At a Glance
- Tasks: Design and optimise software for gaming consoles using cutting-edge machine learning technologies.
- Company: Join EA's Frostbite team, a leader in game engine innovation.
- Benefits: Enjoy competitive pay, healthcare, remote work options, and wellness support.
- Other info: Collaborative environment with opportunities for continuous learning and career growth.
- Why this job: Be part of iconic games and push the boundaries of interactive realism.
- Qualifications: 7+ years in C++ software engineering with a focus on GPU programming.
The predicted salary is between 60000 - 80000 ÂŁ per year.
Frostbite is EA's proprietary game engine. Its versatile tools and cutting‑edge technology power creation on some of the world's most iconic games, including titles from EA SPORTS and Battlefield. By joining Frostbite, you'll be at the forefront of game engine innovation, collaborating with top‑tier developers to push the boundaries of interactive realism and immersive gameplay.
We are looking for a Senior Software Engineer with expertise in software optimization for gaming consoles and CPU/GPU architectures to join our Machine Learning team. You'll report to a Leader of Engine Development and collaborate with both game and central technology engineers and researchers to bring ML models into the hands of our players by deploying them directly into EA's games.
Responsibilities:
- Design, build, and maintain robust end‑to‑end solutions for running machine learning models efficiently on a variety of devices.
- Partner with ML experts across EA to help adopt and scale new models and architectures optimized for on‑device performance.
- Integrate ML solutions into our proprietary tools and game runtime environments on consoles, PCs, and mobile devices.
- Write clean, well‑documented, and well‑tested code that integrates smoothly with existing systems.
- Keep up to date with the latest advancements in Deep Learning, Reinforcement Learning, Generative AI, and related fields, through continuous learning and by attending internal and external conferences.
- Be an enthusiastic contributor to Frostbite's and EA's ML/AI communities - sharing your knowledge, collaborating with partners, and mentoring teammates along the way.
Qualifications:
- 7+ years of hands‑on software engineering experience with C++, including expertise in multithreading and low‑level/near‑hardware optimizations.
- Good knowledge of GPU programming.
- Proficient in debugging, profiling, and optimizing real‑time software.
- Solid understanding and practice of software engineering fundamentals, such as version control, code reviews, documentation, automated testing, coding standards, CI/CD, issue tracking, and Agile.
- BSc or MSc degree in Computer Science, Engineering, Mathematics, or equivalent professional experience.
- Experience collaborating and sharing updates with developers and partners, including remote and asynchronous teams across different time zones.
Nice to have:
- Experience with implementing software tools to optimize code.
- Knowledge of ML frameworks such as PyTorch or TensorFlow.
- Knowledge of the ONNX format.
- Experience building, debugging, and shipping end‑to‑end ML systems in real‑world production environments.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Senior Software Engineer - CPU/GPU in Guildford employer: Electronic Arts
Contact Detail:
Electronic Arts Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Senior Software Engineer - CPU/GPU in Guildford
✨Tip Number 1
Network like a pro! Reach out to folks in the industry, especially those at EA or in similar roles. Attend meetups, webinars, or gaming conferences to make connections that could lead to job opportunities.
✨Tip Number 2
Show off your skills! Create a portfolio showcasing your projects, especially those related to CPU/GPU optimisations or machine learning. This gives potential employers a taste of what you can bring to the table.
✨Tip Number 3
Prepare for technical interviews by brushing up on your C++ knowledge and understanding of GPU programming. Practice coding challenges and be ready to discuss your past projects and how they relate to the role.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you're genuinely interested in joining the EA family.
We think you need these skills to ace Senior Software Engineer - CPU/GPU in Guildford
Some tips for your application 🫡
Tailor Your CV: Make sure your CV is tailored to the Senior Software Engineer role. Highlight your experience with C++, GPU programming, and any relevant projects that showcase your skills in software optimisation for gaming consoles.
Craft a Compelling Cover Letter: Your cover letter is your chance to shine! Use it to explain why you're passionate about game engine innovation and how your background aligns with our mission at Frostbite. Don’t forget to mention any experience with ML frameworks like PyTorch or TensorFlow.
Showcase Your Projects: If you've worked on any notable projects, especially those involving machine learning or real-time software, make sure to include them. We love seeing practical examples of your work and how you’ve tackled challenges in the past.
Apply Through Our Website: We encourage you to apply through our website for the best chance of getting noticed. It’s the easiest way for us to keep track of your application and ensure it reaches the right people!
How to prepare for a job interview at Electronic Arts
✨Know Your Tech Inside Out
Make sure you brush up on your C++ skills, especially around multithreading and low-level optimisations. Be ready to discuss specific projects where you've implemented these skills, as well as any experience you have with GPU programming.
✨Showcase Your Problem-Solving Skills
Prepare to talk about how you've tackled real-time software challenges in the past. Think of examples where you debugged or optimised code effectively, and be ready to explain your thought process during those situations.
✨Familiarise Yourself with ML Frameworks
Since the role involves machine learning, it’s a good idea to get comfortable with frameworks like PyTorch or TensorFlow. If you have experience with ONNX format, make sure to highlight that too, as it could set you apart from other candidates.
✨Emphasise Collaboration and Communication
This position requires working with various teams across different time zones. Be prepared to share examples of how you've successfully collaborated with remote teams, and how you keep everyone updated on project progress.