At a Glance
- Tasks: Create stunning vegetation for immersive game environments and collaborate with talented artists.
- Company: Join Electronic Arts, a leader in gaming innovation and creativity.
- Benefits: Enjoy flexible work options, competitive pay, and comprehensive wellness programs.
- Why this job: Be part of the iconic Battlefield franchise and shape the future of gaming.
- Qualifications: 7+ years in vegetation art with a strong portfolio and technical skills.
- Other info: Collaborative culture that values fresh ideas and diverse perspectives.
The predicted salary is between 36000 - 60000 £ per year.
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A place where creativity thrives, new perspectives are invited, and ideas matter. Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.
United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA. At Criterion Games, we cherish our rich, award-winning history of crafting quality games with joy and passion. We believe that healthy and engaged teams are the key to building great games, so we place enormous value on collaboration, fresh ideas, and diverse perspectives.
We are looking for a Senior Vegetation Artist to join our Environment Art team at Criterion, based either onsite or hybrid in Guildford. Reporting to the Environment Art Director and working with our Lead Environment Artists, you will help create world-class natural environments that feel believable and grounded. You will collaborate with Vegetation Artists across the wider project to push quality, strengthen the craft, and shape how our worlds look and play.
What you’ll do:
- Help shape the vegetation vision for the project, work with Art Directors and Lead Artists to bring our worlds to life.
- Set the quality bar by creating benchmark vegetation assets - from hero trees to ground cover.
- Collaborate with Environment Artists and Level Designers to ensure vegetation supports gameplay, composition, and biome storytelling.
- Help evolve vegetation pipelines, workflows, and best practices.
- Work with Technical Art to balance beauty and performance across platforms.
- Support planning and prioritisation conversations to ensure vegetation is delivered at the right quality and scale.
- Provide feedback, mentorship, and guidance to teammates and external partners.
- Stay curious - exploring new techniques, tools, and ideas that push the vegetation craft forward.
Who you are:
- A senior-level vegetation artist with a portfolio demonstrating exceptional visual quality and technical execution in real-time environments.
- 7+ years of experience creating high-quality environment or vegetation art for shipped AAA titles.
- Deep knowledge of vegetation workflows - modelling, texturing, shaders, wind, LODs — and tools such as Maya, SpeedTree, Houdini, Substance, and photogrammetry pipelines.
- A solid understanding of optimisation and large-scale world building.
- Someone who enjoys collaborating, sharing knowledge, and raising the bar for the whole team.
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. Electronic Arts is an equal opportunity employer.
Senior Environment Artist - Vegetation in Guildford employer: Electronic Arts
Contact Detail:
Electronic Arts Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Senior Environment Artist - Vegetation in Guildford
✨Tip Number 1
Network like a pro! Reach out to current or former employees at Electronic Arts, especially those in the Environment Art team. A friendly chat can give you insider info and maybe even a referral!
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best vegetation art. Make sure it’s easy to navigate and showcases your process, from concept to final asset. We love seeing how you think!
✨Tip Number 3
Prepare for the interview by brushing up on your knowledge of the latest tools and techniques in vegetation art. Be ready to discuss how you’ve tackled challenges in past projects and how you can contribute to our team.
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets seen. Plus, we’re always looking for passionate individuals who want to be part of something extraordinary!
We think you need these skills to ace Senior Environment Artist - Vegetation in Guildford
Some tips for your application 🫡
Showcase Your Portfolio: Make sure to include a link to your portfolio that highlights your best vegetation art. We want to see your creativity and technical skills shine through, so pick pieces that really demonstrate your expertise in real-time environments.
Tailor Your Application: When applying, take the time to tailor your application to the role. Highlight your experience with tools like Maya, SpeedTree, and Houdini, and explain how your background aligns with our vision for the project. We love seeing how you can contribute to our team!
Be Authentic: Let your personality come through in your written application. We value fresh ideas and diverse perspectives, so don’t be afraid to share what makes you unique and how you approach your craft. We’re all about collaboration and creativity!
Apply Through Our Website: For the best chance of getting noticed, make sure to apply through our website. It’s the easiest way for us to keep track of your application and ensures it gets to the right people. We can’t wait to see what you bring to the table!
How to prepare for a job interview at Electronic Arts
✨Know Your Craft Inside Out
As a Senior Vegetation Artist, it's crucial to showcase your deep knowledge of vegetation workflows. Brush up on modelling, texturing, and tools like Maya and SpeedTree. Be ready to discuss specific projects from your portfolio that highlight your technical execution and creativity.
✨Collaborate and Communicate
Electronic Arts values teamwork, so be prepared to talk about how you've collaborated with other artists and designers in the past. Share examples of how you’ve contributed to team discussions and helped elevate the quality of the project through your input.
✨Stay Curious and Innovative
Show your passion for the craft by discussing new techniques or tools you've explored recently. EA is looking for someone who stays ahead of the curve, so mention any innovative approaches you've taken in your work that could push the vegetation craft forward.
✨Prepare for Technical Questions
Expect questions about optimisation and large-scale world building. Be ready to explain how you balance beauty and performance in your vegetation assets. Having concrete examples and solutions from your previous experiences will demonstrate your expertise and problem-solving skills.