain clear per-hole documentation covering key design details and live‑ops considerations.
- Collaborate with Product and Live‑Ops to optimise course performance, tournament suitability, shootout usage, tour progression and event setup.
- Work alongside the Environment Art team to ensure courses are visually clear, gameplay readable and developed to a high standard.
- Propose improvements to existing holes based on player experience, telemetry, live‑ops needs, product priorities and team feedback.
- Be mindful of how course and wind design can influence player choices, including ball selection and event strategy.
Key Skills
- At least 3 years’ experience working in a game development studio.
- Experience working on a published game with a proven track record of working on level content or gameplay design within the constraints of a release schedule.
- Strong literacy in golf as a sport, with an understanding of course design principles and how to translate them into Golf Clash.
- Strong understanding of core level design principles and how to apply them.
- Foundational understanding of greyboxing and industry-standard 3D software.
- Technical skills and knowledge of game development tools including Confluence and JIRA.
- Communication and teamwork skills, with an ability to work effectively within a team.
- Strong documentation discipline, with the ability to create clear, maintainable design notes and per-hole specifications.
- A keen eye for detail and strong player‑experience judgement, balancing challenge, fairness and quality across a wide range of players.
- A strong work ethic to keep up with the demands of iterative design development and live‑service content delivery.
Bonus Skills
- Prior experience working in a Mobile Game Development Studio.
- Experience supporting games with a significant user base through maintenance, new content deployment and live operations.
- Understanding of mobile free‑to‑play economies and how gameplay content can affect player choice and consumable usage.
- Interest in mobile games, with an understanding of the free‑to‑play genre.
- Educated to degree level in a game design related subject, or equivalent experience.
About Electronic Arts: We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Level Designer in Manchester employer: Electronic Arts
At Playdemic, located in the vibrant city of Manchester, we pride ourselves on fostering a creative and inclusive work culture that empowers our employees to thrive. As a Level Designer, you will have access to comprehensive training and mentorship, alongside a holistic benefits package that supports your physical, emotional, and career wellness. Join us in shaping the future of mobile gaming while enjoying the unique advantages of working in a BAFTA Award-winning studio that values innovation and collaboration.
StudySmarter Expert Advice🤫
We think this is how you could land Level Designer in Manchester
✨Tip Number 1
Network like a pro! Reach out to folks in the gaming industry, especially those at EA Mobile or Playdemic. Attend events, join online forums, and don’t be shy about sliding into DMs on LinkedIn. You never know who might have the inside scoop on job openings!
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best level design work. Include projects that demonstrate your understanding of golf course principles and gameplay mechanics. Make it easy for potential employers to see what you can bring to the table.
✨Tip Number 3
Prepare for interviews by brushing up on your knowledge of Golf Clash and its mechanics. Be ready to discuss how you would approach designing engaging holes and optimising player experience. Show them you’re not just a fan, but someone who can contribute to the game's success!
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen. Tailor your application to highlight your relevant experience and skills, and don’t forget to mention your passion for mobile games. Let’s get you on the path to joining the Golf Clash team!
We think you need these skills to ace Level Designer in Manchester
Some tips for your application 🫡
Show Your Passion for Level Design:When you're writing your application, let your enthusiasm for level design shine through! Share specific examples of your previous work and how they relate to the role at Playdemic. We want to see your creativity and how you can contribute to Golf Clash.
Tailor Your Application:Make sure to customise your CV and cover letter for this position. Highlight your experience with mobile games and any relevant projects you've worked on. We love seeing how your skills align with our needs, so don’t hold back!
Be Clear and Concise:Keep your application straightforward and to the point. Use clear language and structure your information well. We appreciate a well-organised application that makes it easy for us to see your qualifications and experience.
Apply Through Our Website:Don’t forget to submit your application through our official website! This ensures that we receive all your details correctly and helps us keep track of your application. Plus, it’s the best way to show you’re serious about joining our team!
How to prepare for a job interview at Electronic Arts
✨Know Your Golf Clash Inside Out
Make sure you’re familiar with Golf Clash and its mechanics. Play the game, understand its courses, and be ready to discuss how your level design experience can enhance player engagement and enjoyment.
✨Showcase Your Design Process
Be prepared to walk through your design process during the interview. Discuss how you ideate, prototype, and iterate on levels, and provide examples of how you've tackled challenges in past projects.
✨Communicate Clearly and Collaboratively
Since collaboration is key in this role, practice articulating your ideas clearly. Be ready to discuss how you’ve worked with cross-disciplinary teams in the past and how you handle feedback from peers.
✨Bring Your Documentation Skills
Highlight your ability to create clear and maintainable design notes. Prepare to share examples of documentation you've produced in previous roles, as this will demonstrate your attention to detail and organisational skills.