Interactive Technical Artist - EA Sports FC

Interactive Technical Artist - EA Sports FC

Full-Time 50000 - 70000 Β£ / year (est.) No working from home possible
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At a Glance

  • Tasks: Design and implement engaging in-game experiences for EA SPORTS FC using cutting-edge tools.
  • Company: Join the dynamic team at EA Sports, a leader in gaming innovation.
  • Benefits: Enjoy a competitive salary, hybrid work model, and opportunities for professional growth.
  • Other info: Collaborative environment with diverse teams and exciting career advancement opportunities.
  • Why this job: Be part of a creative team that shapes the future of gaming experiences.
  • Qualifications: 2+ years in game content design with a strong understanding of cinematic presentation.

The predicted salary is between 50000 - 70000 Β£ per year.

Role
As an Interactive Technical Artist, you will design and implement presentation-driven content for EA SPORTS FC, partnering with designers, engineers, and artists to bring engaging in-game experiences to life using proprietary tools and the Frostbite engine.

This role is an initial 12-month fixed term contract and is Hybrid based, working 3 days at our Southam, UK, office.

Responsibilities
Work closely with the Design team to prototype and implement interactive gameplay experiences.

Use in-house tools to create and implement presentation content, including:
Character presentation and interaction.

Interactive cutscenes and cinematics.

Camera control and shot composition.

Gameplay and presentation triggers for cinematic and audio events.

Follow creative direction and reference material provided by producers, art directors, and game designers, translating the vision into high-quality in-game presentation.

Collaborate with multidisciplinary teams - including Art, Animation, Rendering, Gameplay, Audio, and UI - to define and implement presentation features.

Gather references, storyboard ideas, and present concepts back to the team while contributing to the overall creative vision.

Report progress to Technical Directors and Project Managers.

Qualifications
Understanding of cinematic presentation, including characters, cameras, dialogue delivery, and audio.

Experience working with in-game cinematic systems, including camera control, timing, sequencing, and event triggers.

Understanding of interactive cutscene logic and event-driven gameplay systems.
2+ years of experience designing and implementing game content using game editing tools.

Familiarity with gameplay logic, conditional systems, in-game events, and object properties.

Understanding of the game development lifecycle, from concept through to final release.

Experience with game engines and 3D content creation software is a plus.

Electronic Arts is an equal opportunity employer.

All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.

We will also consider employment qualified applicants with criminal records in accordance with applicable law.

EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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Interactive Technical Artist - EA Sports FC employer: Electronic Arts

At Electronic Arts, we pride ourselves on being an exceptional employer that fosters a collaborative and innovative work culture. As a Development Director, you will have the opportunity to lead passionate teams in a vibrant location, with access to professional growth opportunities and a commitment to work-life balance. Join us to make a meaningful impact in the gaming industry while enjoying unique benefits that support your career and personal development.

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Contact Details:

Electronic Arts Recruitment Team

We think you need these skills to ace Interactive Technical Artist - EA Sports FC

Cinematic Presentation
Camera Control
Interactive Cutscenes
Gameplay Logic
Event-Driven Gameplay Systems
Game Editing Tools
3D Content Creation Software