At a Glance
- Tasks: Create stunning lighting for games and mentor fellow artists.
- Company: Join a leading game studio pushing visual boundaries.
- Benefits: Competitive salary, creative environment, and opportunities for growth.
- Other info: Collaborative team atmosphere with a focus on innovation.
- Why this job: Shape player experiences with your lighting expertise and creativity.
- Qualifications: Experience in lighting for AAA games and a passion for visual art.
The predicted salary is between 45000 - 60000 £ per year.
We are looking for a Senior Lighting Artist who wants to push visual and technical boundaries to deliver stunning experiences to our players. Collaborating with other artists, designers and engineers you'll shape and craft both top tier level and cinematic lighting that hits the tone set by the art direction and adds to the goals of the overall experience. Reporting up to the lighting lead, you'll have influence in how the team approaches different topics in the lighting craft where you'll help mentor less experienced members of the team to get the best results using the latest technology.
Responsibilities
- Deliver cutting edge quality level and cinematic lighting
- Work on grading, post process techniques, lens effects and lens flares to add a layer of realism and style to your work
- Set visual targets to inspire the team of what to aim for
- Research new technology and workflows that help push visual quality in the experience
- Mentor less experienced members of the lighting team to work through creative and technical challenges
- Collaborate with art, design and engineering to deliver a cohesive overall experience
- Work under the guidance of the Lighting Lead and support them when needed by owning and driving topics in the lighting team
- Team up with Tech Art to understand performance optimisations and smart approaches to your work
- Communicate progress and raise any issues or proposed solutions with the art directors on the team
- A great collaborator and communicator that wants to work in a multidisciplinary team to solve problems together
- Understand how to use light and colour to guide the player's eye and evoke different emotions that add to the player experience
Qualifications
- Have excellent knowledge of lighting, shading and PBR for realtime applications, including optimisation for performance and quality (e.g. experience using UE4/5, Frostbite, Unity, and other game engines)
- Experience shipping multiple AAA titles on current gen consoles
- Experience with reference capture for Lighting, including HDRI capture and calibration workflows and authoring of skydomes
- Knowledge of colour grading pipelines and tonemapping (e.g. DaVinci Resolve)
- An appetite to train and mentor other members of the team
- A passion for the technical side of realtime lighting along with the creative side
- A broad interest in aspects of visual art including video games (e.g. photography, cinematography, painting, etc.)
- Knowledge of image editing or mastering software (e.g. Photoshop, Nuke, etc.)
- A passion for games and a deep understanding of what makes great player experiences
Senior Lighting Artist in City of Westminster employer: Electronic Arts Inc.
Join a dynamic and innovative team as a Senior Lighting Artist, where your creativity and technical expertise will be valued in crafting breathtaking visual experiences for players. Our collaborative work culture fosters mentorship and growth, allowing you to influence the lighting craft while working with cutting-edge technology in a vibrant environment. Located in a thriving hub for game development, we offer unique opportunities for professional advancement and a chance to be part of a passionate community dedicated to pushing the boundaries of gaming.
StudySmarter Expert Advice🤫
We think this is how you could land Senior Lighting Artist in City of Westminster
✨Show Off Your Portfolio
In the world of UX/UI design, your portfolio speaks volumes! Make sure it's packed with your best work and showcases your process, not just the final product. We want to see how you tackle design challenges, so consider adding case studies that reflect your thought process and user-centric approach.
✨Get Involved in Design Communities
Jump into local or online design meetups and workshops! Places like UXPA or local design events can be goldmines for networking and learning. Plus, mingling with fellow designers can introduce you to potential job openings that might not be listed elsewhere.
✨Tailor Your Applications
When you find a role that excites you, like the one at Electronic Arts Inc. for a Senior Lighting Artist, make your application count! Highlight specific projects and skills that directly relate to the job description. Hiring managers are looking for candidates who fit into their specific team, so show them you’re the one!
✨Leverage Social Media
Don't underestimate the power of social media in finding a UX/UI design job! Follow design leaders on platforms like Twitter or Instagram, share your work, and engage in conversations. It’s a great way to get noticed by recruiters and even catch wind of openings at companies like Electronic Arts Inc. before they go live!
We think you need these skills to ace Senior Lighting Artist in City of Westminster
Some tips for your application 🫡
Showcase Your Design Process:When you're applying for a UX/UI Design role like Senior Lighting Artist at Electronic Arts Inc., make sure to include examples that clearly highlight your design process. We want to see not just the final product but also the journey that led you there—wireframes, user personas, and iterations demonstrate your thought process and user-centric approach!
Tailor Your Portfolio:A tailor-made portfolio is crucial for a full-time design role! Curate your best projects that align with the kind of work Electronic Arts Inc. does. We suggest including 3-5 case studies that showcase a variety of skills such as wireframing, prototyping, and user testing to really make your application pop.
Craft a Compelling Cover Letter:Your cover letter should not just be a summary of your CV. Use it to express why you’re excited about UX/UI Design and what draws you specifically to Electronic Arts Inc.. Mention any relevant experience, tools you’re proficient in (like Sketch or Figma), and how you can contribute to their projects.
Highlight Collaboration Skills:In the world of UX/UI Design, teamwork is crucial. Make sure to highlight any past experiences where you worked in cross-functional teams. Illustrate how you communicated design decisions and listened to feedback, as this will resonate well with the culture at Electronic Arts Inc..
How to prepare for a job interview at Electronic Arts Inc.
✨Show Off Your Portfolio
When you're gunning for a full-time UX/UI design role, your portfolio is your best friend! Make sure you've got a solid selection of your work, showcasing not just the final designs, but the process behind them—think wireframes, user flows, and any user research you've conducted. During the interview with Electronic Arts Inc., be prepared to discuss your design decisions and how they solve specific user problems.
✨Prepare for Design Challenges
Expect to face some practical design tasks during your interview. Electronic Arts Inc. might ask you to tackle a quick design challenge or critique an existing interface. Brush up on your problem-solving skills and try to articulate your thought process as you work through these scenarios. Showing how you approach a design problem is just as important as the final output!
✨Know the Tools of the Trade
Familiarise yourself with the tools commonly used in the industry—figma, Adobe XD, or Sketch should be second nature to you. Be ready to discuss your preferred tools during the interview and how they've shaped your design process at previous positions. This knowledge could give you an edge at Electronic Arts Inc.!
✨Show Passion for User Experience
In a full-time UX/UI design role, having a genuine passion for improving user interactions can set you apart. Be prepared to share instances when you went above and beyond to ensure a great user experience in your previous projects. This will demonstrate that you’re not just a designer, but a user advocate, which is exactly what Electronic Arts Inc. is looking for.