Advanced Rendering Engineer - EA Sports Formula 1
Advanced Rendering Engineer - EA Sports Formula 1

Advanced Rendering Engineer - EA Sports Formula 1

Birmingham Full-Time 30000 - 50000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Join a passionate team to develop cutting-edge rendering systems for AAA racing games.
  • Company: Be part of Electronic Arts, a leader in next-level entertainment experiences.
  • Benefits: Enjoy competitive pay, healthcare, mental well-being support, and flexible work options.
  • Why this job: Shape the future of F1 gaming with your creativity and technical skills.
  • Qualifications: Expertise in C++, 3D graphics APIs, and a passion for game development.
  • Other info: Collaborative environment with opportunities for personal and professional growth.

The predicted salary is between 30000 - 50000 £ per year.

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Contract: Permanent.

Location: Birmingham.

Work Model: Hybrid (3 days per week onsite).

Our award-winning Codemasters studio is looking for a Rendering Engineer to join the F1 team. Working in a passionate close-knit team with other engineers, designers and content creators, we’ll make sure your voice doesn’t get lost in the crowd. You’ll be part of a team delivering ‘AAA’ racing games within a studio that will value and recognize your contributions. You will help to re-invent and shape Codemasters’ boldest F1 racing title ever, from its creation to a genre-defining experience.

Our Rendering Engineers help bring the game’s visually rich real-world characters and environments to life. They are responsible for all technical aspects of the visual appearance of the game. The focus is on delivering the vision of the art and design teams to create remarkable, realistic, and emotionally engaging characters that enhance the player’s connection to the game.

Responsibilities

  • Take an active part in developing technical designs and implementations for multiple large rendering systems and features with a focus on in-game character development
  • Research and evaluate emerging rendering technologies and techniques to keep the game at the cutting edge of visual fidelity
  • Implement high quality code in a large codebase, within a cross discipline agile team and maintain and extend existing code in rendering areas, collaborating with other engine and feature teams as needed
  • Help to maintain high code standards across the engine development team
  • Work with the engineering, art and production teams to evaluate the technical feasibility of rendering systems, proactively contribute to and evaluate technical documentation and help define and manage scope
  • Test and refine systems and proactively support the automation of rendering feature testing across the team
  • Work with, support and advise engineers in other disciplines with the rendering systems you work on
  • Provide and review estimates for system development and report these to the team
  • Help to identify technical debt in multiple areas of the rendering and engine code and contribute to paying it off over the course of development
  • Help to identify dependencies between engine systems and requirements from feature teams to support development

Qualifications and Skills

  • Expert C++ knowledge (ideally 4+ years).
  • Use of modern 3D graphics APIs on PC and console games (e.g. Direct 3D 12).
  • Experience writing shaders (HLSL/CG etc.) and GPU programming skills
  • Advanced 3D geometry, pure & applied maths
  • Advanced character rendering techniques
  • Parallel programming
  • Advanced lighting, data streaming and LOD techniques
  • Modern ray tracing APIs and techniques
  • Expert use of debugging and profiling tools

Bonus Qualifications and Skills

  • Data driven, data oriented and object-oriented design
  • A degree in a relevant subject (e.g. Maths/Physics/CS/Game Tech), or comparable relevant experience
  • Ideally, at least 2 shipped, full-lifecycle game titles in a rendering related role
  • A collaborative approach to problem solving
  • A passion for learning and helping others to learn

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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Advanced Rendering Engineer - EA Sports Formula 1 employer: Electronic Arts

Electronic Arts is an exceptional employer, offering a vibrant work culture in Birmingham where creativity and collaboration thrive. As part of the award-winning Codemasters studio, you'll have the opportunity to contribute to groundbreaking F1 racing titles while enjoying comprehensive benefits that support your physical, emotional, and career wellness. With a strong emphasis on employee growth and a commitment to inclusivity, EA empowers you to make a meaningful impact in the gaming industry.
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Contact Detail:

Electronic Arts Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Advanced Rendering Engineer - EA Sports Formula 1

✨Tip Number 1

Network like a pro! Reach out to current or former employees at EA Sports, especially those in the F1 team. A friendly chat can give you insider info and maybe even a referral!

✨Tip Number 2

Show off your skills! Create a portfolio showcasing your best rendering projects. Make sure it highlights your C++ expertise and any cool graphics tech you've worked with. This is your chance to shine!

✨Tip Number 3

Prepare for the interview! Brush up on your knowledge of modern 3D graphics APIs and be ready to discuss your experience with shaders and GPU programming. Confidence is key, so practice makes perfect!

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you're serious about joining the EA family. Let’s make it happen!

We think you need these skills to ace Advanced Rendering Engineer - EA Sports Formula 1

C++
3D Graphics APIs
Shader Programming (HLSL/CG)
GPU Programming
Advanced 3D Geometry
Mathematics (Pure & Applied)
Character Rendering Techniques
Lighting Techniques
Data Streaming Techniques
Level of Detail (LOD) Techniques
Ray Tracing APIs
Debugging Tools
Profiling Tools
Collaborative Problem Solving
Data-Oriented Design

Some tips for your application 🫡

Show Your Passion: When writing your application, let your enthusiasm for gaming and rendering shine through. We want to see your excitement about being part of the F1 team and how you can contribute to creating visually stunning experiences.

Tailor Your CV: Make sure your CV highlights relevant experience, especially in C++ and 3D graphics APIs. We love seeing specific examples of your work, so don’t hold back on showcasing those projects that align with our needs!

Be Clear and Concise: Keep your application straightforward and to the point. We appreciate clarity, so make sure your skills and experiences are easy to understand. Avoid jargon unless it’s relevant to the role – we want to know what you can bring to the table!

Apply Through Our Website: Don’t forget to submit your application through our website! It’s the best way for us to receive your details and ensures you’re considered for the role. Plus, it’s super easy to do!

How to prepare for a job interview at Electronic Arts

✨Know Your Tech Inside Out

Make sure you brush up on your C++ skills and be ready to discuss your experience with modern 3D graphics APIs. Be prepared to dive into technical discussions about shaders, lighting techniques, and any relevant projects you've worked on. This is your chance to showcase your expertise!

✨Showcase Your Collaborative Spirit

Since the role involves working closely with engineers, designers, and content creators, highlight your teamwork experiences. Share examples of how you've contributed to a team project or solved problems collaboratively. EA values a community approach, so let that shine through!

✨Research EA and Codemasters

Familiarise yourself with EA's games, especially the F1 titles developed by Codemasters. Understanding their vision and recent developments will help you align your answers with their goals. Plus, it shows genuine interest in the company and its products!

✨Prepare Questions That Matter

Think of insightful questions to ask your interviewers about the team's culture, upcoming projects, or the technologies they use. This not only demonstrates your enthusiasm but also helps you gauge if the environment is the right fit for you.

Advanced Rendering Engineer - EA Sports Formula 1
Electronic Arts

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