Senior Technical Artist - EA Sports Formula 1 in Birmingham

Senior Technical Artist - EA Sports Formula 1 in Birmingham

Birmingham Full-Time 50000 - 70000 £ / year (est.) No working from home possible
Electronic Arts (EA)

At a Glance

  • Tasks: Create stunning shaders and enhance visual experiences for Formula One games.
  • Company: Join Electronic Arts, a leader in gaming innovation and creativity.
  • Benefits: Enjoy flexible work, competitive pay, healthcare, and opportunities for personal growth.
  • Other info: Hybrid role with a vibrant studio culture and excellent career advancement opportunities.
  • Why this job: Shape the future of gaming while collaborating with talented artists and engineers.
  • Qualifications: 5+ years in digital content creation and shader development experience required.

The predicted salary is between 50000 - 70000 £ per year.

Electronic Arts creates next‑level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story, part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Join us at Electronic Arts in Birmingham, where you will help shape the future of Formula One games as a Shader‑focused Senior Technical Artist. You will report to the Technical Art Director and work closely with our Technical Art team, combining creativity and technical expertise to bridge artists, engineers, and designers. Our studio is committed to inspiring the world to play, delivering immersive experiences, and promoting a diverse, inclusive, and positive culture. You will guide the development of rendering workflows and mentor others, making a real impact on our iconic franchise.

Responsibilities

  • You will implement and maintain high‑quality shaders for our proprietary engine and 3ds Max, improving visual fidelity across characters, environments, and vehicles.
  • You will collaborate with rendering engineers and artists to prototype and integrate new visual features, ensuring consistency and performance across all asset types.
  • You will support us by debugging rendering issues, refining material setups, and ensuring visual parity between DCC tools and in‑engine results.
  • You will mentor artists and junior technical artists, sharing your expertise in shader creation and rendering workflows to help us grow our team's capabilities.

Required Qualifications

  • 5+ years of experience with a digital content creation package such as 3ds Max or Maya, including asset integration for real‑time projects.
  • Experience writing, debugging, and improving shaders using HLSL (or GLSL) for game engines and DCC tools.
  • Solid understanding of real‑time rendering principles, including PBR workflows, lighting models, and post‑processing, demonstrated in shipped game titles or equivalent projects.
  • Basic scripting knowledge in Python or MAXScript, with experience supporting workflow automation and material authoring using Substance Painter/Designer.

This is a hybrid role, with 3 days per week working from our office in Birmingham.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Senior Technical Artist - EA Sports Formula 1 in Birmingham employer: Electronic Arts (EA)

Electronic Arts (EA) is an exceptional employer, offering a dynamic work culture that fosters creativity and innovation in the gaming industry. With a strong emphasis on employee growth, EA provides numerous opportunities for professional development and collaboration with talented individuals in a hybrid work environment. Located in a vibrant area, employees enjoy a unique blend of work-life balance and access to cutting-edge technology, making it a rewarding place to advance your career as a Senior Technical Artist.

Electronic Arts (EA)

Contact Details:

Electronic Arts (EA) Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Senior Technical Artist - EA Sports Formula 1 in Birmingham

Tip Number 1

Network like a pro! Reach out to folks in the industry, especially those at EA or similar companies. Attend events, join online forums, and don’t be shy about sliding into DMs on LinkedIn. You never know who might have the inside scoop on job openings!

Tip Number 2

Show off your skills! Create a portfolio that highlights your shader work and any projects you've contributed to. Make sure it’s easy to navigate and showcases your best stuff. We love seeing creativity and technical prowess come together!

Tip Number 3

Prepare for interviews by brushing up on your knowledge of real-time rendering principles and shader creation. Be ready to discuss your past projects and how you tackled challenges. Practice makes perfect, so consider mock interviews with friends or mentors.

Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen. Tailor your application to highlight your experience with 3ds Max, HLSL, and any relevant projects. Let us see how you can make an impact on our team!

We think you need these skills to ace Senior Technical Artist - EA Sports Formula 1 in Birmingham

Shader Development
3ds Max
Maya
HLSL
GLSL
Real-Time Rendering Principles
PBR Workflows

Some tips for your application 🫡

Show Off Your Skills:When you're writing your application, make sure to highlight your experience with shaders and rendering workflows. We want to see how your creativity and technical expertise can bridge the gap between artists and engineers!

Tailor Your Application:Don’t just send a generic application! Tailor your CV and cover letter to reflect the specific skills and experiences that match the Senior Technical Artist role. We love seeing how you connect your background to what we do at EA.

Be Authentic:Let your personality shine through in your written application. We value creativity and new perspectives, so don’t be afraid to share your unique approach to problem-solving and collaboration!

Apply Through Our Website:Make sure to apply through our official website. It’s the best way for us to receive your application and ensures you’re considered for this exciting opportunity to shape the future of Formula One games!

How to prepare for a job interview at Electronic Arts (EA)

Know Your Shaders Inside Out

Make sure you brush up on your shader knowledge before the interview. Be ready to discuss your experience with HLSL or GLSL, and have examples of how you've implemented shaders in past projects. This will show that you’re not just familiar with the theory but can apply it practically.

Showcase Your Collaboration Skills

Since this role involves working closely with engineers and artists, prepare to share specific examples of successful collaborations. Talk about how you’ve bridged gaps between different teams in previous roles, and highlight any mentoring experiences you’ve had with junior artists.

Demonstrate Your Problem-Solving Abilities

Be ready to discuss challenges you've faced in debugging rendering issues or refining material setups. Share your thought process and the steps you took to resolve these problems, as this will demonstrate your analytical skills and technical expertise.

Familiarise Yourself with EA's Culture

Research Electronic Arts' values and culture, especially their commitment to diversity and inclusion. Be prepared to discuss how your personal values align with theirs and how you can contribute to a positive team environment. This shows that you’re not just looking for a job, but a place where you can thrive and make an impact.