At a Glance
- Tasks: Design and develop a unified metrics platform to enhance employee experience.
- Company: Join Electronic Arts, a leader in next-level entertainment experiences.
- Benefits: Enjoy competitive benefits including healthcare, paid time off, and complimentary games.
- Why this job: Make a real impact on data-driven decision-making in a creative environment.
- Qualifications: Proficient in SQL, scripting, and data visualisation tools like Grafana.
- Other info: Flexible hybrid work model with opportunities for growth and learning.
The predicted salary is between 28800 - 43200 £ per year.
Locations: Guildford, Surrey, United Kingdom
Role ID
211346
Worker Type
Temporary – with Benefits (EU & Malaysia)
Studio/Department
CT – IT
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
The Employee & Studio Experience (ESE) IT team powers the people and workplace technology that helps EA teams do their best work. We develop, and support systems that shape the way employees connect . From core platforms to employee experience solutions, we promote approaches that make EA not only a great place to play, but a great place to work.
The Challenge Ahead
As a Software & Data Engineer on the ESE IT team, you will contribute to the Omni Project— a unified metrics platform that helps us bring together data across ESE to allow data-driven decision-making and measure success at scale. You will help design and implement solutions that provide real-time visibility into employee and studio experience, helping us to identify opportunities for innovation, improvement, and effect. Working in a small, agile team, you will influence platform design, technical direction, and data strategies that shape how EA supports its global workforce. Reporting to the Senior Director of Service Management in our Guildford office working in a hybrid model role.
Responsibilities
- Design the Omni unified metrics platform across ESE IT.
- Develop data pipelines and integrations using SQL, APIs, and scripting.
- Build dashboards and visualisations (e.g., Grafana) to make main metrics accessible and applicable.
- Collaborate with partners to understand success measures and translate them into scalable data solutions.
- Ensure platform performance, reliability, and data accuracy to support critical decision-making.
- Identify opportunities to enhance employee and studio experience through data use.
Qualifications
- Expertise in SQL and database design.
- Hands‑on experience with Grafana or similar visualisation platforms.
- Proficiency in scripting languages (Python, PowerShell, or similar).
- Experience with APIs and system integrations.
Nice to Have
- Experience with cloud platforms (AWS, GCP, Azure).
- Knowledge of data engineering best practices, ETL workflows, and real-time data pipelines.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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Business Analyst - 12 Month Fixed Term Contract employer: Electronic Arts
Contact Detail:
Electronic Arts Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Business Analyst - 12 Month Fixed Term Contract
✨Tip Number 1
Network like a pro! Reach out to current or former employees at EA on LinkedIn. A friendly chat can give you insider info and maybe even a referral, which can really boost your chances.
✨Tip Number 2
Prepare for the interview by diving deep into EA's culture and values. Show us how your skills align with their mission to create next-level entertainment experiences. Be ready to share examples of how you've used data to drive decisions in past roles.
✨Tip Number 3
Practice makes perfect! Get a friend to do mock interviews with you. Focus on articulating your experience with SQL, APIs, and data visualisation tools like Grafana. The more comfortable you are, the better you'll perform!
✨Tip Number 4
Don't forget to apply through our website! It’s the best way to ensure your application gets seen. Plus, it shows you're genuinely interested in joining the EA team. Good luck!
We think you need these skills to ace Business Analyst - 12 Month Fixed Term Contract
Some tips for your application 🫡
Tailor Your CV: Make sure your CV is tailored to the Business Analyst role. Highlight relevant experience and skills that match the job description, especially your expertise in SQL and data visualisation.
Craft a Compelling Cover Letter: Your cover letter is your chance to shine! Use it to tell us why you're passionate about the role and how your background aligns with our mission at EA. Keep it engaging and personal.
Showcase Your Projects: If you've worked on any relevant projects, don’t forget to mention them! Whether it's building dashboards or developing data pipelines, we want to see how you've applied your skills in real-world scenarios.
Apply Through Our Website: We encourage you to apply through our website for the best chance of getting noticed. It’s straightforward and ensures your application goes directly to our hiring team!
How to prepare for a job interview at Electronic Arts
✨Know Your SQL Inside Out
As a Business Analyst, you'll need to demonstrate your expertise in SQL. Brush up on your database design skills and be ready to discuss how you've used SQL in past projects. Prepare examples that showcase your ability to develop data pipelines and integrations.
✨Show Off Your Visualisation Skills
Familiarise yourself with Grafana or similar visualisation platforms. Be prepared to talk about how you've built dashboards and visualisations in the past. Bring along any examples of your work to illustrate your experience and creativity in making data accessible.
✨Understand the Omni Project
Research the Omni Project and its goals. Understand how it aims to unify metrics across ESE IT. This will help you align your answers with the company's objectives and show that you're genuinely interested in contributing to their mission.
✨Prepare for Collaboration Questions
Since collaboration is key in this role, think of examples where you've worked with partners to translate success measures into scalable data solutions. Be ready to discuss how you approach teamwork and problem-solving in an agile environment.