Lead Features Designer in England

Lead Features Designer in England

England Full-Time 60000 - 80000 £ / year (est.) No working from home possible
Electronic Arts Inc.

At a Glance

  • Tasks: Lead the design team to create and launch exciting new features for Golf Clash.
  • Company: Join Playdemic, a dynamic game development studio with a passion for innovation.
  • Benefits: Enjoy comprehensive wellness benefits, including healthcare, mental support, and paid time off.
  • Other info: Be part of a supportive culture that values creativity and career growth.
  • Why this job: Shape the future of gaming while mentoring talented designers in a collaborative environment.
  • Qualifications: 5+ years in game development, strong design skills, and experience leading teams.

The predicted salary is between 60000 - 80000 £ per year.

As a Lead Features Designer within the Golf Clash team at Playdemic, you will be responsible for leading the feature design team and driving the design of new features and systems, facilitating collaboration with Product, Production, Art, and other disciplines to take features from concept through to launch and iteration. You will be expected to guide, support and review the work of designers within the feature design team, helping to maintain a high standard of design quality, communication and delivery. Once settled in the role, you will play a key role in shaping feature priorities and ensuring successful feature outcomes. You will be expected to undertake all the outlined tasks to a high level of quality and to meet necessary timelines. To support these expectations, Playdemic will provide any mentoring and training required to perform your tasks.

Responsibilities

  • Collaboratively drive ideation of new features and systems with the product management team.
  • Lead the design and development of features from concept through launch and iteration, ensuring they align with product goals and design direction.
  • Define clear design objectives, player value and success criteria for features, using these to guide development and evaluate outcomes post-launch.
  • Create and maintain clear, efficient and legible feature documentation.
  • Guide feature development through implementation, collaborating closely with cross‑disciplinary teams to ensure quality execution.
  • Review and provide feedback on design output within the feature design team, helping to maintain high standards of design quality, communication and delivery.
  • Support and mentor designers within the team, helping them to develop their skills and improve their work.
  • Help prioritise feature development in collaboration with product management and production.
  • Use player behaviour, feedback and data insights to evaluate feature performance, and to inform iteration, optimisation and design decisions.
  • Help establish and maintain strong design practices across the feature team.

Qualifications

  • A minimum of 5 years' experience working in a Game Development studio.
  • Experience working on live games with a proven track record of owning and delivering multiple features or systems within the constraints of a release schedule.
  • Strong experience designing features and systems for mobile free‑to‑play live service games.
  • Experience leading, mentoring or guiding other designers and helping to improve team output.
  • Strong experience designing and balancing game systems and economies, supported by excellent Excel skills.
  • Strong understanding of analytics, KPIs and success metrics, and how they can be used to support design decisions, evaluate feature performance and drive optimisation.
  • Technical skills and knowledge of game development tools including Confluence and JIRA.
  • Strong communication skills, with the ability to clearly articulate design goals, trade‑offs and requirements across disciplines.
  • Ability to review work, provide clear feedback, and maintain a high bar for design quality.
  • Experience working collaboratively across Product, Production, Art and development disciplines to drive feature outcomes.

Bonus Skills

  • Prior experience working on sports or competitive multiplayer titles.
  • Experience using experimentation, analytics and player behaviour data to optimise feature performance post‑launch.
  • Educated to degree level in a game design related subject, or equivalent experience.

Benefits

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Lead Features Designer in England employer: Electronic Arts Inc.

At Playdemic, we pride ourselves on being an exceptional employer, particularly for the Lead Features Designer role within our dynamic Golf Clash team. Our collaborative work culture fosters creativity and innovation, while our commitment to employee growth through mentoring and tailored training ensures that you can thrive in your career. Located in a vibrant area, we offer a comprehensive benefits package that supports your physical, emotional, and financial well-being, making Playdemic a truly rewarding place to work.

Electronic Arts Inc.

Contact Details:

Electronic Arts Inc. Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Lead Features Designer in England

Show Off Your Portfolio

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We think you need these skills to ace Lead Features Designer in England

Feature Design
Collaboration
Mentoring
Game Development
Mobile Free-to-Play Games
Game Systems Design
Excel Skills

Some tips for your application 🫡

Showcase Your Design Process:When you're applying for a UX/UI Design role like Lead Features Designer at Electronic Arts Inc., make sure to include examples that clearly highlight your design process. We want to see not just the final product but also the journey that led you there—wireframes, user personas, and iterations demonstrate your thought process and user-centric approach!

Tailor Your Portfolio:A tailor-made portfolio is crucial for a full-time design role! Curate your best projects that align with the kind of work Electronic Arts Inc. does. We suggest including 3-5 case studies that showcase a variety of skills such as wireframing, prototyping, and user testing to really make your application pop.

Craft a Compelling Cover Letter:Your cover letter should not just be a summary of your CV. Use it to express why you’re excited about UX/UI Design and what draws you specifically to Electronic Arts Inc.. Mention any relevant experience, tools you’re proficient in (like Sketch or Figma), and how you can contribute to their projects.

Highlight Collaboration Skills:In the world of UX/UI Design, teamwork is crucial. Make sure to highlight any past experiences where you worked in cross-functional teams. Illustrate how you communicated design decisions and listened to feedback, as this will resonate well with the culture at Electronic Arts Inc..

How to prepare for a job interview at Electronic Arts Inc.

Show Off Your Portfolio

When you're gunning for a full-time UX/UI design role, your portfolio is your best friend! Make sure you've got a solid selection of your work, showcasing not just the final designs, but the process behind them—think wireframes, user flows, and any user research you've conducted. During the interview with Electronic Arts Inc., be prepared to discuss your design decisions and how they solve specific user problems.

Prepare for Design Challenges

Expect to face some practical design tasks during your interview. Electronic Arts Inc. might ask you to tackle a quick design challenge or critique an existing interface. Brush up on your problem-solving skills and try to articulate your thought process as you work through these scenarios. Showing how you approach a design problem is just as important as the final output!

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Show Passion for User Experience

In a full-time UX/UI design role, having a genuine passion for improving user interactions can set you apart. Be prepared to share instances when you went above and beyond to ensure a great user experience in your previous projects. This will demonstrate that you’re not just a designer, but a user advocate, which is exactly what Electronic Arts Inc. is looking for.