Technical Designer in Guildford

Technical Designer in Guildford

Guildford Full-Time 55000 - 60000 £ / year (est.) Home office (partial)
Electronic Arts

At a Glance

  • Tasks: Create engaging gameplay experiences and develop technical solutions for the Battlefield franchise.
  • Company: Join Electronic Arts, a leader in next-level entertainment and gaming innovation.
  • Benefits: Enjoy competitive pay, health support, remote work options, and opportunities for personal growth.
  • Other info: Collaborative environment with a focus on innovation and career development.
  • Why this job: Be part of a passionate team shaping the future of gaming with your creativity and skills.
  • Qualifications: Experience as a Technical Designer and a passion for first-person shooter games.

The predicted salary is between 55000 - 60000 £ per year.

  • Locations : Guildford, Surrey, United Kingdom
  • Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world.

Here, everyone is part of the story.

Part of a community that connects across the globe.

A place where creativity thrives, new perspectives are invited, and ideas matter.

A team where everyone makes play happen.

  • Technical Designer
  • Battlefield Studios

Battlefield Studios is a connected team of four world‑class game development studios: Criterion, DICE, Motive and Ripple Effect.

We believe in creating connected experiences that inspire players around the world, and we’re united by our passion to shape the future of the Battlefield franchise.

Criterion Games

Criterion Games has been at the heart of the Battlefield franchise, delivering genre-defining gameplay and world-class experiences.

Our team is focused on creating ambitious Battlefield experiences that push the boundaries of interactive entertainment through innovation, collaboration and technical excellence.

The Challenge Ahead

Criterion is looking for a Technical Designer to help build the future of Battlefield.

Working closely with Level Designers, Mission Designers and Gameplay teams, you’ll develop the technical implementation that brings missions and gameplay systems to life.

You’ll combine problem-solving, scripting and systems thinking to create scalable solutions that enable designers to deliver dynamic and memorable player experiences.

Reporting to a Senior Technical Design Director, you’ll contribute across multiple gameplay areas while championing technical quality, workflow improvements and best practices throughout development.

Responsibilities

  • Partner with Level Designers and Mission Designers to develop engaging gameplay experiences.
  • Prototype gameplay ideas and evaluate technical feasibility before implementation.
  • Design, implement and maintain gameplay systems, scripting solutions and designer workflows.
  • Drive technical design reviews, identifying opportunities to improve systems, tools and implementation quality.
  • Champion scalable, high-quality scripting standards with performance and stability in mind.
  • Support and coach designers on engine workflows, scripting standards and technical best practices.
  • Collaborate with multidisciplinary teams across design, engineering and content creation.
  • Participate in playtests, providing feedback and iterating on the overall player experience.

Qualifications

  • Passion for creating and playing first-person shooter games.
  • Professional experience as a Technical Designer or in a similar gameplay-focused technical role.
  • Experience using game engines and visual scripting tools such as Frostbite, Unreal Engine, Unity or equivalent.
  • Strong problem-solving skills with the ability to quickly learn new technologies and workflows.
  • Excellent collaboration and communication skills when working across local and distributed teams.
  • Strong written and verbal English communication skills.
  • Nice to Have
  • Experience scripting gameplay or missions.
  • Experience developing or working with AI gameplay systems.
  • Experience shipping or contributing to AAA game development.
  • Understanding of level design principles and gameplay design.
  • About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA.

We value adaptability, resilience, creativity, and curiosity.

From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life.

Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.

We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer.

All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.

We will also consider employment qualified applicants with criminal records in accordance with applicable law.

EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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Technical Designer in Guildford employer: Electronic Arts

At Electronic Arts, we pride ourselves on being an exceptional employer that fosters creativity and innovation within a vibrant community. As a Senior VO Designer at Criterion Games, you will be part of a passionate team dedicated to crafting immersive gaming experiences, with access to comprehensive benefits that support your physical, emotional, and career wellness. Our inclusive work culture encourages personal growth and collaboration, making it an exciting place to contribute to the future of the Battlefield franchise.

Electronic Arts

Contact Details:

Electronic Arts Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Technical Designer in Guildford

Join Local Tech Meetups

Get out there and mingle with fellow developers by joining local tech meetups. It’s a fantastic way to meet people who might be working at Electronic Arts or know someone who does. Plus, you can pick up some trendy tech skills and trends while you're at it!

Contribute to Open Source Projects

Show off your coding chops by jumping into open-source projects. Not only does this give you practical experience, but it also gets you noticed in the dev community. You'll create a killer portfolio that speaks volumes about your skills to Electronic Arts.

Tap into Online Developer Communities

Don’t underestimate the power of online developer communities like GitHub, Stack Overflow, and even Reddit. Participate in discussions, share your projects, and build your visibility. We can often find opportunities through these channels that can lead to a full-time gig at companies like Electronic Arts.

Explore Job Boards Specifically for Tech Roles

Keep your eyes peeled on job boards that focus on tech roles. Sites like TechCareers or Stack Overflow Jobs can often have listings for companies like Electronic Arts that might not show up on broader job sites. Make it a habit to check these regularly, and don’t hesitate to apply directly through our website!

We think you need these skills to ace Technical Designer in Guildford

Technical Design
Gameplay Systems Development
Scripting Solutions
Problem-Solving Skills
Collaboration
Communication Skills
Game Engines Experience

Some tips for your application 🫡

Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.

Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at Electronic Arts.

Craft a killer cover letter:Your cover letter is your chance to stand out—make it personal! Explain why you want to work at Electronic Arts and how your skills align with the role. Show us your passion for software development. We dig enthusiastic candidates who understand the value of collaboration and continuous learning!

Be clear and concise:When it comes to writing your CV and cover letter, clarity is key. Avoid jargon that could confuse us and stick to simple, direct language. Highlight your achievements with quantifiable results where possible, and keep everything easy to read. A well-organised application goes a long way!

How to prepare for a job interview at Electronic Arts

Brush Up on Your Coding Skills

For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.

Know Your Tools and Frameworks

Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If Electronic Arts uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.

Showcase Your Projects

Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.

Prepare for Behavioural Questions

While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.