Lead Features Designer in Cardiff

Lead Features Designer in Cardiff

Cardiff Full-Time 60000 - 80000 £ / year (est.) Home office (partial)
Electronic Arts

At a Glance

  • Tasks: Lead the design of exciting new features for a globally successful mobile game.
  • Company: Join Electronic Arts, a leader in next-level entertainment experiences.
  • Benefits: Enjoy competitive pay, wellness support, and opportunities for growth.
  • Other info: Collaborative culture that values creativity and empowers your potential.
  • Why this job: Shape the future of gaming while working with a creative and innovative team.
  • Qualifications: 5+ years in game development with strong design and mentoring skills.

The predicted salary is between 60000 - 80000 £ per year.

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Founded in 2010, Playdemic is a BAFTA Award winning developer and publisher of mobile games, focused on creating fun and engaging, free-to-play game services for iOS and Android, including the global smash hit, Golf Clash. Our culture and values place great emphasis upon open communication, autonomy and empowerment. We believe in encouraging people to be the best they can be and giving them the tools to achieve their goals. Innovation and creative risk taking is encouraged, whilst maintaining developments meeting the needs of the business. Our flat and transparent approach to decision making creates a shared culture of success.

We are committed to constantly improving our working practices and collective knowledge through training and support. Golf Clash has been entertaining millions of players for over 9 years, and we remain committed to delivering exciting new features and content to our fans for many more years to come. Following a comprehensive onboarding experience, this is a rare opportunity for a highly motivated Lead Features Designer to join the team and help shape the future of a globally successful game enjoyed by millions.

Responsibilities

  • Collaboratively drive ideation of new features and systems with the product management team.
  • Lead the design and development of features from concept through launch and iteration, ensuring they align with product goals and design direction.
  • Define clear design objectives, player value and success criteria for features, using these to guide development and evaluate outcomes post-launch.
  • Create and maintain clear, efficient and legible feature documentation.
  • Guide feature development through implementation, collaborating closely with cross-disciplinary teams to ensure quality execution.
  • Review and provide feedback on design output within the feature design team, helping to maintain high standards of design quality, communication and delivery.
  • Support and mentor designers within the team, helping them to develop their skills and improve their work.
  • Help prioritise feature development in collaboration with product management and production.
  • Use player behaviour, feedback and data insights to evaluate feature performance, and to inform iteration, optimisation and design decisions.
  • Help establish and maintain strong design practices across the feature team.

Key Skills

  • A minimum of 5 years’ experience working in a Game Development studio.
  • Experience working on live games with a proven track record of owning and delivering multiple features or systems within the constraints of a release schedule.
  • Strong experience designing features and systems for mobile free-to-play live service games.
  • Experience leading, mentoring or guiding other designers and helping to improve team output.
  • Strong experience designing and balancing game systems and economies, supported by excellent Excel skills.
  • Strong understanding of analytics, KPIs and success metrics, and how they can be used to support design decisions, evaluate feature performance and drive optimisation.
  • Technical skills and knowledge of game development tools including Confluence and JIRA.
  • Strong communication skills, with the ability to clearly articulate design goals, trade-offs and requirements across disciplines.
  • Ability to review work, provide clear feedback, and maintain a high bar for design quality.
  • Experience working collaboratively across Product, Production, Art and development disciplines to drive feature outcomes.

Bonus Skills

  • Prior experience working on sports or competitive multiplayer titles.
  • Experience using experimentation, analytics and player behaviour data to optimise feature performance post-launch.
  • Educated to degree level in a game design related subject, or equivalent experience.

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Lead Features Designer in Cardiff employer: Electronic Arts

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Electronic Arts

Contact Details:

Electronic Arts Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Lead Features Designer in Cardiff

Show Off Your Portfolio

In the world of UX/UI design, your portfolio speaks volumes! Make sure it's packed with your best work and showcases your process, not just the final product. We want to see how you tackle design challenges, so consider adding case studies that reflect your thought process and user-centric approach.

Get Involved in Design Communities

Jump into local or online design meetups and workshops! Places like UXPA or local design events can be goldmines for networking and learning. Plus, mingling with fellow designers can introduce you to potential job openings that might not be listed elsewhere.

Tailor Your Applications

When you find a role that excites you, like the one at Electronic Arts for a Lead Features Designer, make your application count! Highlight specific projects and skills that directly relate to the job description. Hiring managers are looking for candidates who fit into their specific team, so show them you’re the one!

Leverage Social Media

Don't underestimate the power of social media in finding a UX/UI design job! Follow design leaders on platforms like Twitter or Instagram, share your work, and engage in conversations. It’s a great way to get noticed by recruiters and even catch wind of openings at companies like Electronic Arts before they go live!

We think you need these skills to ace Lead Features Designer in Cardiff

Game Development
Feature Design
Mobile Game Systems
Mentoring and Guiding Designers
Excel Skills
Analytics and KPIs
Confluence

Some tips for your application 🫡

Showcase Your Design Process:When you're applying for a UX/UI Design role like Lead Features Designer at Electronic Arts, make sure to include examples that clearly highlight your design process. We want to see not just the final product but also the journey that led you there—wireframes, user personas, and iterations demonstrate your thought process and user-centric approach!

Tailor Your Portfolio:A tailor-made portfolio is crucial for a full-time design role! Curate your best projects that align with the kind of work Electronic Arts does. We suggest including 3-5 case studies that showcase a variety of skills such as wireframing, prototyping, and user testing to really make your application pop.

Craft a Compelling Cover Letter:Your cover letter should not just be a summary of your CV. Use it to express why you’re excited about UX/UI Design and what draws you specifically to Electronic Arts. Mention any relevant experience, tools you’re proficient in (like Sketch or Figma), and how you can contribute to their projects.

Highlight Collaboration Skills:In the world of UX/UI Design, teamwork is crucial. Make sure to highlight any past experiences where you worked in cross-functional teams. Illustrate how you communicated design decisions and listened to feedback, as this will resonate well with the culture at Electronic Arts.

How to prepare for a job interview at Electronic Arts

Show Off Your Portfolio

When you're gunning for a full-time UX/UI design role, your portfolio is your best friend! Make sure you've got a solid selection of your work, showcasing not just the final designs, but the process behind them—think wireframes, user flows, and any user research you've conducted. During the interview with Electronic Arts, be prepared to discuss your design decisions and how they solve specific user problems.

Prepare for Design Challenges

Expect to face some practical design tasks during your interview. Electronic Arts might ask you to tackle a quick design challenge or critique an existing interface. Brush up on your problem-solving skills and try to articulate your thought process as you work through these scenarios. Showing how you approach a design problem is just as important as the final output!

Know the Tools of the Trade

Familiarise yourself with the tools commonly used in the industry—figma, Adobe XD, or Sketch should be second nature to you. Be ready to discuss your preferred tools during the interview and how they've shaped your design process at previous positions. This knowledge could give you an edge at Electronic Arts!

Show Passion for User Experience

In a full-time UX/UI design role, having a genuine passion for improving user interactions can set you apart. Be prepared to share instances when you went above and beyond to ensure a great user experience in your previous projects. This will demonstrate that you’re not just a designer, but a user advocate, which is exactly what Electronic Arts is looking for.