At a Glance
- Tasks: Create stunning shaders and enhance visual experiences for Formula One games.
- Company: Join Electronic Arts in Birmingham, a leader in gaming innovation.
- Benefits: Enjoy comprehensive wellness benefits, flexible work, and free games.
- Other info: Hybrid role with a focus on creativity and collaboration.
- Why this job: Make a real impact on iconic games while mentoring future talent.
- Qualifications: 5+ years in digital content creation and shader programming experience required.
The predicted salary is between 50000 - 70000 £ per year.
Join us at Electronic Arts in Birmingham, where you will help shape the future of Formula One games as a Shader-focused Senior Technical Artist. You will report to the Technical Art Director and work closely with our Technical Art team, combining creativity and technical expertise to bridge artists, engineers, and designers. Our studio is committed to inspiring the world to play, delivering immersive experiences, and promoting a diverse, inclusive, and positive culture. You will guide the development of rendering workflows and mentor others, making a real impact on our iconic franchise.
Responsibilities
- Implement, and maintain high-quality shaders for our proprietary engine and 3ds Max, improving visual fidelity across characters, environments, and vehicles.
- Collaborate with rendering engineers and artists to prototype and integrate new visual features, ensuring consistency and performance across all asset types.
- Support by debugging rendering issues, refining material setups, and ensuring visual parity between DCC tools and in-engine results.
- Mentor artists and junior technical artists, sharing your expertise in shader creation and rendering workflows to help the team grow.
- Hybrid role – 3 days per week working from our office in Birmingham.
Required Qualifications
- 5+ years of experience with a digital content creation package such as 3ds Max or Maya, including asset integration for real-time projects.
- Experience writing, debugging, and improving shaders using HLSL (or GLSL) for game engines and DCC tools.
- Solid understanding of real-time rendering principles, including PBR workflows, lighting models, and post-processing, demonstrated in shipped game titles or equivalent projects.
- Basic scripting knowledge in Python or MAXScript, with experience supporting workflow automation and material authoring using Substance Painter/Designer.
Benefits
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Senior Technical Artist - EA Sports Formula 1 in Birmingham employer: Electronic Arts
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StudySmarter Expert Advice🤫
We think this is how you could land Senior Technical Artist - EA Sports Formula 1 in Birmingham
✨Tip Number 1
Network like a pro! Reach out to current or former employees at EA Sports, especially those in the Technical Art team. A friendly chat can give you insider info and maybe even a referral!
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your shader work and any projects using 3ds Max or Maya. Make sure it’s easy to navigate and showcases your best stuff – we want to see your creativity and technical prowess!
✨Tip Number 3
Prepare for the interview by brushing up on your knowledge of real-time rendering principles and PBR workflows. Be ready to discuss how you've tackled rendering issues in the past – we love hearing about problem-solving!
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re genuinely interested in joining our awesome team at EA Sports.
We think you need these skills to ace Senior Technical Artist - EA Sports Formula 1 in Birmingham
Some tips for your application 🫡
Show Off Your Skills:Make sure to highlight your experience with shaders and rendering workflows in your application. We want to see how your creativity and technical expertise can shine through, so don’t hold back!
Tailor Your Application:Take a moment to customise your CV and cover letter for the Senior Technical Artist role. Mention specific projects where you've implemented high-quality shaders or collaborated with teams, as this will show us you’re the right fit.
Be Clear and Concise:When writing your application, keep it clear and to the point. We appreciate well-structured applications that make it easy for us to see your qualifications and passion for the role.
Apply Through Our Website:Don’t forget to apply through our official website! It’s the best way for us to receive your application and ensures you’re considered for the position. We can’t wait to see what you bring to the table!
How to prepare for a job interview at Electronic Arts
✨Know Your Shaders Inside Out
Make sure you brush up on your shader knowledge before the interview. Be ready to discuss your experience with HLSL or GLSL, and have examples of how you've implemented shaders in past projects. This will show that you’re not just familiar with the theory but can apply it practically.
✨Showcase Your Collaboration Skills
Since this role involves working closely with engineers and artists, prepare to share specific examples of successful collaborations. Talk about how you’ve bridged gaps between different teams in previous roles, and highlight any mentoring experiences you’ve had with junior artists.
✨Demonstrate Your Problem-Solving Abilities
Be ready to discuss challenges you've faced in rendering workflows and how you resolved them. Think of a couple of scenarios where you debugged rendering issues or refined material setups, as this will illustrate your critical thinking and technical prowess.
✨Familiarise Yourself with EA's Culture
Research Electronic Arts' commitment to diversity and inclusion, and be prepared to discuss how you can contribute to this culture. Showing that you align with their values will make a positive impression and demonstrate that you’re a good fit for the team.