Senior Technical Artist — Real-Time Shaders (Hybrid, F1)

Senior Technical Artist — Real-Time Shaders (Hybrid, F1)

Full-Time 60000 - 80000 £ / year (est.) No working from home possible
Electronic Arts (EA)

At a Glance

  • Tasks: Create stunning shaders and materials for F1® games, enhancing visual quality.
  • Company: Join Electronic Arts, a leader in gaming innovation and creativity.
  • Benefits: Enjoy a hybrid work model, competitive salary, and opportunities for growth.
  • Other info: Collaborative environment that values innovation and teamwork.
  • Why this job: Be part of a creative team where your ideas shape the future of gaming.
  • Qualifications: 5+ years in real-time engines and expertise in shader optimisation required.

The predicted salary is between 60000 - 80000 £ per year.

Electronic Arts (EA) in Birmingham is seeking a Senior Technical Artist to focus on shaders, materials, and real-time rendering. You will be responsible for developing shaders that enhance the visual quality of the F1® games, working closely with both art and engineering teams.

The position requires 5+ years of experience with real-time engines and a strong background in optimizing shaders. This is a hybrid role, allowing for a mix of in-office and remote work, fostering collaboration and innovation.

Join a creative team at EA where your ideas will be valued and encouraged.

Senior Technical Artist — Real-Time Shaders (Hybrid, F1) employer: Electronic Arts (EA)

Electronic Arts (EA) in Birmingham is an exceptional employer, offering a dynamic work culture that values creativity and innovation. As a Senior Technical Artist, you will benefit from a hybrid work model that promotes collaboration while allowing for flexibility, alongside opportunities for professional growth within a leading gaming company renowned for its commitment to quality and employee development.

Electronic Arts (EA)

Contact Details:

Electronic Arts (EA) Recruitment Team

We think you need these skills to ace Senior Technical Artist — Real-Time Shaders (Hybrid, F1)

Shader Development
Real-Time Rendering
Visual Quality Enhancement
Collaboration with Art and Engineering Teams
Optimising Shaders
Experience with Real-Time Engines
Creativity