Senior Software Engineer - On Device Machine Learning in Guildford
Senior Software Engineer - On Device Machine Learning

Senior Software Engineer - On Device Machine Learning in Guildford

Guildford Full-Time 36000 - 60000 Β£ / year (est.) Home office (partial)
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At a Glance

  • Tasks: Design and optimise machine learning models for gaming consoles and devices.
  • Company: Join Electronic Arts, a leader in next-level entertainment experiences.
  • Benefits: Enjoy competitive pay, healthcare, remote work options, and personal development opportunities.
  • Why this job: Be at the forefront of game engine innovation and make a real impact on gaming.
  • Qualifications: 7+ years in software engineering with C++, plus experience in ML frameworks.
  • Other info: Collaborative environment with excellent growth potential and a focus on creativity.

The predicted salary is between 36000 - 60000 Β£ per year.

Locations: Guildford, Surrey, United Kingdom

Role ID: 212350

Worker Type: Regular Employee

Studio/Department: CT - Frostbite

Work Model: Hybrid

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Frostbite is EA's proprietary game engine. Its versatile tools and cutting-edge technology power creation on some of the world's most iconic games, including titles from EA SPORTS and Battlefield. By joining Frostbite, you'll be at the forefront of game engine innovation, collaborating with top-tier developers to push the boundaries of interactive realism and immersive gameplay.

We are looking for a Senior Software Engineer with expertise in software optimization for gaming consoles and CPU/GPU architectures to join our Machine Learning team. You'll report to a Leader of Engine Development and collaborate with both game and central technology engineers and researchers to bring ML models into the hands of our players by deploying them directly into EA's games.

Responsibilities:

  • Design, build, and maintain robust end-to-end solutions for running machine learning models efficiently on a variety of devices.
  • Partner with ML experts across EA to help adopt and scale new models and architectures optimized for on-device performance.
  • Integrate ML solutions into our proprietary tools and game runtime environments on consoles, PCs, and mobile devices.
  • Write clean, well-documented, and well-tested code that integrates smoothly with existing systems.
  • Keep up to date with the latest advancements in Deep Learning, Reinforcement Learning, Generative AI, and related fields, through continuous learning and by attending internal and external conferences.
  • Be an enthusiastic contributor to Frostbite's and EA's ML/AI communities - sharing your knowledge, collaborating with partners, and mentoring teammates along the way.

Qualifications:

  • 7+ years of hands-on software engineering experience with C++, including expertise in multithreading and low-level/near-hardware optimizations.
  • Good knowledge of GPU programming.
  • Proficient in debugging, profiling, and optimizing real-time software.
  • Solid understanding and practice of software engineering fundamentals, such as version control, code reviews, documentation, automated testing, coding standards, CI/CD, issue tracking, and Agile.
  • BSc or MSc degree in Computer Science, Engineering, Mathematics, or equivalent professional experience.
  • Experience collaborating and sharing updates with developers and partners, including remote and asynchronous teams across different time zones.

Nice to have:

  • Experience with implementing software tools to optimize code.
  • Knowledge of ML frameworks such as PyTorch or TensorFlow.
  • Knowledge of the ONNX format.
  • Experience building, debugging, and shipping end-to-end ML systems in real-world production environments.

About Electronic Arts: We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Senior Software Engineer - On Device Machine Learning in Guildford employer: Electronic Arts

Electronic Arts is an exceptional employer that fosters a vibrant work culture where creativity and innovation thrive. Located in Guildford, Surrey, our team enjoys a hybrid work model, comprehensive benefits tailored to support physical, emotional, and career wellness, and ample opportunities for professional growth within the gaming industry. Join us at Frostbite to collaborate with top-tier developers and contribute to groundbreaking projects that redefine interactive entertainment.
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Contact Detail:

Electronic Arts Recruiting Team

StudySmarter Expert Advice 🀫

We think this is how you could land Senior Software Engineer - On Device Machine Learning in Guildford

✨Tip Number 1

Network like a pro! Reach out to current or former EA employees on LinkedIn. A friendly chat can give you insider info and maybe even a referral, which can really boost your chances.

✨Tip Number 2

Show off your skills! Prepare a portfolio of your best projects, especially those related to machine learning and gaming. This is your chance to demonstrate what you can bring to the table beyond just your CV.

✨Tip Number 3

Ace the interview! Research common technical questions for software engineers and practice coding challenges. We want to see how you think and solve problems, so be ready to showcase your expertise in C++ and ML.

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re genuinely interested in joining the EA family.

We think you need these skills to ace Senior Software Engineer - On Device Machine Learning in Guildford

C++
Multithreading
Low-level Optimizations
GPU Programming
Debugging
Profiling
Real-time Software Optimization
Software Engineering Fundamentals
Version Control
Code Reviews
Documentation
Automated Testing
CI/CD
Agile Methodologies
Machine Learning Frameworks (PyTorch, TensorFlow)
ONNX Format

Some tips for your application 🫑

Tailor Your CV: Make sure your CV is tailored to the Senior Software Engineer role. Highlight your experience with C++, multithreading, and any relevant machine learning projects. We want to see how your skills align with what we're looking for!

Showcase Your Projects: Include specific examples of projects where you've optimised software for gaming consoles or worked with GPU programming. This helps us understand your hands-on experience and how you can contribute to our team.

Keep It Clear and Concise: When writing your application, be clear and concise. Use bullet points for easy reading and make sure to proofread for any typos. We appreciate well-documented applications just as much as well-documented code!

Apply Through Our Website: Don’t forget to apply through our website! It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, it’s super easy to do!

How to prepare for a job interview at Electronic Arts

✨Know Your Tech Inside Out

Make sure you brush up on your C++ skills, especially around multithreading and low-level optimisations. Be ready to discuss specific projects where you've implemented these skills, as well as any experience with GPU programming.

✨Showcase Your ML Knowledge

Familiarise yourself with the latest advancements in machine learning, particularly in Deep Learning and Reinforcement Learning. Be prepared to talk about any frameworks you've used, like PyTorch or TensorFlow, and how you've integrated ML solutions into real-world applications.

✨Prepare for Problem-Solving Questions

Expect technical questions that test your debugging and optimisation skills. Practice coding challenges that focus on real-time software issues, and be ready to explain your thought process clearly and concisely.

✨Demonstrate Team Collaboration

EA values teamwork, so be ready to share examples of how you've collaborated with remote teams or contributed to community knowledge. Highlight any mentoring experiences and how you’ve helped others grow in their roles.

Senior Software Engineer - On Device Machine Learning in Guildford
Electronic Arts
Location: Guildford

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